Can Someone Answer This Question For Me?
CommunistWithAGun
Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
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<div class="IPBDescription">Preferably a dev?</div> Why is it that when my ping is sub 40 I am untouchable as a skulk, killing 4-5 marines at once all under hail and fire, however when my ping is anything over skulking becomes an impossible chore? I realize that ping gives a slight advantage but is nearly unnoticeable in other HL based games such as DOD, CS, and the like. Is this similar to other hitbox related problems such as the "30 foot away bite" There are plenty of screen shots of a skulk biting, blood in between a skulk and a marine, they are seperated by at east 10 "feet" and the marine is damaged? I was hoping for an explanation as it is pretty annoying dying because your ping was 10-20 ms higher than usual
For a note I have 1.5mbps down 256k up cable line. Other HL based games run flawlessly in this repsect and have no problems getting my attacks to register, unless I'm playing on a european server or something. Also note this isn't a tech support problem, just a question that will hopefully get an answer.
Thanks
edit: I also wanted to note that such circumstances are while I have 0 loss and 0 choke.
For a note I have 1.5mbps down 256k up cable line. Other HL based games run flawlessly in this repsect and have no problems getting my attacks to register, unless I'm playing on a european server or something. Also note this isn't a tech support problem, just a question that will hopefully get an answer.
Thanks
edit: I also wanted to note that such circumstances are while I have 0 loss and 0 choke.
Comments
the reason you arent seeing it in CS/DoD is probably because you arent moving as fast.
and with the '10 foot away bite bug' on the attackers screen, they may appear to be right next to you.
although i may be completely wrong, this is the way i see it
[EDIT:]i despise playing on overseas servers, because i just get completely owned even while blinking as a fade
and i've never seen you take 4-5 marines under a hail of freaking knife swings even. gg cwag.
I find a noticible difference when I am running mine (sygate personal firewall - free) during ns. and i have slight lag/spiikes with it despite my sub 30 ping.
try turning it off
<3 gl
and i've never seen you take 4-5 marines under a hail of freaking knife swings even. gg cwag. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
join a pub.
Note that pugs don't have sub 40 pings for me. Join Lords Of Chaos with me late 2nite when its empty and I'll show you
and i've never seen you take 4-5 marines under a hail of freaking knife swings even. gg cwag. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
join a pub.
Note that pugs don't have sub 40 pings for me. Join Lords Of Chaos with me late 2nite when its empty and I'll show you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
comming a win against battery was enough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. no more cwag touching.
ps that server must have been connected to the internet by a dixie cup and string kthx
Disclaimer: This is only my view and has not been substantiated by others.
I'm not just talking about bullets "going around corners," or 30 ft bites, where either is simply because you only see what the server tells you, which is a little behind what the opposing client is doing.
What happens is this: the higher the ping of either party, the more moving hitboxes get smeared out across their path. So when you have high ping as a skulk, your hitbox is smeared out more, making you a bigger target. I realized this problem with lag compensation when playing CS, by the fact that when I had higher ping, it was easier for me to hit targets with the awp. I was crippled by slow weapon changes at 150 ping, but it really is easier to hit a moving target with the awp with higher ping. You can fire a little earlier or a little later at the moving target and still register a hit at a higher ping. Sometimes I would be like whoa I totally missed that guy, how did that register?
It's strange to me that you noticed it, though, because it's a pretty small effect, and it's more of a subjective judgement when you're skulking; you can't see how the marines are aiming. But the skulk does move quickly, so...
Now that you mention it, I think I have noticed that it's easier to hit skulks when they have higher ping... maybe. I'll pay more attention now.
I've seen all kinds of weird stuff, doesn't matter if i'm playing on a local european server or a US server with 200 ping. I can get perfectly smooth gameplay with 200 ping and play excactly like i was playing with 40 ping, but other times, with the same 200 ping, i can't hit a damn thing but get pwned like no tomorrow.
It also has happened where i can mow down a group of marines and walk away with 50hp as skulk without any explanation other then something is bugged. It was the same 200 ping i'm used to. I have also seen skulks almost invincible, waste a clip on them without dying, then some other player on the team comes along, and he takes damage like he's supposed to. There wasn't much difference to their ping.
I think i'll start recording random demos when i'm playing just to try to catch some of those abnormalities on "tape".
I just hope someone finds a solution to this weird thing.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<span style='color:white'>***Moved.***</span>
Examples (be sure to read the article and watch the demos):
<a href='http://www.summerblue.net/games/cs_report/2_3_latency_issues.html' target='_blank'>What is Lag Compensation</a>
This explains the ghost bullets and other odd things in hl. Unfortunately, changing cl_lc to 0 would make it impossible to aim, and everyone would need to turn it off for this bug to be removed.
Lag Compensation Bugs:
<a href='http://www.summerblue.net/games/cs_report/6_1_space_time.html' target='_blank'>Bug 1</a>
<a href='http://www.summerblue.net/games/cs_report/6_2_deflection.html' target='_blank'>Bug 2</a>
<a href='http://www.summerblue.net/games/cs_report/6_1_space_time.html' target='_blank'>Bug 1</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow, it's not just me!! This is EXACTLY the bug I'm talking about! coool, it's real. Thanks for the link.
P.S. I have also found that many a time I can be standing directly behind a marine and easily bite him 2 times with no armour upgrades and still not kill him. And how about those times when you bhop up to a marine bite him, then die, then say "hp?" and he says "you didnt even hit me". Definately some issues to be dealt with, but rather than fix them now, I'm just waiting for the HL2 port to come.