Hl2..
<div class="IPBDescription">something interesting</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dissolving into the background: How you want to do this depends on the level of graphics hardware you want to support. The refractive shaders you may have seen in the E3 demo would be a way to get that effect, but they only work on dx8- and dx9- level hardware (GeForce 3 and up, or Radeon and up, for example). If you want the mod to run on low-end hardware (dx6 or dx7), you're pretty much stuck with simply using translucency for your effect.
Some-guy:
But is it possible? to bind the texture change to a sort of a 'lean' action i mean.
Brian:
Oh yeah; we have a skinning feature; you'd could switch skins based on the leaning state; also we have a way of plugging game state into the shaders so you can make him more or less translucent based on how long you've been leaning against the wall, etc.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Is it just me, or does that sound like a <i>really</i> slick way to do a built in camoflage system for skulks. (The changing of skins). Also, I think that the amount of totally awesome stuff possible when HL2 FINALLY comes out worthy of another post to add to the enormous list of HL2 "OLO THIS WUD BE SO KEWL" posts. Thoughts?
Some-guy:
But is it possible? to bind the texture change to a sort of a 'lean' action i mean.
Brian:
Oh yeah; we have a skinning feature; you'd could switch skins based on the leaning state; also we have a way of plugging game state into the shaders so you can make him more or less translucent based on how long you've been leaning against the wall, etc.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Is it just me, or does that sound like a <i>really</i> slick way to do a built in camoflage system for skulks. (The changing of skins). Also, I think that the amount of totally awesome stuff possible when HL2 FINALLY comes out worthy of another post to add to the enormous list of HL2 "OLO THIS WUD BE SO KEWL" posts. Thoughts?
Comments
Tell meeeee!!!
They should make the cloaked aliens out of water like in that old demo where it showed the character made of water standing in the fire.
Tell meeeee!!!
They should make the cloaked aliens out of water like in that old demo where it showed the character made of water standing in the fire. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/' target='_blank'>http://www.unknownworlds.com/</a>
It'd be slick.
Happy?
Ignorance is strength.
Freedom is slavery.
Source is creativity.
Ignorance is strength.
Peace is slavery.
Source is creativity. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Is it 1984 already?
Man, that's gotta suck.
NS on Source would be great, I might actually start playing =P
or something else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
or something else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And we probably will.
Not that I'd mind....
You hear that Flayra! Make a good game, and we'll all buy it damn it!
NS on Source would be great, I might actually start playing =P <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It is, but I'm tired <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Give a guy a break!
I really want to see NS2 in the future.
or something else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Give us Kylie and you might have a deal!
on a more serious note, i'd say it's kinda pointless to discuss what HL2 effects we'd like for NS2, first of all since it hasn't been confirmed that it's going on HL2(at least, i haven't heard it), and the devs probably have ideas, or their own private discussions.