Can Someone Answer This Question For Me?

CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">Preferably a dev?</div> Why is it that when my ping is sub 40 I am untouchable as a skulk, killing 4-5 marines at once all under hail and fire, however when my ping is anything over skulking becomes an impossible chore? I realize that ping gives a slight advantage but is nearly unnoticeable in other HL based games such as DOD, CS, and the like. Is this similar to other hitbox related problems such as the "30 foot away bite" There are plenty of screen shots of a skulk biting, blood in between a skulk and a marine, they are seperated by at east 10 "feet" and the marine is damaged? I was hoping for an explanation as it is pretty annoying dying because your ping was 10-20 ms higher than usual


For a note I have 1.5mbps down 256k up cable line. Other HL based games run flawlessly in this repsect and have no problems getting my attacks to register, unless I'm playing on a european server or something. Also note this isn't a tech support problem, just a question that will hopefully get an answer.


Thanks


edit: I also wanted to note that such circumstances are while I have 0 loss and 0 choke.

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Here's a nice screenshot of what I'm talking about.
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    edited May 2004
    i <i>think</i> that it probably has something to do with the speed that the skulk runs at, coupled with HLs lag compesation system.

    the reason you arent seeing it in CS/DoD is probably because you arent moving as fast.

    and with the '10 foot away bite bug' on the attackers screen, they may appear to be right next to you.

    although i may be completely wrong, this is the way i see it

    [EDIT:]i despise playing on overseas servers, because i just get completely owned even while blinking as a fade
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I was also wondering if it had somethint to do with the hitbox bug and or sparks bug (which is now just the invisible bug)
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    lag compensation. if THEY see that they bit you, you're bit. this can be cause by sudden lag spikes, ping problems, or maybe your hitbox is lagging behind you.

    and i've never seen you take 4-5 marines under a hail of freaking knife swings even. gg cwag.
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    what kind of software firewall do you use?
    I find a noticible difference when I am running mine (sygate personal firewall - free) during ns. and i have slight lag/spiikes with it despite my sub 30 ping.

    try turning it off

    <3 gl
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-camO.o+May 29 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ May 29 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lag compensation. if THEY see that they bit you, you're bit. this can be cause by sudden lag spikes, ping problems, or maybe your hitbox is lagging behind you.

    and i've never seen you take 4-5 marines under a hail of freaking knife swings even. gg cwag. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    join a pub.



    Note that pugs don't have sub 40 pings for me. Join Lords Of Chaos with me late 2nite when its empty and I'll show you
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    <!--QuoteBegin-CommunistWithAGun+May 29 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 29 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-camO.o+May 29 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ May 29 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lag compensation. if THEY see that they bit you, you're bit. this can be cause by sudden lag spikes, ping problems, or maybe your hitbox is lagging behind you.

    and i've never seen you take 4-5 marines under a hail of freaking knife swings even. gg cwag. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    join a pub.



    Note that pugs don't have sub 40 pings for me. Join Lords Of Chaos with me late 2nite when its empty and I'll show you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    comming a win against battery was enough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. no more cwag touching.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    What does that have to do about anything? My question is about lag compensation but I'm also glad you think it was such an accomplishment to catch us on a bad day


    ps that server must have been connected to the internet by a dixie cup and string kthx
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Do detail settigns have anything to do with high pings? Ever since I've been using 1024x768 I seem to be laggier (its not fps lag)
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    No, I don't think video settings could mess with network performance.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited May 2004
    CWaG, I have your answer... Yes, this is a real effect, and yes, it is due to lag compensation.

    Disclaimer: This is only my view and has not been substantiated by others.

    I'm not just talking about bullets "going around corners," or 30 ft bites, where either is simply because you only see what the server tells you, which is a little behind what the opposing client is doing.

    What happens is this: the higher the ping of either party, the more moving hitboxes get smeared out across their path. So when you have high ping as a skulk, your hitbox is smeared out more, making you a bigger target. I realized this problem with lag compensation when playing CS, by the fact that when I had higher ping, it was easier for me to hit targets with the awp. I was crippled by slow weapon changes at 150 ping, but it really is easier to hit a moving target with the awp with higher ping. You can fire a little earlier or a little later at the moving target and still register a hit at a higher ping. Sometimes I would be like whoa I totally missed that guy, how did that register?

    It's strange to me that you noticed it, though, because it's a pretty small effect, and it's more of a subjective judgement when you're skulking; you can't see how the marines are aiming. But the skulk does move quickly, so...
    Now that you mention it, I think I have noticed that it's easier to hit skulks when they have higher ping... maybe. I'll pay more attention now.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    This is a weird problem and i don't think anyone knows the anwser to it yet.

    I've seen all kinds of weird stuff, doesn't matter if i'm playing on a local european server or a US server with 200 ping. I can get perfectly smooth gameplay with 200 ping and play excactly like i was playing with 40 ping, but other times, with the same 200 ping, i can't hit a damn thing but get pwned like no tomorrow.

    It also has happened where i can mow down a group of marines and walk away with 50hp as skulk without any explanation other then something is bugged. It was the same 200 ping i'm used to. I have also seen skulks almost invincible, waste a clip on them without dying, then some other player on the team comes along, and he takes damage like he's supposed to. There wasn't much difference to their ping.

    I think i'll start recording random demos when i'm playing just to try to catch some of those abnormalities on "tape".

    I just hope someone finds a solution to this weird thing.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I think this is best suited for the bug report forum.

    <span style='color:white'>***Moved.***</span>
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Hmmm, like someone said, this happens in other mods too, but your movement is slower, so it's less noticeable. I don't believe this bug can be fixed without changing hl netcode. Anyway, I will post (again) some links to a site where this bug is documented.

    Examples (be sure to read the article and watch the demos):
    <a href='http://www.summerblue.net/games/cs_report/2_3_latency_issues.html' target='_blank'>What is Lag Compensation</a>
    This explains the ghost bullets and other odd things in hl. Unfortunately, changing cl_lc to 0 would make it impossible to aim, and everyone would need to turn it off for this bug to be removed.

    Lag Compensation Bugs:
    <a href='http://www.summerblue.net/games/cs_report/6_1_space_time.html' target='_blank'>Bug 1</a>
    <a href='http://www.summerblue.net/games/cs_report/6_2_deflection.html' target='_blank'>Bug 2</a>
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--QuoteBegin-Dantemss+May 30 2004, 12:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dantemss @ May 30 2004, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lag Compensation Bugs:
    <a href='http://www.summerblue.net/games/cs_report/6_1_space_time.html' target='_blank'>Bug 1</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow, it's not just me!! This is EXACTLY the bug I'm talking about! coool, it's real. Thanks for the link.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    CWaG, I've noticed this too, since we've been changing settings on the LoC server I have noticed varying pings from 35 - 80. When I used to get 35 I would easily tear up 3 or 4 marines with as suffereing as little as 30 damage. Now I'm running in the high 60s and I find myself lucky to even take down one marine. As for the long-distance bites, I agree with the dev, if on your attackers screen you were within range when he bit you, you will suffer the damage. Also you may not be seeing this in other mods because all other HL mods (DoD, CS, etc.) rely on ranged damage, half of NS attacks are based on melee physics, so this may be the reason for NS' unique problem with the HL netcode.
    P.S. I have also found that many a time I can be standing directly behind a marine and easily bite him 2 times with no armour upgrades and still not kill him. And how about those times when you bhop up to a marine bite him, then die, then say "hp?" and he says "you didnt even hit me". Definately some issues to be dealt with, but rather than fix them now, I'm just waiting for the HL2 port to come.
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    How about the easiest recreation of this bug guys? You cannot bite a resource tower from point-blank, you have to be a bit away from it.
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