Skybox Problem

DefenserDefenser Join Date: 2004-05-15 Member: 28683Members
I made to one of my maps room, where you could see to space. Opposite was the other side of the space station, but it should not be visible, cause to its bad architecture <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Now I am seeing resnode gases on opposite part of the station thru walls? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<img src='http://koti.mbnet.fi/defenser/NS/theprob.JPG' border='0' alt='user posted image' />

Ugh, that is lame HLs "space" envmap...

<img src='http://koti.mbnet.fi/defenser/NS/theprob2.GIF' border='0' alt='user posted image' />

VHE view

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Yep, sometimes stuff gets rendered through the SKY boxes. Nothing you can do about it, several official maps have this in them, for example co_ulysseus, ns_eclipse, ns_veil etc.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Do what I do:

    Build your architecture thusly that if you look at your skybox and take it away for example you're not able to look into another part of the map.
    But imagin this, if you look trough that window it should show the outside of your building/spaceship/station. Unless it is cloaked <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Hope this gets you on your way to fix this problem
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