[req] Fade Ref
frostymoose
Join Date: 2003-09-12 Member: 20799Members
<div class="IPBDescription">.3ds, .obj, .lwo are all fine...</div> I'm working on what I hope will be a better fade model because fades are so cool and the default just well...isn't too great...I need to make sure my model fits onto the fade skeleton so I can get it ingame without any hangups like rigging and animating. so I need the lvl4_ref.smd in an .lwo, .obj, or .3ds to fix up the posture of my model.
progress of the model...
I wish i could post the smd here but it's a wee too big by 100 k or so.
progress of the model...
I wish i could post the smd here but it's a wee too big by 100 k or so.
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