Func_breakable And Func_weldable

Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
<div class="IPBDescription">2 for the price of one.</div> 1st question:
I set up a few func_weldables and func_breakables. The func_breakables are only supposed to break when the player has done welding a func_weldable. My func breakable are set to trigger only, but I can still break them with any amount of damage...

2nd Question: If you weld my func_weldables, when you complete the welding process, you get stuck. The player cannot move. If you weld from at least a feat from the func_weldable brush, then you are ok. Why do players get jammed on the func_weldable?

Thanks

Comments

  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    Okay, I'm sorry if the answer to these 2 questions is obvious, but I have searched these forums and google, and found nothing.

    Can anyone please help me out?

    P.S. Why do func_doors not work properly...? Is it just me, or is it NS...
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    edited May 2004
    Face it, you need help.
    <a href='http://cariad.co.za/twhl/' target='_blank'>http://cariad.co.za/twhl/</a>
    That is for the door.
    Now for your welding problem... *reads*
    Your func breakable should be set to indestructable...try that, it should make your object only destructible by triggers, I can't check right now.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Uh-Oh+May 28 2004, 05:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uh-Oh @ May 28 2004, 05:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> P.S. Why do func_doors not work properly...? Is it just me, or is it NS... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You will have to make a trigger brush or a button to trigger the doors, they had a few problems with the commander mode and the doors so they just decided to make them trigger only.
  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    Thank you! Thank you! You brilliant man-pretty mappers.

    I love you all!

    (me tries to learn)

    P.S. I was using the valve-erc entity listing to help me.. but so far, there are full of bugs and inconsistent information between what the valve-erc says for Half-Life entities, and how NS entities behave...
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