Func_breakable And Func_weldable
Uh-Oh
Join Date: 2002-11-04 Member: 6917Members
<div class="IPBDescription">2 for the price of one.</div> 1st question:
I set up a few func_weldables and func_breakables. The func_breakables are only supposed to break when the player has done welding a func_weldable. My func breakable are set to trigger only, but I can still break them with any amount of damage...
2nd Question: If you weld my func_weldables, when you complete the welding process, you get stuck. The player cannot move. If you weld from at least a feat from the func_weldable brush, then you are ok. Why do players get jammed on the func_weldable?
Thanks
I set up a few func_weldables and func_breakables. The func_breakables are only supposed to break when the player has done welding a func_weldable. My func breakable are set to trigger only, but I can still break them with any amount of damage...
2nd Question: If you weld my func_weldables, when you complete the welding process, you get stuck. The player cannot move. If you weld from at least a feat from the func_weldable brush, then you are ok. Why do players get jammed on the func_weldable?
Thanks
Comments
Can anyone please help me out?
P.S. Why do func_doors not work properly...? Is it just me, or is it NS...
<a href='http://cariad.co.za/twhl/' target='_blank'>http://cariad.co.za/twhl/</a>
That is for the door.
Now for your welding problem... *reads*
Your func breakable should be set to indestructable...try that, it should make your object only destructible by triggers, I can't check right now.
You will have to make a trigger brush or a button to trigger the doors, they had a few problems with the commander mode and the doors so they just decided to make them trigger only.
I love you all!
(me tries to learn)
P.S. I was using the valve-erc entity listing to help me.. but so far, there are full of bugs and inconsistent information between what the valve-erc says for Half-Life entities, and how NS entities behave...