Requesting Hitbox Correct Models.
I_Gorged_Your_Mom
Join Date: 2003-10-01 Member: 21361Banned, Constellation
Can someone make models that are literally the actual hit box of the player? I mean like boxes that accurately show where you can actually damage something or collide with something. Or is there a way I could see the actual hitbox in comparison to the original model? I don't care how it looks, as long as it accurately portrays the hit boxes.
Comments
i dont like it when people go for like... winning over fun.... if you know what i mean... u see that alot in cs...
meh i can understand tho since hitboxes are... or at least were so messed up...
ur sig is neat
Hehe i like your sig too
like zerobite said, hlmv makes hitboxes where it sees fit, not show preset ones
It displays the correct hitboxes for the default models, because those are the models the server uses.
(this is assuming that they did manage to fix the hitbox isue with NS 3.0 - I still haven't tried it)
Huh?
Huh? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hitboxes are a server-side thing, i believe
If you're not killing bug men then it's either your aim or their hitbox is bugged, which you can't do anything about.
Huh? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hitboxes are a server-side thing, i believe <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What? Of course they are, he's asking for a model that fills those hitboxes, not a model with new hitboxes...
Arent models like this considered "cheating" anyway?
Its a steam problem with LAGGY hit boxes not an ns one.
problems you would encounter you would see a skulk 10 ft away when he really was 2-3 feet away biting you.
I do not care if the models don't accurately show the hitbox when moving because of steam lagging or whatever.
I wont be actually using the model when I play, I just want information on exactly the size of the hitboxes and how they change when ducking.
It seems from my experience that no one is quite sure exactly what some of the hitboxes looks like.
In short, this was a REQUEST for something. I want to know everything about ns hitboxes, and I came to see if anyone would help. I don't care about your opinion about it, your take on ns hitboxes, if you think I want them to improve my aim, or whatever. I just want to know if someone will make them for me.
Thank you.
That "collision checkin box" is smaller than the hitbox eventually, as you can shoot aliens through thin walls as their hitboxes penetrate em.
there is a thread around here about that "hitbox shows through wall" topic with the thin wall with the unbreakable glass window near that hive in (dang whats the map name?.. ?)
am i Right?
Regards
Deagle
Skulk: 32x32x36 units
Marine: 32 32 72 units
Onos: 64 64 108 units
Failure to do use nshulls.txt means the onos clipping hull is wrong, and he gets stuck (see 2.0 Nancy).
Technically the compilers create a seperate clipping hull for each of these sizes (and a 0 size 4th hull) by "moving the faces of the geometry inwards". The engine can then treat the players as dots to see if they collide with the geometry.
Back on the hitbox topic: I don't know how they are exactly determined, but do know it's very hard to establish what they really are. You'd basically have to try it out in game and then try to create a model that follows to the real hitbox shape, which is a lot of work, so don't count on anyone doing it.
i dont like it when people go for like... winning over fun.... if you know what i mean... u see that alot in cs...
meh i can understand tho since hitboxes are... or at least were so messed up...
ur sig is neat <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes it's very CS alike. I just use the current ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And for the sig, he copied from me, and i got it from the Iron Lotus(Warcraft 3 clan) forums where one of the admins have it.
<a href='http://www.artofclam.com/goat/modules.php?name=Forums' target='_blank'>Iron Lotus forum</a>
<a href='http://www.danasoft.com' target='_blank'>http://www.danasoft.com</a>
Back on to the subject, to the guy who posted the dimension of the hit boxes, could you tell me the hitbox size for a ducking onos? And would it be better for me to go the mapping customization forum for my questions?
Thank you.