Lerk Hitboxes

Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
<div class="IPBDescription">Hardly any on the wings.</div> This topic is <b>NOT</b> complaining about an "unbalanced" Lerk.
But I've attached a picture of he lerk model and the hitboxes for it and looking at the model I see that there are no hitbox areas on the pink wings. Only on the brown bone areas of the wings. Roughly estimated thats about 80% of the surface for the Lerk from the top thats missing a hitbox. So if shooting the lerk from the topside or even bottomside you would be shooting at a skeleton and likely to miss with inaccurate weapons, like the shotgun. Now I know having this huge area become a hitbox would have them take more damage but hey look at the Onos there are parts of the Onos where the hitbox is extened outside of the model. Maybe give the Lerk correct hitboxes and a health and armor boost. If I'm missing something or the hitboxes are there but not visible in half life model viewer I'll shut up.

Comments

  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    I don't agree, for one I think the lerk would be way too easy to hit, and just giving a boost in health would change much, it would only give them an extra second or two to live depending on how many rines are shooting at it. I think it's more realistic in my mind. The lerk should be able to take hits to it's wing membrane and still fly away. Maybe they could add hitboxes, but make the overall damage done to that area very minimal.

    Just my opinion.
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Yeah I know where you're coming from but a Lerk can't really take too much heat right now from a few marines as it is. And not to shoot down the idea of reduced damage for the wings but I've already asked the question about different damage hitboxes and have been told that the system isn't in NS.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68799&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...topic=68799&hl=</a>

    I also know and believe that Gameplay>Realism but the hitbox thing bugs me and I was wondering if anyone else sees this too.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I dont mind this. Lerks die easy anyway.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin-kolokol+May 23 2004, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ May 23 2004, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont mind this. Lerks die easy anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True.

    Level 3 weapons and weapons like HMGs and Shotguns are like Anti-Aircraft to the Lerk... Besides, the lerk has <i>nothing</i> critical to it's immediate survival (brain, heart, bones, viens) in the areas without a hitbox. As well, the lerk's wing could work like a parachute. It may be riddled with bullets, but it should still slow your decent (or keep you flying) enough to not die.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    are you also aware that those hitboxes don't correspond to the actual hitboxes you shoot at?
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-Cereal_KillR+May 23 2004, 03:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ May 23 2004, 03:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you also aware that those hitboxes don't correspond to the actual hitboxes you shoot at? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Shucks, Cereal beat me to it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Yes, the "hitboxes" in HLMV are not the hitboxes ingame. Want proof? Look at a LA marine. See that giant box on his back? Now try hitting it as a skulk. Oops! no hit! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    What about if it has the actual jetpack?
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    While testing, those areas of the Lerk seemed mostly hittable. We didn't look particularly to shoot through the pink areas, but the most of what was visible on the Lerk seemed to also be shoot-able. With the exception of the legs, and the droopy mouth.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited May 2004
    those "hitboxes" appear to be bone bounding boxes, not hitboxes. they might not be bounding boxes but one thing for sure is that they aren't the real hitboxes.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    edited May 2004
    The hitboxes you see in HLMV on aliens are fairly accurate. The hitboxes you see in HLMV should now be the actual hitboxes you register with since the hitbox bug fixes which were bought in for 3.0 in it's many incarnations. It's different for the marines as they are handled differently, mainly due to the marines hitboxes fitting the default hitboxes whereas the alien ones do not. That's at least my fairly well read opinion of the situation.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    hmm, is it possable to change someones username? meh, to my point.

    i think there should be a hitbox on the lerk wings, but make a very weak hitbox, like it only takes 10% damage there so for the lmg it would only do 1 dmg, correct?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    No locational damage = no variable hitbox damage right?

    And I think you can get a mod/admin to change your username.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    What about if you had like 10% of the hits that hit the wings so you can hit them but it doesnt do much dmg (which it proberly wouldnt any way wings proberly wouldnt hurt)

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    bad lerks=die fast
    good lerks= never die
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    I don't see it as a problem. Just look at it like what it is. It's probably a very thin membrane and a bullet going through it wouldn't cause the lerk much damage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

    Besides, look at how the lerk sits still and glides around. When its on the ground, it's all scrunched up into a little ball, putting the wing hitboxes close to the trunk hitboxes. I doubt this is much of a problem, you aren't missing much damage if any at all.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Actually, I think variable damage would be awsome... but hard to impliment


    I think, repeat THINK, that HL2 is changing the hitbox system to be a hit "point" system, as in it actually can be made to conform to the body (so no shooting NEXT to a head and still hitting it)

    And it may also allow you to have variable damage hitboxes (hehe, I'd love to see that bony onos head take like, 25% damage)
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-kolokol+May 23 2004, 03:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ May 23 2004, 03:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont mind this. Lerks die easy anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea its not needed

    if it happened, they would need a conciderable hp/ammor boost
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    /me invents story to explain this.

    The lerks wing membranes are so thin that the alien bacterium can easily regenerate an y holes in it within nano seconds, preventing any reduction in flight or damage.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Why dont we just add the hitboxes to it and raise it's health to like 150/60?
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Gee Jabba surprised you didn't say explain it in one word.

    Nanites....

    Alright well that answers my question about the hitboxes pretty well. The response that it isn't the actual damage boxes was sufficent. Thx.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-NolSinkler+May 23 2004, 06:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ May 23 2004, 06:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why dont we just add the hitboxes to it and raise it's health to like 150/60? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Which would increase their effectiveness against turrets.
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