<!--QuoteBegin-Grizzly+May 30 2004, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ May 30 2004, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bleeeeeh ! 3.5 beta owns ! you can change 3d window background to pink in 3.5 if you want to ! serius nice work <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The question is... why would you want to? Pink... bleh.
Anyways, awesome map. I love the cave... name reminds me of "Room with Things" from ns_nothing (IIRC). It really does seem like a cold and damp cave from the screenie. Also, for something made in Hammer, that ship is incredible. Hammer doesn't exactly lend itself for complex modelling like 3DS Max does...
Oooh... also the lighting is awesome. Seen way too much yellow recently. Some nice deep red with dark walls is a nice change of pace.
<!--QuoteBegin-Dorian Gray+May 30 2004, 01:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ May 30 2004, 01:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grizzly+May 30 2004, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ May 30 2004, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bleeeeeh ! 3.5 beta owns ! you can change 3d window background to pink in 3.5 if you want to ! serius nice work <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The question is... why would you want to? Pink... bleh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's the best color to see leaks. But why use Hammer when Radiant is so much better?
<b>Grizzly</b> Hehe, thanks. I recognized that I actually could change background colour, but the version number says 3.4...
<b>Dorian Gray</b> Thanks! Yeah, but 'cave with tracks' was just something I made up to describe the screenshot. Probably not its final name. Yeah, I tried to make the outdoor areas seem cold, dark and mysterious. Thanks alot, I worked alot with it. Haven't finished it though, the texturing isn't too good yet and the lightning needs some tweaking too.
Your map is looking good Bara. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Iv'e got an Idea if you run out of clipping planes or anything.
................
Pull an HMG to Charlie's head and force em to make HL2 NS! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I absolutely love places that look like this. large and open, but with a lot of stuff hanging around looking cool. I want to see this map when it's done so badly.
<b>Sgt.Barlow</b> Yeah, great...uhm... idea! Uhm... perhaps not. The first part of it, that is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It would be great seeing Natural-Selection and the Source engine being married <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>frostymoose</b> Thanks alot, I'll do my best to finish it within this millenia.
1. I'm not really sure but it will probably take some months. I only put the very best of my ideas into the map and it's hard to make up good concepts.
2. Yeah, its name deepblue refers to that it's taking place deep beneath the sea.
3. Well, me and a friend are thinking of doing a mod for Half-Life 2.
4. I just hope I'll get to finish this map since I've never finished any maps before <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Barathrum+May 30 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Barathrum @ May 30 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not really sure but it will probably take some months. I only put the very best of my ideas into the map and it's hard to make up good concepts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ...
Comments
Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>Caboose</b>
I use Hammer 3.4.
serius nice work
serius nice work <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The question is... why would you want to? Pink... bleh.
Anyways, awesome map. I love the cave... name reminds me of "Room with Things" from ns_nothing (IIRC). It really does seem like a cold and damp cave from the screenie. Also, for something made in Hammer, that ship is incredible. Hammer doesn't exactly lend itself for complex modelling like 3DS Max does...
Oooh... also the lighting is awesome. Seen way too much yellow recently. Some nice deep red with dark walls is a nice change of pace.
serius nice work <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The question is... why would you want to? Pink... bleh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's the best color to see leaks. But why use Hammer when Radiant is so much better?
Hehe, thanks. I recognized that I actually could change background colour, but the version number says 3.4...
<b>Dorian Gray</b>
Thanks! Yeah, but 'cave with tracks' was just something I made up to describe the screenshot. Probably not its final name. Yeah, I tried to make the outdoor areas seem cold, dark and mysterious. Thanks alot, I worked alot with it. Haven't finished it though, the texturing isn't too good yet and the lightning needs some tweaking too.
Yeah, I wanted to make an original map.
<b>Caboose</b>
I haven't tried Radiant yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
................
Pull an HMG to Charlie's head and force em to make HL2 NS! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Yeah, great...uhm... idea! Uhm... perhaps not. The first part of it, that is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It would be great seeing Natural-Selection and the Source engine being married <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>frostymoose</b>
Thanks alot, I'll do my best to finish it within this millenia.
1.) is the map done soon?
2.) Does the name of your map mean anything, or did it just come out in a drunken rambling one night?
3.)Are you working on any more projects, can we expect more from you in the future for NS or other games?
4.) Thanks, any final words you would like to add?
the map is looking cool! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Hehe...
1. I'm not really sure but it will probably take some months. I only put the very best of my ideas into the map and it's hard to make up good concepts.
2. Yeah, its name deepblue refers to that it's taking place deep beneath the sea.
3. Well, me and a friend are thinking of doing a mod for Half-Life 2.
4. I just hope I'll get to finish this map since I've never finished any maps before <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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