Opening Bsps

RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
<div class="IPBDescription">yeah... how?</div> how do i open a bsp file into hammer or worldcraft?

Comments

  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    you cant unless you wana decompile and end upp like nz_nexus
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Rat12321+Jun 5 2004, 07:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Jun 5 2004, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do i open a bsp file into hammer or worldcraft? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You'll have to decompile the map. This is something that is very much frowned upon in the mapping community. If you want to know how something was made, ask the author instead of decompiling their map.

    Off topic: your sig rocks. I love that song <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    keke megadeth owns

    ok then thanks for the help guys... i guess..
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Decompiling just gives you a corrupt mess of a map that doesn't tell you much about how they constructed it. Not only do mappers hate you for decompiling, but you get a craptastic mess that makes you wonder why you bothered. It's like being kicked in the groin... twice.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Quark will open a .bsp ... It wont let you edit, copy, or do anything to it, but it will show you the layout of the map, all the entities, how things work and what the map looks like etc etc...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yeah but if you use Quark you're a COMMUNIST!!!!!
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    OH NOES, not COMMUSNIST!? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    edited June 2004
    Bad decompile maps..Baad
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    edited June 2004
    <!--QuoteBegin-Nz-Nexus+Jun 6 2004, 06:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jun 6 2004, 06:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:red'>*NUKED POST* -Talesin</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Buddy, if your saying its very bad, then why tell people how to do it. You don't tell someone something is bad, and then tell them how to, it doesn't work!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <b>Well sorry but he asked how to do? and i dont decompile maps..</b>
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    <!--QuoteBegin-Nz-Nexus+Jun 6 2004, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jun 6 2004, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Well sorry but he asked how to do? and i dont decompile maps..</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Anymore.

    Anyway, yes as has been said decompiling maps is bad, but Quark will let you see the layout and entities of the map, so there is definitely a place to start.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    guys maybe you dont understand... im not trying to decompile a map and claim it mine or make any changes i just want to see it without having to look at it in game
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Rat12321+Jun 6 2004, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Jun 6 2004, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> guys maybe you dont understand... im not trying to decompile a map and claim it mine or make any changes i just want to see it without having to look at it in game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    For that you could just get BSPViewer. It allows you to view BSPs and fly around in them. Much better than decompiling.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Shdwstal beat me to it.... grr <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    <!--QuoteBegin-Trojan+Jun 6 2004, 07:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan @ Jun 6 2004, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quark will open a .bsp ... It wont let you edit, copy, or do anything to it, but it will show you the layout of the map, all the entities, how things work and what the map looks like etc etc...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    QuArK wont let you edit brushes or entities but you <i>can</i> look at entity settings with it and even... *cough* copy/paste them in another map, for example *cough*.
Sign In or Register to comment.