Mesher/skinner/animatior Needed!

2

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Burncycle+Jun 16 2004, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Jun 16 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Updated with tweaked proportions <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='color:red'><3</span> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Hmm, if i could see how this thing reloads, i might animate it :o
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin-Burncycle+Jun 16 2004, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Jun 16 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Updated with tweaked proportions <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    burn you realy are one of the best modelers in this forum sad that your work dont make it to a finall release <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    plz help him <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

    btw im trying to animate it to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    is anyone meshing this? cuz ill do it if no one else does
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is anyone meshing this? cuz ill do it if no one else does <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    1) No, nobody is meshing it.

    2) People saying "I'll only do it if no one else will" is a good way for something to never get done <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i needa .3ds to mesh this
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=1089310' target='_blank'>http://www.unknownworlds.com/forums/in...post&id=1089310</a> .3ds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited July 2004
    That's the one for the old model I think

    Here's the .3ds for the model with the adjusted proportions
    3ds.zip 34.6K
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thanks ill start on it right now but dont expect anything great <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i got to working on it here is some progress ill finish it tommarow
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    finally someone is doing the mesh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <span style='color:red'><3</span> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    progress!

    im slowly getting there
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited July 2004
    1st map done the barrel took me over two hours <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Good mesh, but i think you should move things around to get it more organized.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ill clean it up tommarow for now im tired
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited July 2004
    I hate when unwraps are triangulated. even more confusion. I think you should rethink your approaches to some of these pieces you've got unwrapped (that peice right around the barrel). looks like they could have a few pretty nasty seams.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i fixed the first unwrap cleaned it up alot but while working on the seconed one i found part of the model to be fubared realy bad its the little thing with the bolt going right through it its right behind the carry handle and infront of the back magazine im probably gonna need help mapping that or burncycle if its not too much trouble can you redo that part?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm progress.... nice so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    hopefully someone will skin/animat that baby when it's meshed. GJ so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i hate meshing this thing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> anyone care to help out? PM me or send me a messege on AIM or MSN
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Too bad I can't mesh <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • FerdelanceFerdelance Join Date: 2004-07-18 Member: 29960Members
    I can animate the Morita..If anybody is still watching this thread, and still wants it animated, please, hit me up on aim @ Karash5050... icq @ 22172216... or msn @ karash5050@hotmail.com

    Please, I'd like to animate the gun, so drop me a line!!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Ferdelance+Jul 18 2004, 06:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ferdelance @ Jul 18 2004, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can animate the Morita..If anybody is still watching this thread, and still wants it animated, please, hit me up on aim @ Karash5050... icq @ 22172216... or msn @ karash5050@hotmail.com

    Please, I'd like to animate the gun, so drop me a line!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    plz do it

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    how's the mesh coming along ?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Chrono+Jul 3 2004, 01:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 3 2004, 01:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i fixed the first unwrap cleaned it up alot <b>but while working on the seconed one i found part of the model to be fubared realy bad its the little thing with the bolt going right through it its right behind the carry handle and infront of the back magazine</b> im probably gonna need help mapping that or burncycle if its not too much trouble can you redo that part? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think that's the problem... *sigh* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    What's the problem that prevents it from being meshed? I've never meshed so I don't know the trouble areas.
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <!--QuoteBegin-Burncycle+Jul 18 2004, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Jul 18 2004, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What's the problem that prevents it from being meshed? I've never meshed so I don't know the trouble areas.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well first of all this is my point of view.

    a) The gun is kind of hi-poly for HL1. Even if you had a machine that could run that thing HL1 engine maybe couldn't (already talked about on the first pages).
    It is always good to make the model playable by a wide variety of users at a decent speed, while still allowing the power users to get excellent frame rates.

    b) It has way too many groups, 29 if I remember correctly.

    c) referring to a; there aren't much people that wan't to use their time (in this case many hours) voluntarily to a thing that maybe wouldn't work.

    d) The wireframe looks kind of.. a spider net. And again referring to a and c, HL1 may have some problems rendering it.

    + Some other reasons. I don't want this to be a flame reply. This reply is trying to be constructive, I hope

    Maybe you should try meshing, then you would understand better
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    PC is okay for v_model. but yep... for p_ and w_ it's far too high... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well first of all this is my point of view.

    a) The gun is kind of hi-poly for HL1. Even if you had a machine that could run that thing HL1 engine maybe couldn't (already talked about on the first pages).
    It is always good to make the model playable by a wide variety of users at a decent speed, while still allowing the power users to get excellent frame rates.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Unseen sides can always be deleted to save polys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Like I said before (I think anyway) I did this for fun; I never expected anyone to finish because that doesn't happen often.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->b) It has way too many groups, 29 if I remember correctly.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I group for the sake of proper smoothing. Since I've never meshed, I don't know what is "too many"

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->c) referring to a; there aren't much people that wan't to use their time (in this case many hours) voluntarily to a thing that maybe wouldn't work.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There aren't that many people that want to use their time (in this case many hours) voluntarily doing something that would work either <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->d) The wireframe looks kind of.. a spider net. And again referring to a and c, HL1 may have some problems rendering it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not sure what you mean. Most wireframes look kinda spider-webish. It's a wireframe.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->+ Some other reasons. I don't want this to be a flame reply. This reply is trying to be constructive, I hope<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I don't get flamed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I'm interested in knowing what I could be doing better

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe you should try meshing, then you would understand better <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Trying
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    since i couldnt mesh parts of it i sent what i had to cookie a while ago like 2-3 weeks its in his hands now
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