Nstr2 race maps

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Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    IT transports both ways Moleculor, so I can go up, take some demo's and then come back down and join in the fun
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Psh. You guys just have to send me a private message or an email. I'll get it really quickly. (Preferably email, since that loads every minute, and the forums can go for hours without getting refreshed.)
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    its mad fun ...
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    The link doesn't seem to exist.  I wanna see!
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Check out <a href="http://www.readyroom.org" target="_blank">Readyroom.org</a> tonight for a special NSTR2 racing surprise!
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    My NSTR map is going to own you all <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    And in case you're wondering, I decided to do something entirely different from what I said I was going to do in IRC.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    CyonPro must've dropped the hosting.  Here's another link, and hopefully it doesn't exceed bandwidth limits too quickly.

    <a href="http://greedo386.tripod.com/race.zip" target="_blank">Race</a>

    And remember, unzip to the half-life\nstr folder.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I took the liberty of uploading it for you, hope you dont mind..
    =X

    I lost the original .zip - so I had to make my own - it doesnt auto-install the files like Greedo's does.  Sorry ..

    if you need assistance with it, just read the readme.txt ...

    <a href="http://www.linkline.com/personal/nuthouse/race.zip" target="_blank">Race</a>

    I even downloaded it again to make sure it uploaded correctly, it did and it works.
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    And hey, look:  perfect music for the race.
    Use it or you will spend eternity rotting in hell.
    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    <a href="http://chal.basicbee.com/spiffy/baddog.mp3" target="_blank">http://chal.basicbee.com/spiffy/baddog.mp3</a>
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Greeds, your map is completely hilarious.  I just bust a gut running around that.  I like you you added the invisible observer walkways too.

    I can't help but think about adding the minimum set of new entities that would add depth and skill to racing (speed boost, a one shot slowdown weapon, skill-based "rocket jump", etc).  Too bad I have my hands full with some "other game".
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    /me pleads.

    /me begs.

    /me cajoles.

    /me threatens.

    /me loses...
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Heh, you should add the new entities anyhow..that way mappers can stick race courses in their ready rooms <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Sorry about my links not working...I had to move the files. Goto this site for ALL the maps I have ever DLed for NS Rally, including both of Greedo's Race maps, NS on Ice, and others (plus any screenies I upload):

    <a href="http://cyonpro.ballsun.com/ns/" target="_blank">http://cyonpro.ballsun.com/ns/</a>
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Cyon has lots of cool things on his webfolder! Check it out! Also note the stylish white background <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    Hmmmph -- the NSTR2 doesnt support vehicles! And I had that unicycle prefab all made up too! Imagine 12 marines with their arms stuck out racing through a space station on unicycles! its a shame, indeed.

    Which brings up the question -- why isn't there vehicle support? Flayra, is there some reason not to have it? I can think of half a dozen(*cough* cs_jeepathon2k *cough*), but it seems like something you could leave in there, in case mappers need it.

    -Jacius
  • neagneag Join Date: 2002-01-24 Member: 12Members
    I did not know where to send my Ns_race map so here it is.
    <a href="http://www.angelfire.com/games4/neags/neags_race.zip" target="_blank">http://www.angelfire.com/games4/neags/neags_race.zip</a>
    (you have to copy and past this link.)
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I'm proud to announce the release of my Flaytona map.

    <a href="http://www.rpi.edu/~goetzm/ns_itsame.zip" target="_blank">Download!</a>

    I'm pretty sure I set up the zip correctly, but in case I didn't:
    The .wad file goes into your nstr\ directory.
    The .bsp file goes into your nstr\maps\ directory.
    The .mp3 and the .wav files go into your nstr\sounds\misc\ directory.

    Hope you enjoy!
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    OMG Rhoads, AMAZING! lol! That was just awesome! Only problem I had was you can just run along the walls which is alot faster. So people who got on the server first would get those spots and everyone else would have to run the normal route <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Yeah, I realize this, but I had intended that to be a route for whoever's taking the demo.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Rhoads, your map is extremely clever.  It is also extremely surreal running around in that world as an NS marine.  Which world you ask?  Download it.  You'll know it when you see it...

    Neag, your link doesn't work.  Host on readyroom.org maybe?
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I can mirror it on my NS web folder, if need be.

    Done.

    <a href="http://cyonpro.ballsun.com/ns/ns_itsame.zip" target="_blank">http://cyonpro.ballsun.com/ns/ns_itsame.zip</a>
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    CyonPro, we need the other map mirror'ed, not Rhoads map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Rhoads, that was terrific! I was catapulted back to my days as a 14-year old SNES addict.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    gah have to download it!
    I've seen SNES in here!
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    OMG this map is amazing... its so cool!!!! i love it!
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Glad you guys like it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I'm gonna make a slight update to it, mainly to clip off the edge where the judge/demo taker runs.  Too many people were cheating in our test run of the map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  I'm also gonna fix the teleport sequence that warps you on top of the castle when you finish (I think I knew why people were being zapped into the 2nd or 3rd place bin multiple times), fix touching the flag, and maybe add in a small section where you can run on top of blocks as a shortcut, but others can foil your efforts by breaking the blocks.  Also, I would kill for a decent mp3 of the sound when you finish the level.  Other than that, any suggestions?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Is there any way to loop the song continuously? I, ehhh, took a while to finish the map a few times in the alloted time, and it kept ending. Ahem.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    That's easy, it's a spawnflag of the trigger_mp3audio.  I had it off because it doesn't sound *that* good looped, but I kinda agree with you that it could take longer than the time of the mp3 to finish the race.  I'll take care of that.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Here's probably the final version of itsame:

    <a href="http://www.rpi.edu/~goetzm/ns_itsame.zip" target="_blank">Download!</a>

    I've already wasted too much time on this map (I got three SI maps in the to-do bin, and I spend most of my mapping efforts on this map?), so unless anything really, REALLY bad comes up I won't be updating it.

    Oh, and I'd love for this map to be an officially sponsored Flaytona map.  Have fun!  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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