The Official Co Maps

dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
Well i was just woundering, im kind of following on what Ryo-Ohki said.

How did some of these map make it to 3.0, were they in a rush to release the version therefore accepted any old CO maps because imho they could of got alot better quality maps, as alot of you may agree, dont get me wrong some can be fun to play, even though i dont really like Combat but they could of got alot better maps, for instance i think co_sava could of replaced some of the maps and many more, but what does everyone else think.

Dont get me wrong, and remember this is only MY OPINION <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Well, yeah, in my opinion there are co maps that deserve to be official that aren't, and some do not deserve to be official but they are. Take co_ether, this map is not official but it's really fun, good gameplay, good looking, etc. co_sava, as you said, is another example of a really good co map. I'm not gonna mention any maps that I dislike since I know the mappers have spent alot of time on their maps, and to have your map shot down by someone doesn't feel very good.

    Anyway, I think NS should have more official maps. There are several maps that are really awesome, and I'm sure most (if not everyone) would love these maps.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    yes agree with you, i would not mention any maps myself, as its awful being put down, espeially by the community i guess <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Would be a nice idea to have a vote to enter the best NS and CO maps into version 4.1 or 5 or watever its gona be called.

    And is it true about more gameplays being introduced such as Marines V Onos, someone told me it and i dont want more of these gameplays tbh
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    the maps that are included were suggested by playtesters, tested, and then included...

    there are some maps that were included that were allowed on a "if you update/tweak" (co_rebirth, ns_delta, and a few others my mind slips on)... as you can tell, a few did *not* make it (i love delta, i want my ns_delta back!)...

    the playtesters are currently tossing up new maps, and we have scheduled multiple map playtests in the comming weeks/months.

    co_sava and co_ether have already been nominated, and scheduled for their official playtests. don't worry, the team is taking care of it. expect a nice chunk of new maps for beta5
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Ok cool, another beta... i want a final, working, good version, im fed up of allt his messing about <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Delarosa+Jun 5 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 5 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co_sava and co_ether have already been nominated, and scheduled for their official playtests. don't worry, the team is taking care of it. expect a nice chunk of new maps for beta5 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yay! Be sure to include more ns_ maps too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    i was told ns_hydrosity was very good, and it was also given a very big rating on SkulkRush site in reviews, but ive never played it myself, if its so good why wasnt it included in NS ?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Delarosa+Jun 5 2004, 06:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 5 2004, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... co_ether ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='font-size:27pt;line-height:100%'><span style='color:RED'><3</span></span>
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    hydosity is scheduled for sometime in the next week.

    as nice of a public review hydroisty has, there are certain people (like myself) that object with the whole of themselves against it being included in it's <u>current state.</u>


    ns maps and co maps have been nominated as if there is no difference. these nominations come from the mappers themselves, forum readers, and moderators that get to clean up your dirty dirty threads <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <3
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    did Nirvana ever get a PlayTest or a place on the PlayTest List?

    Seems nice, has some nice reviews and it was made by BlueMan ? i think anyway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And back to my first post, why is cores ReadyRoom so unalighned he seems like a good enough mapper, nice looking map but readyrooms basically a box?
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Cores readyroom is a classic I honestly think.

    When u first join it gives the impression that its a poorly made Level but once your in...everything just amazes you from the beginning.
    From the stunning lighting to the amount of detail put into it ( One of the better looking co_ maps ).

    Could be because he didnt have enough time to finish it an was pressed for time or because he simply couldnt be asked.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    yes i admit, core has some impressive architecture and it looks very nice but he could of at least alligned the join MARINES etc
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Yes, lots of the co_ ones do look rushed. I cant name the names coz I cant remember which is which, and I wouldnt want to offend anyone - they seem fine gaming-wise, but some just dont look as good as they could be - misaligned textures spring to mind, that kinda irritates me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    yes i just maybe thought, they needed the maps fast so they accepted any old map, thats what i was told anyway
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited June 2004
    i dont know if anyone has played ns_nirvana in 3.0 but it was meant for 1.0x. I then did make some changes for 2.0 but i havent touched it since then, so it suprises me that it can work with 3.0.

    Im did release <a href='http://blueman.thezazi.net/ns_mystic.html' target='_blank'>ns_mystic</a> for 3.0 the week after release, but i doubt anyone did even download. It entered 3.0 playtests but got out due to r_speeds and entity count, which i managed to fix but not in time for official inclusion. It might be playtested again.

    About the co maps, i must say that everymap included except core is really fun to play, i know some maps arent visually stunning as co_ether and co_poseidon but while we were playtesting the maps our first intentions was to make Combat maps the funniest they could be. how could there be old maps accepted if it was the 1º time we were doing this kind of maps? all maps were new and alot of pple participated and Flayra and devs choosed the ones they preferred.

    Now we are gonna playtest some maps so to see if they deserve being official, and i think 2 or 3 will surely enter.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I agree, many of the combat maps are lacklustre and in my opinion too simple/small. I know combat is meant to be of a smaller-scale, but still a cramped map is just no fun.

    Why was ns_delta dropped by the way? It was a quality map <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    the more maps the more fun we all have. i can understand though that the maps need some tweaking in order to get official.

    there could be more official ns_ maps, especially if mineshaft is dropped D:

    can't wait for beta 5.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why was ns_delta dropped by the way? It was a quality map<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Delta was the one with the hovertank bay wasn't it? That map owned.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Much love for ns_mystic. One of the better maps I've played on.
    Zazi's co_ambeke is also really good. Its quite big, multiple levels, nice effects, like fog. My only complaint is the pitch black lighting in areas and one or two doors breaking. Which are easily fixed.

    Zazi's weldable idea is possibly the best I've seen in any map too. Although I havent seen it work yet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Zazi's co_ambeke should definitely be considered for official status, as soon as he lightens it up and fixes a few other lingering problems.

    On co_rebirth... will this map ever be fixed? Some mappers who have had their map denied official status specificially because of r_speed issues are probably feeling a bit insulted that this map that peaks over 1000 in several places is included as an official map. I have to leave servers when it comes on, as the visual lag is too much to handle. (With a geforce 4, before anyone blames my video card <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    for ns maps, i would have liked to see ns_achio in for playtesting, but it looks like it wont be ready anytime soon <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'd like to see ns_altair get PTed of course I'm a bit biased. co_ether definatly gets my vote though.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited June 2004
    <!--QuoteBegin-supernorn2000+Jun 7 2004, 07:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jun 7 2004, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Much love for ns_mystic. One of the better maps I've played on.
    Zazi's co_ambeke is also really good. Its quite big, multiple levels, nice effects, like fog. My only complaint is the pitch black lighting in areas and one or two doors breaking. Which are easily fixed.

    Zazi's weldable idea is possibly the best I've seen in any map too. Although I havent seen it work yet.  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Was co_ambeke even released? I was under the impression that the map had a problem and it just was forgotten.

    edit: /Looks down at signature. Well ns_fenris is being "remade" (yeah right, no progress has been made for probably 3 months, and I am not even working on it any more either), but it is a very nice map. I didn't really know why it had to be remade in the first place, it looked good already.
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    edited June 2004
    Playtesting for maps have just recently started. If you feel a honestly feel a map is being over looked and should be thought about then you can personally pm me with that map and I will do my best to check it out.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin-BobTheJanitor+Jun 7 2004, 05:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jun 7 2004, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co_rebirth... will this map ever be fixed? Some mappers who have had their map denied official status specificially because of r_speed issues are probably feeling a bit insulted that this map that peaks over 1000 in several places is included as an official map. I have to leave servers when it comes on, as the visual lag is too much to handle. (With a geforce 4, before anyone blames my video card <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly the same here. It started eating away at the FPS as soon as the lower level was created. Not sure what the hell happened but it should be fixed.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    co_ether for official map! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    that's all i have to say...<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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