[req] Sub Model

KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
<div class="IPBDescription">Sub Model for ns_altair</div> I'm looking for a sub model for the map that I am currently working on. First some links.

Download (either mirror should work):
<a href='http://shdwstal.temporal-sands.com/nsaltairv6d.zip' target='_blank'>http://shdwstal.temporal-sands.com/nsaltairv6d.zip</a>
<a href='http://www.cabewse.com/maps/nsaltairv6d.zip' target='_blank'>http://www.cabewse.com/maps/nsaltairv6d.zip</a>

Screen of the room where the sub will go:
<a href='http://www.acidblue.net/tyr/Images/subbay-01.JPG' target='_blank'>http://www.acidblue.net/tyr/Images/subbay-01.JPG</a>
<a href='http://www.acidblue.net/tyr/Images/subbay-02.JPG' target='_blank'>http://www.acidblue.net/tyr/Images/subbay-02.JPG</a>

I'm not sure exectly what I want but yall are the modelers so I thought yall could help me out. I want a small sub like the yellow subs you see everywhere (but it doesn't have to be yellow) and something that would fit with the ns atmosphere.

Comments

  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    like this one?

    <img src='http://images-eu.amazon.com/images/P/B00004RZ0X.03.LZZZZZZZ.jpg' border='0' alt='user posted image' />
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    I could help you, but i would need some ref pictures :)
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    <a href='http://images.google.com/images?q=submarine&ie=UTF-8&hl=de&btnG=Google-Suche' target='_blank'>reference pics</a>

    when will people learn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'm thinking something like this:
    <img src='http://www.slipgate.ru/images/gallery/molotov/3d/submarine.jpg' border='0' alt='user posted image' />

    Or something like these concepts at Art by Feng:
    <img src='http://69.44.60.9/artbyfeng.com/vehicles/vehi_26.jpg' border='0' alt='user posted image' />
    <img src='http://69.44.60.9/artbyfeng.com/vehicles/vehi_26a.jpg' border='0' alt='user posted image' />
    <img src='http://69.44.60.9/artbyfeng.com/vehicles/vehi_26b.jpg' border='0' alt='user posted image' />

    Of course I want something with a more NS feel and the sub does not have to be yellow.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm... what about the one from the "<a href='http://www.planethalflife.com/cs/features/lotw/lotw071402.shtm' target='_blank'>deep6</a>" map from frontline force? (started as a custom map for CS)
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Yeah, something like that minisup would work.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    god that ref image sub is soo awsome <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited June 2004
    what's wrong with the beatles? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    beatles > feng zhu
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited June 2004
    . . <i>bump</i> . .
    Anyone willing to help me out with this?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited August 2004
    *bump*

    Isn't there anybody out there that wants to do a sub model for a map instead of endless gun replacements?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    how many poly should we aim for?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Appendix_A__Baseline_E-Polys' target='_blank'>http://www.natural-selection.org/Mapping_G...aseline_E-Polys</a>

    There's the mapping guidelines rules on EPoly. There is one resouce tower in the room so probally try to shoot for something around 1500 poly or so.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin-KungFuDiscoMonkey+Aug 11 2004, 03:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Aug 11 2004, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *bump*

    Isn't there anybody out there that wants to do a sub model for a map instead of endless gun replacements? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Being derogatory about the work of most the modellers in this forum. Way to convince them to help you!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-Mintman+Aug 11 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Aug 11 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-KungFuDiscoMonkey+Aug 11 2004, 03:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Aug 11 2004, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *bump*

    Isn't there anybody out there that wants to do a sub model for a map instead of endless gun replacements? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Being derogatory about the work of most the modellers in this forum. Way to convince them to help you!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Fair enough point and I appologize for that comment. It just seems from my perspective that there are so many gun replacement models that doing something like a minisub might be a nice diversion and something new and fresh. But I shouldn't have insulted y'alls work. I was just hoping to have gotten some kind of reply before now.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'll work on one when i get time, the idea of a sub intrigues me, i'l shcedule it after i mesh this push knife.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Hrm I might try it too... might be nice to try modelling something that isn't a pistol or LMG <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    doods, don't get mad at the guy. i personally think it is a bit silly that you guys all make loads of gun models because basically people are not allowed to use them strictly speaking no matter how good they are. at least with this sub everyone is allowed to appreciate it. i wish NS would have proper support for custom gun models like in svencoop but it doesn't.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Just wondering if there's any update.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Sorry it's taken this long to get one done for ya KFDM. If this isn't what you had in mind, just let me know and I'll take another swing at it.

    3d Viewer: <a href='http://65.75.137.180/burncycle/viewer/sub.html' target='_blank'>http://65.75.137.180/burncycle/viewer/sub.html</a>
    Need to open it in IE to work.

    1,494 polys

    I didn't know if you wanted the wing thing to be above or below the waterline, so here it is both ways

    <a href='http://65.75.137.180/burncycle/wip/temporary/screen1.PNG' target='_blank'>Above</a>

    <a href='http://65.75.137.180/burncycle/wip/temporary/screen2.PNG' target='_blank'>Below</a>


    If you like it, I'll have to find someone to mesh and skin it.
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