Overwatch mode?

LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
<div class="IPBDescription">Or something like that...</div>I read somewhere that if you leave your keyboard for a while your player goes into some sort of turretmode where he automaticly shoots at aliens getting too close..

Is that still in. (If it ever was there at all that is.)

Comments

  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    It was in, but taken out (it was too powerful) expect it in later versions
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    wow... i posted that thing like two seconds ago... thanks for the quick reply.

    too bad about the overwatch thingy though... but then again, pobably wont be lots of AFK:ers in the first couple of months anyway... be too busy killin stuff i suppose
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    over watch (along with a lot of other cool features) were left out due to time contraints.  when they have the time to beta test it properly (version 2 probly) all those cool things will come back
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Basicly yeah, Flay coded too good an aimbot, so 1-2 marines could look at the door, lean back, and no-one could get through.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Too good of an aimbot? I wonder why he didn't use the code from the turrets? Would that be not good enough?
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    <!--QuoteBegin--Dr_Shaggy+Oct. 27 2002,11:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Dr_Shaggy @ Oct. 27 2002,11:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Too good of an aimbot? I wonder why he didn't use the code from the turrets? Would that be not good enough?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That's probally what he did use.
  • ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
    Making an aimbot that never misses is much easier than making AI that tries to act like a real human player (so misses much more).
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <!--QuoteBegin--Jedisar+Oct. 27 2002,11:53--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Jedisar @ Oct. 27 2002,11:53)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Dr_Shaggy+Oct. 27 2002,11:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Dr_Shaggy @ Oct. 27 2002,11:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Too good of an aimbot? I wonder why he didn't use the code from the turrets? Would that be not good enough?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That's probally what he did use.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    But turrets aren't perfect, they have a short pause before they aquire target. Why would the overwatch mode be considered 'too good' but not the turrets performing the same thing? I'm pretty sure I've heard that a single skulk running like maniac can single handedly defeat a turret. That doesn't sound 'too good' to me.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Overwatch was just too accurate, even if he did use code from the turrets, no human could track an alien that well. And if they were holding a HMG or such, it was a dead body for the aliens. It was so good, even <i>Moleculor</i> could score kills with it!

    I have some ideas on how to improve it, which I will pass on, or pester Flayra later on when he gets around to coding it back in <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <!--QuoteBegin--Comprox+Oct. 27 2002,13:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Comprox @ Oct. 27 2002,13:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It was so good, even <i>Moleculor</i> could score kills with it!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oooooohhhh burn! Haha.
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    i say dont put it in! We dont want afkers playin in there! and if they are afk they should go into spectator mode. Also think of people using to their advantage. And if they did put it in it should be configurable or be able to turn it off and on.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    You make a good point, I recommand that it not be added, Afk people really don't add to the team and hinder the other people trying to play.  It might instead be advisable to let the commander call a vote for the team to kick the afk player, if it's a problem.  Though this could obviously be abused unless there is an admin present, I suppose it would be up to the server to allow the option.  To be honest though, as a commander, I would want the option to boot afk players...or team killers etc.  People who are taking away from the game instead of contributing, but...perhapes it is an idea for another beta.
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    Well here's a question then: Which is better, an AFK player, or an AFK player that can at least shoot when an enemy gets close?

    Overwatch is a good idea IMO, but definitely one to be used carefully...
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    It needs to be both highly innaccurate and highly oblivious to most things around it.  And it should ONLY ever come on after a certain time limit of no input by the player.  It should NOT be a toggleable option that people will use everytime they turn a corner instead of shooting the gun themselves.  

    It should only respond to a target that is within a certain area around the crosshairs of the AFK player, maybe a third of the screen.  It also needs to have a slow tracking time, so that aliens could dart past without being hit.  If they stop to rest, then it will catch up to them and fire.  And the bullets should have some sort of accuracy penalty, perhaps similar to the umbra cloud protection, so that people wouldn't use it as a replacement for actual playing.  It just extends the life of an AFK player and possibly contributes to his team.  It should be very difficult or impossible to exploit.
  • alyandonalyandon Join Date: 2002-10-17 Member: 1523Members, Constellation
    <!--QuoteBegin--Lord_Frodo+Oct. 28 2002,13:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Lord_Frodo @ Oct. 28 2002,13:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Well here's a question then: Which is better, an AFK player, or an AFK player that can at least shoot when an enemy gets close?

    Overwatch is a good idea IMO, but definitely one to be used carefully...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Despite the naysayers in this thread I say put the feature in and tie it to a server-side variable.  That way you can play on servers that either have the option enabled or not according to your liking -- instead of depriving everyone of what could potentially be a very cool feature.
  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    <!--QuoteBegin--Mindmeld_me+Oct. 28 2002,13:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mindmeld_me @ Oct. 28 2002,13:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->To be honest though, as a commander, I would want the option to boot afk players...or team killers etc.  People who are taking away from the game instead of contributing, but...perhapes it is an idea for another beta.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yeah that'd be great, but if a bad mister takes the command and boots everyone, that wont be fun either <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> But all things can be worked out !
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Overwatch was one of those feature that sounded better in theory then it was in practice.  Maybe in the future it can be made to work well and be worth adding but I wouldn't count on it.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Yea that's because I would think it would be the commanders job to call a vote for the rest of the team to kick the afk players.  The commander would have to notice it...call the vote for the team...and give them a reason why they should boot him.  It's an idea at least but, as flaya pointed out about overwatch...some ideas sound good in thoery but...then theres real life.  You know the saying...a plan is only good until the first bullet is shot.
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