Charge Change Suggestion
Xyrcai
Join Date: 2004-05-25 Member: 28898Members
Okay, the Onos is a HUGE beast.. If it charges at you, it would definitely send you flying.. So why not make charge force the marines it hits to drop their held weapon to the ground? They can pick it back up, but those few seconds help the Onos.
And it wouldn't be overpowered considering it's a Hive 3 ability....
Edit: Fixed typos I noticed.
And it wouldn't be overpowered considering it's a Hive 3 ability....
Edit: Fixed typos I noticed.
Comments
Like, a lvl3 HMG is to a skulk.
Aye
Heh, I like that. I'd be willing to live with the pathetic damage it does currently if this effect was added. Would be good for teamwork.
Either way, Charge was an effective ability in 1.04 and if we don't want to revamp it like this then the only thing we need to do to make it powerful again is give it its old damage back. Charge used to plow through LAs in a second or two and rip apart any structure like nobody's business. It was a damage machine, just like it was always intended to be. Then it was completely nerfed as a side effect(intentional or not, I don't know) of fixing the FPS bug and Flayra has only occasionally acknowledged its pathetic state with a few nominal damage increases. It needs to be back to what it was before at the very minimum, possibly with Blast damage as well so it's not overshadowed by Gore.
And the gun dropping, like mentioned, would probably be a random chance. Always making guns drop would be a wee bit overpowered. But remember, this is a huge res investment. Three hives, and the highest alien lifeform, not to mention all the work in RTs and fighting that got you to this point. By the time you have 3 hive onos, the game SHOULD be over in short order. YES marines should have a chance, but a veeeeeeeeeeery slim one. About the same chance aliens have when a3/w3 marines have them pinned down in their last hive with HMG fire...
And the gun dropping, like mentioned, would probably be a random chance. Always making guns drop would be a wee bit overpowered. But remember, this is a huge res investment. Three hives, and the highest alien lifeform, not to mention all the work in RTs and fighting that got you to this point. By the time you have 3 hive onos, the game SHOULD be over in short order. YES marines should have a chance, but a veeeeeeeeeeery slim one. About the same chance aliens have when a3/w3 marines have them pinned down in their last hive with HMG fire... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The Odds of an alien team coming back from that isnt very slim, its next to impossible with odds of like 1:100000000000000
--Energy cost increased to reduce duration
--Marines contacted by charge thrown one onos-length in the direction the onos is going, plus or minus ~60 degrees either way. (Basically, they're tossed out of his way.)
--LA Marines contacted by charge spun to a random facing
--Any marine contacted by charge has a 1/3 chance of dropping their weapon (NS) or their ammunition (CO). (This amounts to roughly the same thing, since they have to wait on resupply to kick in, then reload)