Skulks Need Help..
phunktion
Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
<div class="IPBDescription">badly.</div> skulks need some serious help nowadays.
i know skulks arent meant to charge headlong into marines and thats not waht this is about. say you get the drop on the marine in and ambush hes not aware your there till you start biting him..80 percent of the time your still dead if the rine has any kind of aim. 9 bullets thats it. once armor one comes its basically impossible to kill a lone marine..ambushed or not.
is this how things are meant to be?
should it be theoretically possible to kill 5 skulks with one lmg clip?.. with 5 bullets leftover.
i think they need to be bumped up to 11 bullets ..like in 2.0. maybe its the flying knockback of doom. and once thats removed skulks will be more effective. not sure. this happens every version tho.. alien are seen as too tough so they get the big nerf stick . then marines adapt and start owning left and right ( in fact fades arent even what they used too be when 3.0 came out..the were seen as unstoppable now they die rather easily). i'd rather see weaker second hive aliens (it would even up the middle game) than the pathetically weak and desperate early game that they have right now.
also if a steam patch fixes the rotating hitbox bugs skulks will be even more worthless..cuz the only thing that saves them is when attacking is if they hit walls and the hitbox gets all jerked.
i know skulks arent meant to charge headlong into marines and thats not waht this is about. say you get the drop on the marine in and ambush hes not aware your there till you start biting him..80 percent of the time your still dead if the rine has any kind of aim. 9 bullets thats it. once armor one comes its basically impossible to kill a lone marine..ambushed or not.
is this how things are meant to be?
should it be theoretically possible to kill 5 skulks with one lmg clip?.. with 5 bullets leftover.
i think they need to be bumped up to 11 bullets ..like in 2.0. maybe its the flying knockback of doom. and once thats removed skulks will be more effective. not sure. this happens every version tho.. alien are seen as too tough so they get the big nerf stick . then marines adapt and start owning left and right ( in fact fades arent even what they used too be when 3.0 came out..the were seen as unstoppable now they die rather easily). i'd rather see weaker second hive aliens (it would even up the middle game) than the pathetically weak and desperate early game that they have right now.
also if a steam patch fixes the rotating hitbox bugs skulks will be even more worthless..cuz the only thing that saves them is when attacking is if they hit walls and the hitbox gets all jerked.
Comments
Please refer to the link above. I've already addressed the issue. Something to read about. There's support and objection. Really interesting... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->