Commander mode worries
Cronos
Join Date: 2002-10-18 Member: 1542Members
<div class="IPBDescription">Need some help...</div>Hiya, I've been extremely impressed with NS, looks like it's going to be a great mod when it's released. Anyhow, I downloaded NSTR 2 and I've busily been studying on the do's and dont do's of NS Mapping.
So, now to my problem. I have made a basic room, and created a team_command entity. I've set up the info_mapinfo entity with several parameters and such. Anyway, when I go to test out CM, nothing happens, at all, I'm not brought into commander mode. Is there perhaps something that I am missing? Or perhaps I've gotten certain values wrong, please help me out here as it will be very much appreciated...
So, now to my problem. I have made a basic room, and created a team_command entity. I've set up the info_mapinfo entity with several parameters and such. Anyway, when I go to test out CM, nothing happens, at all, I'm not brought into commander mode. Is there perhaps something that I am missing? Or perhaps I've gotten certain values wrong, please help me out here as it will be very much appreciated...
Comments
[edit]
On second thoughts did you join the marine team before trying commander mode? Only marines can use the command console.
[/edit]
<!--EDIT|ChromeAngel|Oct. 27 2002,08:53-->
Good God! Thats It! I havent set up the ready room yet!
/slaps self
Thank you so much for your help! I havent set it up correctly! Thank you! thank you! thank you!
I haven't. Spirit doesn't even have a placeholder readyroom at the moment. I would suggest that you build your readyroom <b>last</b> so that you know how many leaves/enities etc. you are able to use there, it's better to hit the limits there than in a really important part of your map.
For the time being place all your info_team_start entites in the right place (or wherever you want them) and throw a couple of info_player_starts in as well. That way, you do not yet need the readyroom, as you can just use F1 and F2 to join the teams (these are the default keys, F1 = marines F2 = aliens)
Once again, any and all help will be greatly appreciated...
As for the commander operating the door...I'm not 100% on how that works. (Sad, I know, considering I am on the dev team) I'm pretty sure the command can't manipulate buttons but can directly manipulate doors, etc, so long as he touches it in a spot which is inside the level. (and not outside, in the void) This is, unfortunately, an engine limitation, but doesn't usually cause a problem.