[sprel] Melee Weapon Crosshairs

TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
edited June 2004 in NS Customization
I didn't find many Melee (Bite\Lerkbite\Swipe\Gore\Knife) crosshairs out there, and those I found, I wasn't crazy about. So, I made these to my own tastes. If anyone else finds them secksy, please enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

There is no directory structure in the zip file, so just dump these into /nsp/sprites. Make sure you back up your original files, of course.

<img src='http://www.acidblue.net/tyr/Images/MeleeSprites.JPG' border='0' alt='user posted image' />

<a href='http://www.acidblue.net/tyr/Transfer/MeleeSprites.zip' target='_blank'>http://www.acidblue.net/tyr/Transfer/MeleeSprites.zip</a>

Comments

  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    Awesome. Using. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    <3

    these = teh secks.
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Looks good.

    HOWEVER, i cant see the reason for a sprite for melee, i mean you hit if you target is in the screen (ofcourse they have to be close to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
    well good job anyway
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    w00tness



    nj <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    teh h4x!!!!
    i get more knife kills now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    wow, those are really really nice, quite handy. using ! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    I realise now i don't like having a bite crosshair, how might i remove it?
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    v. nice tyr <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <considers using>
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Thanks for all the feedback, guys.

    Dodgyman, if you want to remove it, you can simply delete xhairbite, xhairbite2, xhairclaws, xhairswipe, and xhairknife (depending on which ones you want remove.)

    If you want to do it properly, edit weapon_bitegun.txt, weapon_bite2gun.txt, etc. and remove the lines which say "crosshair" from them.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited June 2004
    Mind making one for devour, Web, and umbra? (though there not melee weapons)
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    I could do that. Give me a little while because I have to go to a playtest right now.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Web actually has one already, it just isnt enabled for some reason. Just add the following to weapon_webspinner.txt in nsp\sprites
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->crosshair 640 xhairweb 0 0 64 64<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HOWEVER, i cant see the reason for a sprite for melee, i mean you hit if you target is in the screen<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Lies. I've missed bites even when my monitor was filled with the front of some TSA marine's pants.

    I've recently used other crosshairs already existing for melee. Spit is a nice one. It helps, a little.

    I like your knife crosshair Tyr. :D Haha. Somehow I think giving a knife an aiming recticle opens up the possibilty for the development of sniper knives. :0
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    edited June 2004
    <!--QuoteBegin-Diablus+Jun 4 2004, 01:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jun 4 2004, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mind making one for devour, Web, and umbra? (though there not melee weapons) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I made a pack of those already. I've also got a new devour crosshair I want to release, but I need Nemesis' permission due to use of some of his sprites.

    Edit: My sprite pack is <a href='http://www.nsarmslab.com/flash/custom.php?category=asprite&submit=true' target='_blank'>here</a>, titled Alien Crosshairs.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    1) Go ahead and release it.

    2) Please, call me Tyr <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • al_gorgeal_gorge Join Date: 2004-01-20 Member: 25515Members, Constellation
    <a href='http://www.nsarmslab.com/details/MeleeSprites.zip' target='_blank'>Sprites Mirrored for everyone</a>
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Wow. These, along with the second set, are good enough for the actual release.
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    edited June 2004
    <a href='http://www.bcjr.org/joe/devourxhair.zip' target='_blank'>My devour crosshair.</a> Now featuring Tyr's skulk teeth.


    But his devour crosshair looks so cool.... hmm. I guess I'll have to make a second crosshair hack, using his devour teeth. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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