<div class="IPBDescription">(more like blurring)</div> A big problem with NS textures is that the engine automatically blurs them when they are put ingame. Is there any command to turn this off? the default skins would be VERY nice then.
erm aint this a feature of opengl/directx rendering? Any from what i remember of my doom days its a very good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-ZeroByte+Jun 5 2004, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Jun 5 2004, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try "gl_maxsize 512". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And if that doesn't do what you want, you can get rid of any kind of blurring by opening the console and typing:
<!--QuoteBegin-Billy Silverfish+Jun 5 2004, 12:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Billy Silverfish @ Jun 5 2004, 12:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ZeroByte+Jun 5 2004, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Jun 5 2004, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try "gl_maxsize 512". <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And if that doesn't do what you want, you can get rid of any kind of blurring by opening the console and typing:
gl_texturemode "gl_nearest" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think hes talking about removing the distance-bluring.
I hate this too, its noticable on some surfaces where it goes from sharp to really blurry.
Comments
And if that doesn't do what you want, you can get rid of any kind of blurring by opening the console and typing:
gl_texturemode "gl_nearest"
And if that doesn't do what you want, you can get rid of any kind of blurring by opening the console and typing:
gl_texturemode "gl_nearest" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think hes talking about removing the distance-bluring.
I hate this too, its noticable on some surfaces where it goes from sharp to really blurry.
edit: and if you have a really powerful graphics card, enabled antisotropic filtering.
thats what ive been needing