Adding More Realism To Ns

EspressoEspresso Join Date: 2003-12-03 Member: 23916Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">Screenshots included.</div> I've just played ns_bast on lightgamma 5.

It adds such a deeper dept of realism due to enhanced lighting.

Just look at the screenshots yourself.

<a href='http://wub.whm-host.com/Smith/screenshots/ns/screenshot1.jpg' target='_blank'>http://wub.whm-host.com/Smith/screenshots/ns/screenshot1.jpg</a>

<a href='http://wub.whm-host.com/Smith/screenshots/ns/screenshot2.jpg' target='_blank'>http://wub.whm-host.com/Smith/screenshots/ns/screenshot2.jpg</a>

<a href='http://wub.whm-host.com/Smith/screenshots/ns/screenshot3.jpg' target='_blank'>http://wub.whm-host.com/Smith/screenshots/ns/screenshot3.jpg</a>

<a href='http://wub.whm-host.com/Smith/screenshots/ns/screenshot4.jpg' target='_blank'>http://wub.whm-host.com/Smith/screenshots/ns/screenshot4.jpg</a>

<a href='http://wub.whm-host.com/Smith/screenshots/ns/screenshot5.jpg' target='_blank'>http://wub.whm-host.com/Smith/screenshots/ns/screenshot5.jpg</a>

Edit: Wow, the compression took out all the quality.

Check out bast yourself with lightgamma 5, you'll see.
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Comments

  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    id just call it "Stevie Wonder" mode...

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • EspressoEspresso Join Date: 2003-12-03 Member: 23916Members
    Yea, screenshots don't look nearly as good as ingame after compression.

    Screenshot 5 looks the best.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    <!--QuoteBegin-Smith+May 24 2004, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Smith @ May 24 2004, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Screenshot 5 looks the best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok I'll say that SS 5 looks kinda nice.
  • EspressoEspresso Join Date: 2003-12-03 Member: 23916Members
    edited May 2004
    <a href='http://wub.whm-host.com/Smith/screenshots/ns/screenshot5uncompressed.bmp' target='_blank'>http://wub.whm-host.com/Smith/screenshots/...ncompressed.bmp</a>

    Screenshot 5 uncompressed.

    2.25 MB, 56kers beware.

    Edit: BTW, shadows on the models with lightgamma 5 look <b>gorge</b>ous.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited May 2004
    I was getting this wierd feeling like I'd seen a game that looked like this before, but it was only seeing picture five that made it click:

    Lightgamma 5 = Natural Selection + Silent Hill.

    I can totally imagine picture five with fan blade shadows whirling in the small patches of light. SEXY.


    I might play with lightgamma 5 a couple of rounds just to scare myself.

    Any other wierd tricks like this? Can you make it a server variable? :D
  • EspressoEspresso Join Date: 2003-12-03 Member: 23916Members
    Heh, if you want scary, play with light gamma 10 on bast in double res where the big funnel thing is over you. You can only see to the edges, so you'll hear everything but won't be able to see it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->,
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    NS screenshots require gamm correction...its not the compression
  • matchboxmatchbox Join Date: 2003-10-31 Member: 22179Banned
    Here are some beautiful screenshots i took ingame! They were also taken on ns_bast (unarguably the best map in all of ns!)

    My settings also add a deeper depth of realism due to the lighting! See for yourself.

    <img src='http://members.cox.net/4rc/halflife01.jpg' border='0' alt='user posted image' />
    <img src='http://members.cox.net/4rc/halflife02.jpg' border='0' alt='user posted image' />
    <img src='http://members.cox.net/4rc/halflife05.jpg' border='0' alt='user posted image' />
    <img src='http://members.cox.net/4rc/halflife07.jpg' border='0' alt='user posted image' />
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    <!--QuoteBegin-matchbox+May 25 2004, 12:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matchbox @ May 25 2004, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here are some beautiful screenshots i took ingame! They were also taken on ns_bast (unarguably the best map in all of ns!)

    My settings also add a deeper depth of realism due to the lighting! See for yourself.

    <img src='http://members.cox.net/4rc/halflife01.jpg' border='0' alt='user posted image' />
    <img src='http://members.cox.net/4rc/halflife02.jpg' border='0' alt='user posted image' />
    <img src='http://members.cox.net/4rc/halflife05.jpg' border='0' alt='user posted image' />
    <img src='http://members.cox.net/4rc/halflife07.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    your avatar makes this funnier 10 fold <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited May 2004
    That looks really dramatic in screenshots, until you try to shoot skulks, fail, and die. Trust me - aliens have a massive advantage in the dark.

    On the other hand, matchbox's screenshots are dramatic (since we're on the route of changed lighting = drama) AND you can see skulks.


    MATCHBOX = WINNAR GG.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Matchbox owned whoever made the original post. Just thought i'd say that.
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    looks so much nicer.. but surely it gives skulks a huge advantage
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    edited May 2004
    a few clan members and i just played around with everyone with lightgamma 5 on..
    marines had to travel thru all the hives with skulks ambushing along the way

    totally differnt game and very creepy and fun. with silence its even scarier. you would just see these shadows scurry around. even in close combat it was hard to keep your eyes on the skulks and would see the flashing around. you had to just guess where to shoot sometimes.

    give it a try its fun. bast and nothing are the best for this
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Im jaded with the creepy factor since I began playing NS competetively, its no longer a game, but a hobby for me. I miss being a pub-nub sometimes
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    And thus why I refuse to join a clan.

    Not that I play Ns anymore. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    <!--QuoteBegin-CommunistWithAGun+May 25 2004, 07:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 25 2004, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im jaded with the creepy factor since I began playing NS competetively, its no longer a game, but a hobby for me. I miss being a pub-nub sometimes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aye, though i dont play competitvely (im far closer to the cs clan community than the ns one) I wish i was a nub things were so much more scarier back then.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    I could not see a thing outside those light-sources due of TFT being rather poor in showing pitch-black. If maps were like that, and I intended to play on them longer than the next ten minutes, it would be a pain in the @rse without resorting to programs like PowerStrip. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    But add in scattered light, and real-time sources... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • SconkelSconkel Join Date: 2004-05-12 Member: 28622Members
    how the hell do you get the gamma so high <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> special program or what ?
    I always play on max gamma ( 20 ; after this nothing more changes) and my screen is as dark as in the topic 1. post !!

    help mee !!!

    bzw. now I know how some guys see me sitting in dark corners..
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    <!--QuoteBegin-CommunistWithAGun+May 25 2004, 01:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 25 2004, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im jaded with the creepy factor since I began playing NS competetively, its no longer a game, but a hobby for me. I miss being a pub-nub sometimes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When did any of that change then CWAG? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    The original screenshots in the first post look very tastefull, exciting and dramatic. That's great if you want to make a creepy movie to capture the feel of ns. If you want to play an actual game, waddling around in the dark might prove a big handicap.

    All in all, it depends on personal preferences, but I prefer playing with "normal" lighting and gamma. So definately not the high gamma pics and I can't say I would want to play ns with the first screenies either.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Yes, Playing with such low gamma makes the game scary to the point where you jump. Just like when playing Silent Hill. Its very good for Screen Shots but playing like that just gets you killed. You Run around with your Flash Light on and need to move in groups.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited May 2004
    <!--QuoteBegin-Testament+May 25 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ May 25 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And thus why I refuse to join a clan.

    Not that I play Ns anymore. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:white'>Saracasm readings bursting the scale, sir!</span>
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but playing like that just gets you killed.  You Run around with your Flash Light on and need to move in groups.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    And that isn't part of the atmosphere of NS?

    I keep my gamma at a quasi-normal level, I had no idea what the game looked like jacked up like that, wow that's a huge advantage..
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    <!--QuoteBegin-Majin+May 25 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ May 25 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...and need to move in groups. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you say that like a bad thing lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'm half tempted to move this into the mapping forum as maps <i>can</i> work on very high gamma values if the mapper keeps them in mind while setting the lightsources.

    Generally, I guess it's up to the designers own tastes; I know a bunch of people who can't stand high contrasts at all.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Anybody here played Splinter Cell: Pandora Tomorrow? The maps in that game are the most atmospheric I've ever played and they're completely functional because both teams have vision enhancements like night vision and flashlight.

    In order for such dark maps to work both teams would need some vision improvements. Alien flashlight working on marines would get the job done, but the marine flashlight would need some major revamps so it's actually useful for lighting up skulks(and so it doesn't show up as a big sphere of light around the marine to everyone else), which is probably not easy at all for the HL engine.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-CommunistWithAGun+May 25 2004, 01:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 25 2004, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im jaded with the creepy factor since I began playing NS competetively, its no longer a game, but a hobby for me. I miss being a pub-nub sometimes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its better that way
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Zek+May 25 2004, 01:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ May 25 2004, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In order for such dark maps to work both teams would need some vision improvements. Alien flashlight working on marines would get the job done, but the marine flashlight would need some major revamps so it's actually useful for lighting up skulks(and so it doesn't show up as a big sphere of light around the marine to everyone else), which is probably not easy at all for the HL engine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You said it yourself. Believe me, I'd love to see a little SC:PT infused into NS, but unfortunately, the HL engine sets close limitations to that.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    it's just begging for marines to be able to build FloodLights ... make certain areas of maps REAL dark, so marines 'need' to build a floodlight so they can see it all properly.. shame HL engine aint so great at that sort of thing :x
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Nemesis Zero+May 25 2004, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 25 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+May 25 2004, 01:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ May 25 2004, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In order for such dark maps to work both teams would need some vision improvements. Alien flashlight working on marines would get the job done, but the marine flashlight would need some major revamps so it's actually useful for lighting up skulks(and so it doesn't show up as a big sphere of light around the marine to everyone else), which is probably not easy at all for the HL engine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You said it yourself. Believe me, I'd love to see a little SC:PT infused into NS, but unfortunately, the HL engine sets close limitations to that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is when we all cross our fingers <i>REAL</i> tight and pray the dev team makes a new NS based off the HL2 engine. I don't mean porting it (altho the CS2 port screenshots look hot), I mean really just make the modnew for it. Even as insane as it would be.

    I really look forward to actually (a) using the full potential of my vid card while playing NS, and (b) seeing what the dev team can do with all the incredible lighting effects and variables that can be tweaked in the HL2 engine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    To end this tangent right now, the best information we have is that:<ul><li>Charlie <i>wants</i> to do NS2 based on a new engine with all that this entails.</li><li>He does currently offer a number of concepts to various investors, NS2 being one of them.</li><li>He won't insist on his pet project if another one would allow him to get off the ground first.</li></ul>
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