General Lerk Guide

FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
<div class="IPBDescription">Appreciation for the unappreciated</div> the Lerk: The most under appreciated class in NS. Why? There are no statistics that give the lerk any notice. Gorges can build structures are get points for that. Skulks, Fades and Onos can munch on RTs and get kills as well. Lerks can kill, and take down RTs, but their role is more specialized. The lerk is the support class of the Kharaa, using spores and umbra to aid their teammates in combat. Unfortunately, there is no statistic for how many times umbra can save a fades life, or how much armor the lerk has taken off to give skulks/fades an easier time shutting down a rush.

This guide will attempt to explain how to use the lerk effectively as a support unit.

Even a 1 hive lerk can be a great help to his teammates by using the spores properly. Spores can take away the armor 1 advantage in the early game, if marines stay in spores for 4-5 seconds with armor 1, they lose that advantage, and make them a two bite/swipe kill. While using spores, since they use a lot of energy, its best to avoid direct combat, true the lerk bite makes it a better unit, but after a few volleys of spores, the energy left over is about enough to get you out of harms way, NOT to fly in and try to kill a marine. Lerks are supposed to be support units, and think killing second. Now this isn't set in stone, if you see an oppurtunity for a kill, by all means take it, just be cautious, marines usually setup ambushes for lerks and if you fly in, you might not fly out. Its best to spore and let skulks/fades finish them off. Assuming D chambers are placed, I recommend Carapace so the lerk can take those extra few bullets in case you are caught off guard.

2nd hive lerk is absolutely key. The key ability, Umbra, is VERY useful as it blocks 1/2 bullets for any teammate in the cloud. I would recommend getting adrenaline and alternating between spores and umbra while your teammates are in a fight. If you have to retreat, ALWAYS fire some umbra in front of you in case someone turns the corner. Be creative, you don't need to fire umbra at the wall, fire it at the ceiling if you are flying high, or on the floor if you are swooping down. If though you don't stay in it long, it can still block those few bullets (especially HMG and Pistol) to get you out alive. When you have umbra, it is also easier to become more an assault class, but thats secondary to your primary responsibilites of providing support.

Flying with the lerk is also very important. Alternating between flapping and gliding will help save your energy in case you get in a jam. Don't just hammer the jump key, the best method I've found is, flap until you get maximum speed, and then do a flap...........glide..........flap. If you turn corners you will lose speed, so obviously flap around them, but try to glide in the straightaways, so you can save your energy.

With flying comes another important role of the lerk. Recon. Recon is the lerk's next responsibility because of its speed and ability to go anywhere on the map. If you find yourself with a group to follow, or just come out of a major battle, fly around your main hive, or even more important, fly around a hive that is building if available. As a lerk you should be giving recon to your teammates, telling them where to attack from and when. Use your speed to fly past the enemy and do recon. Lerks can work well with skulks to provide a decoy so the skulks can get off a few parasites.

The two important roles of the lerk, support and recon can be done very simply by staying in the background. This unnappreciated unit is very vital to the alien team, and should be used for its specific roles for which it is specially suited. Use the speed and flying, and try to avoid direct combat. You will do your team a better service by supporting them rather than being a frag **** with it.
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Comments

  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I`ve started to lerk 24/6 just because noone realizes the true potentional of umbra and scout lerk.
    Onos withOUT umbra is target practice
    Onos WITH umbra is the nightmarish cow
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    edited May 2004
    Gas is the most powerful hive1 attack aliens have imo. Still its never used on pubs <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    devour can be somewhat more devestating against heavily equipped marines :-/
    regardless, lerk is my favorite lifeform
    and i agree, staying in the shadows, shooting spores and getting information is much more valuable than just biting, like any skulk can
    a lerk who only slightly damages marines with spores is enough to set up a nice trap and get a few marines at a time, with some team play, is much better than risking death in exchange to killing two marines at most
    in addition to the advice above regarding the "creativity" lerks should have using umbra, i'd like to mention it's better to umbra the place you'll be in a second than to umbra your current position

    btw, i'm not completely sure it's true, but for some reason it seems as though gliding down, and gliding back up to the original height slightly increases your original speed (before gliding down)
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    These men speak the truth.

    This is also why sensory or move chambers still make a great first chamber, since they benefit the best class available in the first 5 minutes. No Lerk with scent of fear should ever die.

    Should the team be going DC or MC, then it is of paramount importance that skulks parasite all marines.

    TBH, they should be anyway. A parasited marine is not just an easy target, he is usually also demoralised and unless carrying a heavy weapon, fairly careless with his life since his goal is to respawn without a large <b>*Bite Me*</b> sign above his head.

    So to summarise...

    Use parasite if you want to win. Biting wins frags, but parasite wins games.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    well,regardless of the cookie cutter made for lerks to be support classes,i normally go 1 hive lerk with carapace,and normally dont die untill i can go onos(but i normally just go lerk again because i do better)
    learning how to spore and bite together is the key,and knowing when to run so they you dont die while flying away,let spores finish the job

    just got done with a game were i was 26-1 as a lerk,then i went to 34-12 at
    endgame because i just cept xenoing
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Its wiser to stay in the background and choose your battles, rather than fly into a potential ambush.

    Any server with decent teamwork will set ambushes for the lerks, because its the most effective way to neutralize them.
  • KazeKaze Join Date: 2003-09-01 Member: 20447Members
    One comment i'd add to that guide.

    Never look at your score and think "awww sheesh. I'm doing so poor I have 1 Kill and 1 score and everyone else has 30". You'll only try to bite people getting yourself killed in the process. And even if your work doesn't get noticed, just rest safe in the knowledge that you were probably the most vital member of your team.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited May 2004
    <!--QuoteBegin-Firewater+May 25 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ May 25 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its wiser to stay in the background and choose your battles, rather than fly into a potential ambush.

    Any server with decent teamwork will set ambushes for the lerks, because its the most effective way to neutralize them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Right, until you have Celerity, you'll have to be superbly careful - although smelling ambushes becomes second nature in no time, and baiting them into wasting more time is half your job. Once you do have Celerity though, you have alot of room to play with - and you can be a tons better support Lerk with the ability to swoop in on damaged or reloading marines. Spores don't stack anyway.

    Not to mention, at some point you'll have enough res that your Lerk is expendable anyway.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    well,all i have to say for 1 hive lerk is

    if you score is tied with the fades score after the fade has been there for 5 min,your a good lerk
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    or the fade sucks.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    edited May 2004
    that would mean that the marines can't aim jared <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    lerks shouldnt ever ever ever go in to bite, you just die way too fast.

    Gas/Umbra *always*

    It hurts to think how much spore would own pubs since commanders don't drop medpacks.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    This is a pretty nubby piece of information, but don't forget that spore and umbra don't stack. If you spray spore in one place, spraying it again while the original cloud is still there doesn't do any more damage. The best way to do your job is to build up your energy bar till you're full, and put four spore clouds down in different spots, which should cover the floorspace of a rather large room or long hallway. Then just duck back out of sight, heal up, and build your energy for another burst.

    What I'm trying to say is, no matter how many green clouds you can put in one corner, it's still doing the same damage. So spread them out a bit.

    Also, spore is the best way to stop marines from building structures. If they start building, spore is the answer. Spore the stuff they are trying to build, and there are several possible outcomes, most of which result in the marines not resuming construction until the spore is gone. Spore is the answer to siege attempts, phasegate rushes, and even delays marines from building RTs.

    Spore can totally crush marines without medpack support all on it's own, and even with medpacks, it strips armor off the marine superfast. Arguably, armor is more important to a marine than health once the marines have a few upgrades. As long as there are still light marines running around the map, spore is effective.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-Firewater+May 26 2004, 01:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ May 26 2004, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or the fade sucks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    or the fades score is 36-1
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-e.Nadagast+May 26 2004, 01:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ May 26 2004, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lerks shouldnt ever ever ever go in to bite, you just die way too fast.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    called carapace
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited May 2004
    No LMGer, no matter his aim, should ever stand much of a chance Joe :o

    Heavy weapons you can argue that since all they need is a tiny amount of saved up ammo and an instant of predictable approaching on your side, going in for the kill against good players can end you up dead fast. Thats true. But the margin for error against light weapons is pretty big. So big even that most pub Lerks with an impressive score don't evade much/at all, and so big that you barely have to worry about competitive LMGers at Hive1 either.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    Sometimes is does pay to go in for the kill. You have to play on the instincts of the common rine. When they see a lerk round a corner, flapping hard, the last thing they expect is for it to come right back at em. Especially if they chase me, a quick 180 will give me that split second hesitation I need to get in range to bite. Not recommended against shottys, though, cause all they need is one good hit to kill you. Never attack a shotty rine. Never ever.


    Also, the lerk is, IMO, the most maneuverable specie, even more so than blinking fades. Several times I have been engaged in a cat an mouse game with some rines one one side of the map. My teamates report an assault on a hive on the other side of the map. Some quick gliding, and I can flank the enemy in record time. A quick umbra to cover the area, and it's time to kill. Even if I die, I often give the skulks and fades a chance to get in and finish the job. My life is a small price to pay to stop a phase gate/seige push

    Finally, a lerk with umbra can finish off a weakened structure. Umbra that TF that is in the red, fly in and kill it.
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    edited May 2004
    A lerk flying in for the kill, does work vs people who can aim, just like skulks can kill people who can aim. A lerk is faster, more manoverable, tougher and bites quicker. Yeah its not easy to get it right or to know when to turn around but its certainly possible. Shotties are very hard to counter but its possible, you've just got to pick your moment, you do have a team as well remember so this isn't just soloing. The only weapon I've had real difficulty countering are HMG's (though i've been owned by shotties and LMG's when I've made mistakes).

    EDIT: I really don't think a support lerk should be trying this though...
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Favorite tactic as a lerk fighting shotties: get regen instead of carapace, find a tall-ceilinged room, and hope the marines are stupid enough to think the shotty can peg me out of the sky (dodging the whole time, of course). Know the best rooms on every map for lerks. Every map has at least 1 or 2 reaaally good lerking rooms, and of course since the mappers like to show big rooms off they are generally well-traveled. Eclipse is the only one I can think of that doesn't have tall rooms, but then again there are lots of vents to spore from.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    you guys just talk like "good aim" is extremely easy,someone with "good aim" can still get killed by a skulk,but when its a lerk they get owned?
    no

    unless your a moron who flaps twice,and glides in a strait line to bite the rine,even against people withh good aim you can stay alive

    and last time i checked,rines dont say "i hear a lerk" lets wait here and throw a net on it

    im tired of people just replying to lerk posts by saying "well a good rine can own a lerk" because in most pubs the lerks fly to a vent,sit there and spore


    oh yeah,leave your ip of the server you play on

    i play on lunixmonster, (you should probobly be able to find it)
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    edited May 2004
    Linux Monster, thats impressive, considering they ban most of the CAL elite. So you play on a server with restricted talent.

    Trying playing in my server, I think voogru played there for about 5 mins and had went like 0/6 or something, he obviously had enough.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and last time i checked,rines dont say "i hear a lerk" lets wait here and throw a net on it
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Considering where you play, that does not suprise me at all.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited May 2004
    Right, but you know I on the other hand can't play on TLM (bant), and only in pugs. While my Lerking is pretty damn rusty right now, its perfectly viable to fight LMGers, and if necessary even without MCs.

    I'd demo a game recently on origin, it was really beautiful, but my HL crashes whenever I attempt to demo. Point being, the Lerkbite is not un-viable. I do agree though with what FireWater that there are alot of kill-hungry Lerks on pubs that get a ton of kills but suck major ****. You can't dispute that. Getting kills on a pub does not mean you can survive pinpoint aims as well.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    i often go lerk, i am a fairly good lerk, but i am NOT flying into a couple of marines with good aim on hive1, because i will die. Unless its in a lerk-heaven area such as Heating Room, or Marine Start on ns_metal. Get real. A lerk without celerity is fairly slow in my eyes, as well as fairly easily trackable. You need skulks or fades around you to even have a chance of killing a minimum of two good marines, if you are not in an incredibly advantaged area. A lerk dies in less than half a lvl0 lmg clip if im right.
  • JUDGE_DeagleJUDGE_Deagle Join Date: 2004-05-28 Member: 28966Members
    1st:
    im speaking CO here ( i dont like lerk on ns_ cause i generally loose the ress <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
    In "focus 1 point" times the full developed lerk owned. I prefered it to the super-skulk by far.

    A silenced celerity lerk is a hell of a stealth biter <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Even without silence u can glide without makin noises for some time.

    Spores are a VERY effectiv weapon. Available at 2 points they can only be countered at 4 points by the marines (HA). And lerks can only be shot out of the vents at 3 points as well (GL).
    It does not only remove the amor, it also splits most groups when placed right, as the marines in the front tend to rush through the cloud and the ones in the rear draw back instead. Very easy praythey are the lone marines in front of a cloud blockin their way back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
    Another way for spores it to completely block one way (most rines hesitate to move in a cloud) and force the rine team to use the harder way (as like havin far more vents for ambushes on the other way).

    The use of Umbra is kinda seldom in CO maps i think.

    Regards
    Deagle
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited May 2004
    I basically agree that lerk IS a great unit after you realize that it's not just rush'n'bite -like with skulks. BUT get surprised once, and you're dead. 30 res to take a risk like that simply isn't worth it; that's what I think. (Fade == 50, usually can survive the whole game, compare that.)
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I should have been more specific, this is a guide to classic NS lerking, rather than CO lerking, its a whole different way to use the class, in CO
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    lol,please dont even mention CO lerks

    im so bored of CO i try and battle gorge every time it switches to co
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    edited May 2004
    <!--QuoteBegin-Firewater+May 28 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ May 28 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Linux Monster, thats impressive, considering they ban most of the CAL elite.  So you play on a server with restricted talent.

    Trying playing in my server, I think voogru played there for about 5 mins and had went like 0/6 or something, he obviously had enough.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and last time i checked,rines dont say "i hear a lerk" lets wait here and throw a net on it
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Considering where you play, that does not suprise me at all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you didnt say where you played,lol
    -edited-
    nevermind,got it from you profile
    69.93.141.86:27055 right?
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    well,its empty now,hopefully it might fill up tonight
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    theres a difference between good aim and being the last person alive at the not finished hive,while all rines are there to
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    What does that have to do with my guide?
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