Ns_csiege

CarlingCarling Join Date: 2003-05-21 Member: 16571Members
edited June 2004 in Mapping Forum
<div class="IPBDescription">my siege map, let me know what you think</div> Hey all. Let me know what you think of my map plz <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

<a href='http://homepage.ntlworld.com/carling2u/files/ns_csiege_b3.zip' target='_blank'>ns_csiege_b3</a>
<img src='http://homepage.ntlworld.com/carling2u/images/prev.JPG' border='0' alt='user posted image' />
<img src='http://homepage.ntlworld.com/carling2u/images/minimap.jpg' border='0' alt='user posted image' />
<img src='http://homepage.ntlworld.com/carling2u/images/OverView.gif' border='0' alt='user posted image' />

Comments

  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Could we see a picture of the minimap? Or even better a picture of the overview. (dev_overview 2)
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    i tryed that dev_overview 2 but didnt seem to do any thing. where is it ment to do some thing ? heh.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    resnodes too close too each other.
    paths too straight, hmg will just own.

    will they never learn the 2 basics of siege maps?
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Thats rather mean. I posted it here to find out what was wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    you can drop all rts. altho i do plan to split rines res nodes up into 2 smaller rooms, plan to add 2nd path from front line to rines base, plan to move siege access to front lines or another place, any where but res room, where it is now once aliens take siege room rines lose all nodes.

    All tests i ran on it aliens won. once rines were VERY close to winning but comm forget to build ips in siege room after main base was destoryed and thus lost.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    <!--QuoteBegin-Carling+Jun 1 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Carling @ Jun 1 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i tryed that dev_overview 2 but didnt seem to do any thing. where is it ment to do some thing ? heh. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    developer mode and cheat mode has to be activated before you start anything else in ns. So after ns is loaded activate these to first before starting your map, that should do it

    And isn't is dev_overview 1? (oh well try both or not since the minimap is fine to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Thanks kouji San. ya that was all i had to do heh. just had to dev_overview 1 before i loaded map (with cheats on) and yes 1 works. seemed to be same as 2. altho maby not..
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Make a real map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Meh, I'll say it now dude.

    My computer hates it.

    I have the BEST graphics DRIVER (NOT CARD, DRIVER) on the market, and it got around... 5 fps average on this map...


    too many straight hallways? I unno... 0o'


    Add a VIS leaf or two (I'm still trying to learn how to use em)
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    :/ lol. it isnt compiled with the new zhlt yet and isnt been through a optimizer yet. but i play it fine :/ ill see what i can do to make it run smoother lol. i did use hint and skip tho. altho i dont no if i did that right :/ tutoriarls contridiced each other. lol
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    (didn't read all posts)
    Those rooms are big, are hope it's r_speeds have kept in shape.

    Also, those nodes look a bit close, will players get that error like in normal seige maps?

    Apart from that i suppose it's ok but i sence rine having an advantage here <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have the BEST graphics DRIVER (NOT CARD, DRIVER) on the market, and it got around... 5 fps average on this map...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->




    your driver means very little. i have the newest drivers for my video card (gf2) and i get ~20 fps in battle.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Jean Luc Picard+Jun 3 2004, 03:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jun 3 2004, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Add a VIS leaf or two (I'm still trying to learn how to use em) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    VIS leaves are automatically generated in the compile process in HLVIS, I do not see how he could "add a VIS leaf or two" to make the r_speeds better.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Cobra^+Jun 2 2004, 10:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Jun 2 2004, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Make a real map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Amen. I'm tired of prettying up my speech for this sort of map, frankly it's depressing and nowhere near as fun as stand NS or Combat.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    <!--QuoteBegin-Tequila+Jun 3 2004, 08:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 3 2004, 08:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cobra^+Jun 2 2004, 10:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Jun 2 2004, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Make a real map  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Amen. I'm tired of prettying up my speech for this sort of map, frankly it's depressing and nowhere near as fun as stand NS or Combat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol. i wanted to make a siege map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Aliens can drop all there nodes without the dreaded '2 many rts in this area' issue. and rines can drop all theres. altho i did have issues getting aliens to drop all rine res nodes. altho it realy isnt important in siege map, since 99 res from own res towers.

    What do you think of the quality of the map ? the detail and stuff. would it be worth me making a proper map ? lol
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I meant a hint brush <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    <!--QuoteBegin-Carling+Jun 3 2004, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Carling @ Jun 3 2004, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol. i wanted to make a siege map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But why? Why waste your time on such stupid map concepts? Put your effort into making a real map.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Siege maps are real. and they bring enjoyment to so many ppl. just cause you dont like em doesnt mean others dont <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    Ok then, you should build a unique map. My question is, what does your map have to offer in "fun" factor that the other siege map doesnt? While siege maps may offer "fun" to some people, the majority of servers aren't running them. The only reason I don't call siege maps or other "fun" maps real is because they go against the origional game design.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Am not that creative to make a unique idea <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> altho i have consided making 3rd hive unsiegeable from siege room :/ Last offical map i started broke <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> never gots finished. Started it back in umm.. when u needed 3rd hive to onos.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Carling+Jun 3 2004, 10:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Carling @ Jun 3 2004, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Siege maps are real. and they bring enjoyment to so many ppl. just cause you dont like em doesnt mean others dont <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They are real. Real boring. Real amateur. Not real fun.
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    It's not just that it's a siege map that annoys people. (Ok, so it doesn't annoy everyone.) A siege map once every 40-50 normal games can being somewhat amusing. The biggest problem I have with siege maps, (yours isn't one of the worst offenders but still...) this that they generally, to be blunt, look like crap. When this point is brought up, they always fall back on the "it's only a siege map" excuse. A siege map isn't likely to get much respect in this forum anyway, but if you even hope for any real positive feedback for the mapping forum regulars, make it look good.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Sooo your telling me ppl dont pertucularly like siege maps ? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> could have said some thing to me before i made it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I could list plenty of people who like siege maps. altho there fav serv is all 'custom' maps. What about CO ? do people like CO ? i could make a CO map! just when i have more time :/ lol.

    The detail comment is kinda funny. the most popular maps tent to be thoes that are just plan maps heh. most the simple easy to make maps are big hits yet ones with more detail tent to just fall into the back ground. but ya i like detail <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> i couldnt bare to make a map of nothing but boxes and rectanges :/ have to make it perrty at least a bit.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    now at b4 on map. not to much changed. moved siege assess path to marines front lines tho. so now they MUST hold that room.

    see my sig for map d/l
  • KKyleKKyle Michigan Join Date: 2005-07-01 Member: 55067Members
    Imported this into NS2.
Sign In or Register to comment.