Amazing Onos Combat Build
Thardin
Join Date: 2004-01-05 Member: 25081Members
<div class="IPBDescription">---Finally an use for redemption---</div> I've tested this 5 times in a row, I've always had 3:1, my worse, to my best 8:1 with this build and will share it
Now, the only times you should usually die is in the skulk stage or half a hand-ful of times in fade/onos stages, (I SUCK as a skulk, dieing about 3-7 times for about 3-6 kills)
Order of skills, yes I am sane.
Lvl2: Save
Lvl3: Save
Lvl4: Fade
Lvl5: Redemption (I will explain how to use effectively)
Lvl6: Save
Lvl7: Onos
Lvl8: Carapace, I will explain
Lvl9: Get either stomp or celerity depending on situation
Lvl10: Get stomp or celerity depending what you got on 9
Forum Reader: Saving is obvious but why redemption at fifth level?
Answer: Fades redeem at 140 HP, you are invincible when you blink away unless a shotty ambushes you.
How to use Redemption effectively
Redemption is a very hard skill to predict, it can work instantly or take 5 seconds to work.
The trick with fade redemption is if your at full health, make sure there are no shotties, and just attack a group of marines at full health....now when you have about 180 HP blink away or if your not going to die in seconds (LMGers), keep attacking, I usually crouch jump, jump, or crouch to make this even harder for the marines by the way in battle.
LMGs will make you redeem 7/10 of the time and you cannot be pistol whipped when blinking with around 140 HP for you are being redeemed. Only shotties make the attack the group idea bad, just blink away at 200 health when a shotty is in the group.
Now, the onos redeems at 400 HP.
Forum Reader: Why not Regen, but carapace?
Regeneration makes redemption faaaar to unreliable but....the beauty of carapace is, when your around 400 HP with onos you usually have 100 armor left, another 200 HP to keep you from dieing when you redeem.
Forum Reader: Why not just get regeneration and adrenaline? Doesn't matter if you die in combat.
Now, this is the main problem with combat. It does matter if you die between hive attacks or leveling up marines it does matter. It also discourages marines as you will VERY RARELY die at level 8 and above as onos, you have to be literally cornered with 1-3 heavy weapons firing at you with no adrenaline to die.
Just imagine seeing an onos coming in to attack, killing 3-4 people then safelty redeems back to his hive healing, you may eject the marine your digesting if you ate him to late though, for this is what happens when I use this build. Carapace/Redemption onos is a tank that doesn't die but can dish out damage and can stun, and just heals when it's about to die.
Constructive critism wanted, if you disagree with me please try this first then complain to me.
You may have to change the order due to situations in game, so its not set in stone but what is advisable.
Now, the only times you should usually die is in the skulk stage or half a hand-ful of times in fade/onos stages, (I SUCK as a skulk, dieing about 3-7 times for about 3-6 kills)
Order of skills, yes I am sane.
Lvl2: Save
Lvl3: Save
Lvl4: Fade
Lvl5: Redemption (I will explain how to use effectively)
Lvl6: Save
Lvl7: Onos
Lvl8: Carapace, I will explain
Lvl9: Get either stomp or celerity depending on situation
Lvl10: Get stomp or celerity depending what you got on 9
Forum Reader: Saving is obvious but why redemption at fifth level?
Answer: Fades redeem at 140 HP, you are invincible when you blink away unless a shotty ambushes you.
How to use Redemption effectively
Redemption is a very hard skill to predict, it can work instantly or take 5 seconds to work.
The trick with fade redemption is if your at full health, make sure there are no shotties, and just attack a group of marines at full health....now when you have about 180 HP blink away or if your not going to die in seconds (LMGers), keep attacking, I usually crouch jump, jump, or crouch to make this even harder for the marines by the way in battle.
LMGs will make you redeem 7/10 of the time and you cannot be pistol whipped when blinking with around 140 HP for you are being redeemed. Only shotties make the attack the group idea bad, just blink away at 200 health when a shotty is in the group.
Now, the onos redeems at 400 HP.
Forum Reader: Why not Regen, but carapace?
Regeneration makes redemption faaaar to unreliable but....the beauty of carapace is, when your around 400 HP with onos you usually have 100 armor left, another 200 HP to keep you from dieing when you redeem.
Forum Reader: Why not just get regeneration and adrenaline? Doesn't matter if you die in combat.
Now, this is the main problem with combat. It does matter if you die between hive attacks or leveling up marines it does matter. It also discourages marines as you will VERY RARELY die at level 8 and above as onos, you have to be literally cornered with 1-3 heavy weapons firing at you with no adrenaline to die.
Just imagine seeing an onos coming in to attack, killing 3-4 people then safelty redeems back to his hive healing, you may eject the marine your digesting if you ate him to late though, for this is what happens when I use this build. Carapace/Redemption onos is a tank that doesn't die but can dish out damage and can stun, and just heals when it's about to die.
Constructive critism wanted, if you disagree with me please try this first then complain to me.
You may have to change the order due to situations in game, so its not set in stone but what is advisable.
Comments
celerity
adren
gorge
bile
web
cloaking
regen
carapace
use it wisely my brothers
Also you can get good at redeem so that when you need to make a quick trip to the hive you can use the enemy or the enemies mines for a free ride.
Also one other thing i wanted to mention going for redeem before fade can be a good choice too, to avoid dieing as often when going for early levels. You can be more reckless at the start with early redeem as long as you are evasive when facing groups and they dont have SG's.
(the onos build works really well in the map (kestral??) with the green acid you can use to make a getaway.)
- RD
edit: need a low ping to be really effective.
rede=
*less exp for marines
*keeps you in hive eventually , which helps you to defend
*no more death rows as long as the whole team (harer spawncamping)
How often does that happen (or at least should that happen) by the time you are a level 5 fade? There should be a few level 4 guys with lvl1 armor and a shotty hanging around (or something similar).
Any strategy will work fine if the marines suck, or have strange upgrade patterns, or run off solo. That doesn't mean it's good.
Blink, hit, blink, hit, blink, redeem. Also, you have skulks to distract them.
Thats what you do, and if your just here to flame, play the game with this build then complain, not just TheoryCraft.
redemption is horrible
Blink, hit, blink, hit, blink, redeem. Also, you have skulks to distract them.
Thats what you do, and if your just here to flame, play the game with this build then complain, not just TheoryCraft. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
.... find a different server dude
Either that game is a 5v5 or less, or you somehow managed to kill 8 marines as a skulk.
I doubt you even have used redemption or if you did, bother trying to master it? Its not like regeneration and carapace which are get and forget abilities, redemption saves you several times but not everyone can do it, its like bunny hopping.
Its not that difficult to leech and kill marines, you only need 3-5 kills to be level 3 unless your entire team is around you to leech from you and just some leeching to be level 4. If the marines are special and work together it may take about 3 minutes and a half to get to fade.
As I've said before, try to actually use this build 2-3 times then critize, Theory Craft always loses to real tests.
I got a vet stack on the server today and didn't get to fade until 3:34 and by that time about 4-5 marines had shotties, I died twice times as fade and redemption worked twice.
I was careless the first two times, then when I went redemption/carapace onos I couldn't be killed. Stomping marines gives you even a LONGER chance and carapace this almost gives you 100% to redeem provided your not the only khaara and the entire marine team doesn't have shotties/HMGs firing at you.
1) Carapace increases the health at which your redeem at, TOTAL OWNAGE.
2) From what I know (I've tested it and I think it's true) the more adrenaline you have the faster you redemp.
Also you can get good at redeem so that when you need to make a quick trip to the hive you can use the enemy or the enemies mines for a free ride.
Also one other thing i wanted to mention going for redeem before fade can be a good choice too, to avoid dieing as often when going for early levels. You can be more reckless at the start with early redeem as long as you are evasive when facing groups and they dont have SG's.
(the onos build works really well in the map (kestral??) with the green acid you can use to make a getaway.)
- RD
edit: need a low ping to be really effective. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i'm in the middle east and the closest ping to me used to be 100 (now the servers are ****ed up and i get 400) so the lowest ping NOW is 300 :O
that really sucks don't it. np, i'm gonna live in LA in july!!! w00t!!!
--
i onos the majority of alien co games, and i get stomp, regen, redemp, and cele. in beta 3 where spawning was faster, i used to sub redemp for adren so i can stomp more and escape better. i have found my....onos more satisfying than yours because sometimes when you eat n' run, u need regeneration instead of going aaaaalll the way back to the hive (maps such as rebirth, it's a long way back to hive) and u might not be at the health level to redeem, so regen will fix that right up.
anyways, redeem as onos owns, but u have to have cele and cara... they help no end when it comes to redemption
Nothing can beat that . I usally screw redemption because I enjoy eating marines to give the advantage (player wise) on the field for my team <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
next skill
save,save,save
fade
save,save
onos
do suicide runs on cc whole game