Hl2..

HydraHydra Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
<div class="IPBDescription">something interesting</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dissolving into the background: How you want to do this depends on the level of graphics hardware you want to support. The refractive shaders you may have seen in the E3 demo would be a way to get that effect, but they only work on dx8- and dx9- level hardware (GeForce 3 and up, or Radeon and up, for example). If you want the mod to run on low-end hardware (dx6 or dx7), you're pretty much stuck with simply using translucency for your effect.


Some-guy:
But is it possible? to bind the texture change to a sort of a 'lean' action i mean.

Brian:
Oh yeah; we have a skinning feature; you'd could switch skins based on the leaning state; also we have a way of plugging game state into the shaders so you can make him more or less translucent based on how long you've been leaning against the wall, etc.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Is it just me, or does that sound like a <i>really</i> slick way to do a built in camoflage system for skulks. (The changing of skins). Also, I think that the amount of totally awesome stuff possible when HL2 FINALLY comes out worthy of another post to add to the enormous list of HL2 "OLO THIS WUD BE SO KEWL" posts. Thoughts?

Comments

  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    No one will ever tell me if NS has been confirmed for the Source engine!

    Tell meeeee!!!

    They should make the cloaked aliens out of water like in that old demo where it showed the character made of water standing in the fire.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-TommyVercetti+Jun 6 2004, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jun 6 2004, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No one will ever tell me if NS has been confirmed for the Source engine!

    Tell meeeee!!!

    They should make the cloaked aliens out of water like in that old demo where it showed the character made of water standing in the fire. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/' target='_blank'>http://www.unknownworlds.com/</a>

    It'd be slick.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    It hasn't been confirmed, Flayra is looking for an engine. (all those choices hl2 isn't the only one)

    Happy?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    edited June 2004
    War is peace.

    Ignorance is strength.

    Freedom is slavery.

    Source is creativity.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    It would be even better to see NS on the Unreal 3 engine. I would immediately suffer a coronary arrest and die with excitement.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin-Tequila+Jun 6 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 6 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> War is peace.

    Ignorance is strength.

    Peace is slavery.

    Source is creativity. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is it 1984 already?
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    And die before even getting to play it?

    Man, that's gotta suck.
  • baconflapsbaconflaps Join Date: 2004-02-09 Member: 26314Members
    I thought it was "Freedom is Slavery".

    NS on Source would be great, I might actually start playing =P
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    id pay to see ns on source.

    or something else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Fury+Jun 6 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury @ Jun 6 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> id pay to see ns on source.

    or something else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And we probably will.
    Not that I'd mind....
    You hear that Flayra! Make a good game, and we'll all buy it damn it!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-baconflaps+Jun 7 2004, 12:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (baconflaps @ Jun 7 2004, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought it was "Freedom is Slavery".

    NS on Source would be great, I might actually start playing =P <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It is, but I'm tired <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Give a guy a break!
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    LAst we heard from him, Flay sounds a lot less against the idea of porting NS to Source. It could happen. But I don't think the final decision has been made at this point, and given that Flay wants his new company to actually produce a new game they can make some real money on to prove themselves, I would think a ported NS might be a problem considering that they'd need to liscence Source if they wanted to sell it for money.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Time will Tell, Time will tell us.

    I really want to see NS2 in the future.
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    <!--QuoteBegin-Fury+Jun 7 2004, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury @ Jun 7 2004, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> id pay to see ns on source.

    or something else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Give us Kylie and you might have a deal!

    on a more serious note, i'd say it's kinda pointless to discuss what HL2 effects we'd like for NS2, first of all since it hasn't been confirmed that it's going on HL2(at least, i haven't heard it), and the devs probably have ideas, or their own private discussions.
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