Spawn Camping Definition

RueRue Join Date: 2002-10-21 Member: 1564Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">not a rant, honest :)</div> Ok this has been anoying me for a while now.

I cant even begin to count how many times I'v heard someone shout 'OMG stop spawn camping you nub!!' on voice comms / text

People seem not to relise that the aliens have to attack the marines spawn area (and the other way round) this means that aliens will be around when you spawn if you are all dead. If there is a team of 6 aliens all in your base and 2 stalk your spawn to kill you whilst the others munch away on your CC then do not complain!

If all 6 were to attack the CC then they would most likely be easy picking for even a LMGer, its called cover.

Same applies to the marines when a few shoot the hive and others cover them.

So please tell me if I'm right or not about the following statment:

Spawn Camping (spôn k<img src='http://cache.lexico.com/dictionary/graphics/AHD4/GIF/abreve.gif' border='0' alt='user posted image' />mp)
(v.)
A all members of a force waiting for a member of the opposite force to respawn on the sole purpose to kill them. No member or a very small minority of the offensive team attempts to complete the mission objective

Comments

  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Rue+May 28 2004, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 28 2004, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Spawn Camping (spôn k<img src='http://cache.lexico.com/dictionary/graphics/AHD4/GIF/abreve.gif' border='0' alt='user posted image' />mp)
    (v.) 
    A whole team or all alive team members waiting for a member of the opposite team to respawn on the sole purpose to kill them. No member or a very small minority of the team attempts to complete the mission objective<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This definition says that spawn camping cannot happen unless the entire team or all alive members of the team are in the spawn area of the opposition. This invalidates your definition. I agree with your premise and would change your definition to state that <b>all members of a force</b> in the opposition's spawn area are focused primarily on killing the opposition when they spawn, with no interest in other immediate tactical or strategic goals involving the structures or static defenses in the spawn area.

    It doesn't have to be the entire team, or everyone alive from that team. One player can effectively spawn camp in the right situations. Also, by including a lack of <i>other</i> tactical or strategic goals in your definition, you acknowledge spawn camping as a tactical or strategic goal, which it is. It might not be popular, but suppressing the spawn ability of the opposition is a tactic, and sometimes a strategy. It's not allowed on our server, but the definition of spawn camping should have nothing to do with how much it can or cannot ruin the fun of a game, as that is subjective.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No member or a very small minority of the team attempts to complete the mission objective <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Which team do you mean; aliens (trying to take CC) or marines (waiting to kill)?

    If that part is excluded, then no; spawn-camping does not take a whole enemy team -just take one failed rush to a marine outpost and two rines at a hive; "GG." <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Like they say: "**** happens" -and this poo has been in from the start, but only recently has become rather popular.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Pretty much.

    Spawn camping is a necesary evil in this game. You can't win unless your team is spawn camping to some extent. Either you're a marine in the last hive room and you're popping skulks the second you hear them drop, or you're an alien and standing next to an IP. Even if you don't try to kill the enemy the second he spawns, he's going to try to kill YOU the second he spawns. That's why it's necesary.

    However, spawn camping has a minimum number around one or two people needed to pull it off. If there is only one person spawncamping an entire team, don't complain if it's the only thing he focuses on. News Update for some, but the goal in Natural Selection is eliminating the enemy's ability to respawn, and nothing else. Not destruction of the CC, although that part helps cement the win, and not a concentration on resources. Goal one is "how do I do my part to stop the enemy from spawning?" That one enemy unit keeping a whole team in the respawn cycle can't really divert his attention to killing the CC or the hive right now.

    So spawn camping is needed. What is NOT needed is inefficient spawn camping. Efficient spawn camping uses the fewest players needed to maintain the camp, while devoting the others to less immediate tasks, such as setting up an armory and turret factory, or killing the com chair. When it's the whole team waiting and waiting for that one skulk or one marine to spawn and pouncing on him at the same time, that's about as inefficient as you can get, and it's just bad sportsmanship. It's obvious you don't need that many people spawncamping, so hurry it up. Get some people to work knifing the hive, kill the IP, kill the CC, and make the endgame music play.

    I'm also assuming we're talking about end-game spawncamping.

    Skulks who sneak into marine base while the game is still going on and camp the IP for a bit to force the marines into action while handily padding their resources with some easy RFK, that's genius. More people should try to do that if the marine base isn't too heavily defended. Or conversely, sneak into the first hive room before two hives and pick off a few respawners if there aren't any OCs on the way.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm also assuming we're talking about end-game spawncamping.

    Skulks who sneak into marine base while the game is still going on and camp the IP for a bit to force the marines into action while handily padding their resources with some easy RFK, that's genius. More people should try to do that if the marine base isn't too heavily defended. Or conversely, sneak into the first hive room before two hives and pick off a few respawners if there aren't any OCs on the way.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it were end-game spawn-camping, then it simply wouldn't matter; either you have 3 hives or you are waiting for the rines to finish it (or simply F4'ing out).

    As to skulks sneaking into marine base. Well, they always have options. Beacon, multiple well-placed IP's, turrets, electricity, base guard, and in desperate situation the comm can always try to surprise the skulks by hopping out of the CC, thus giving more time for the next spawn (or better chance if the skulks are wounded). Also, rines just need to jump and "fly" to the other end of the room to finish it (you know what I mean). What do aliens have? OC's, yeah; just get a decend spot and much good they do. Base guard? Right, like anyone would bother to sit and watch an empty hive, when you most likely just get shot in an instant and/or are needed somewhere else. Sorry, but cannot think anything else; it's pretty much a one-sided l4m0rz and can end otherwise fun game to a disappointed feeling. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    I've never really had a problem with spawn camping in classic ns (when i say "don't have a problem" i mean never seen it, not that it doesn't bother me) so i'll just concentrate on spawn camping in combat.

    I see it, probably unfairly, like this: If one team gets owned so badly that they are all dead, yet there are still enough of the other team to kill them easily as they spawn, there is quite a large skill imbalance in the teams, and to prolong the game would mean a crap game. There's usually at least one person on the team who isn't shallow enough to just spawn camp, and goes after the hive/cc. It doesn't take one person too long to take down the hive or cc.

    And if the whole team just spawn camps for ages.... well, that's what the F4 button is there for.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    its part of the game as of now, don't let him into your hive its that simple, its your falt if they do
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited May 2004
    So, get busy at one marine outpost, some "bad luck" and marines sneak to your hive (like ninja + pg + beacon), die, "GG?" Really; could you call it a "<i>good</i> game after that?" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    edited May 2004
    Guys, the point of the thread is to define spawn camping, not argue for or against its merits. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Sitting and killing aliens in their only hive spawn when you can clearly finish it.

    A marine or two camping aliens does more good than them wasting ammo in the hive, while a 5-person squad of HA's should kill the hive.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    spawn camping is fun and it's lame.

    it came back to 3.0 when skulk hp was lowered.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> spawn camping is fun and it's lame.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Heh, couldn't have said it better. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Defination: "Spawncamping (ref; marines, camping, Counter-Strike) is fun way for marines to end a game with lame (ref; lame, end-game, F4'ing out).
    <i>--TSA A-B-C.</i>"
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Spawncamping in NS is:

    - NOT killing the IP's & CC's as soon as possible and killing Marine players all the time, thus annoying the Marine team.
    - NOT killing the last hive as soon as possible and killing Kharaa players all the time, thus annoying the Kharaa team.

    YES its fun to annoy ppl, YES its lame, so be nice and kill them asap!
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    The definition is quite simple:

    <i>The act of waiting at an opposing player's spawning point so as to kill him as soon as he re-enters the game.</i>

    The reasons behind spawncamping are another story, but are seperate from the definition.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited May 2004
    <!--QuoteBegin-Sarisel+May 29 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ May 29 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The definition is quite simple:

    <i>The act of waiting at an opposing player's spawning point so as to kill him as soon as he re-enters the game.</i>

    The reasons behind spawncamping are another story, but are seperate from the definition. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    WE HAVE A WINNER!

    A pluche gorge for ya m8, cheers!
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    Pretty much, whether you are spawn camping to provide cover for your team while they take the objective or not is where the good vs bad comes from.
  • MopMop Join Date: 2003-06-26 Member: 17707Members
    edited May 2004
    spawn camping wouldnt happen if the other side built defence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> most of the time teh game is over when a group of marines wonder off into a hive with 0 defence. No alien at the start of the game will ever build defence at the start.

    its a bit like the marine comms who build and ip and armoury with no marines and refuse to keep the aliens moving so they end up getting munched
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Zaggy+May 29 2004, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ May 29 2004, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spawncamping in NS is:

    - NOT killing the IP's & CC's as soon as possible and killing Marine players all the time, thus annoying the Marine team.
    - NOT killing the last hive as soon as possible and killing Kharaa players all the time, thus annoying the Kharaa team.

    YES its fun to annoy ppl, YES its lame, so be nice and kill them asap! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes its that, i will sneak into the hive, and do it as long as posible, as long as i do that, people caping and gaining control of the rest of the map, have it easyer


    its like a strat omost, and it works
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No alien at the start of the game will ever build defence at the start.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, when it should be the location watched over the most -you know how popular ramboing is in the current build... Also, aliens do not really have that much res to spare, when marines can do the same aliens used to do in v1. (Meaning: rush to level rt's when aliens are busy dying elsewhere, without OC's...)
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