Forest map-help

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Comments

  • The_Last_Great_AdventurerThe_Last_Great_Adventurer Join Date: 2002-10-28 Member: 1684Members
    Hi, I'm new and also plan to make an outdoors type map, just one question. The Level 1 aliens(I can't remember their names right now, the ones that clime walls) with there ability to clime walls, will they be able to walk on the sky Brushes? as if it were a ceiling? Thats the only problem I forsee about out doors maps.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    As a playtester:

    1) Skulks will be destroyed in an outdoor map.  Leap is a 2-hive ability, for starters, and even then it is scant protection even in a moderately large room.  Leaping from tree to tree WOULD be difficult, especially making multiple consecutive leaps.  And as soon as you hit a tree, a marine would take you apart - Skulks are fragile!

    2) The Lerk would be unable to get up speed, having to dodge trees left and right.  Slow-moving Lerk = easy target.  And Lerks are even more fragile than skulks.

    A map where Skulks can't hide and aliens can't effectively retreat would be horribly, horribly unbalanced.  And as Greedo said, it doesn't fit the NS continuity - how does the commander manipulate Nanites in an organic, nanite-less environment?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Hooray for the seasoned mappers <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Besides, the reason why indoor maps are the ones that are official are because they fit the 'feel' of NS in a way that a place with trees and happy-fun-sunlight won't.

    However I personally see nothin' wrong with someone making something that doesn't fit the mold, as long as they understand it won't be official.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    Am I the only one wondering how, if u make an ouside map, u are going to stop the skulks from climbing on the sky? say u want the entire top of your map to be a "beautiful" sky, then u might just see a skulk scurrying across it, which IMHO would look plain dumb.

    The other way is to make trees n bushes on all sides and not having any sky at all, but then it would have to be so many irregular surfaces that it'd be impossible to wall-climb. And then u have lost use for atleast one alien class =/
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Clip brushes make things unclimbable.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--DarkMantiZ+Oct. 28 2002,15:20--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DarkMantiZ @ Oct. 28 2002,15:20)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Am I the only one wondering how, if u make an ouside map, u are going to stop the skulks from climbing on the sky? say u want the entire top of your map to be a "beautiful" sky, then u might just see a skulk scurrying across it, which IMHO would look plain dumb.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    SKY brushes aren't climbable anyway.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Commander can see thru a satellite and a big ship on orbit is sending more marines in to the planet because they don't want the whole planet become infested with a strong race like this(would take hell of a lot work to clean afterwards). And nanites are working thru small nanite pods(so make some cool looking objects covered with dirt here and there) send from the orbit to assist marines in clearing out the aliens(They don't want to nuke the whole place because....ummmm....theres some stuff they need) . Ok, sounds dumb but I can't think anything else now  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->  Anyways, I wanna see this map even if its not official. Just make great of it so all those who are now saying it wont work, have to take their words back  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Actually, the "nanite pods" are an excellent idea, and I could imagine a very interesting idea for V2.  Namely, the marines can only build in an area if a nanite pod has been activated - which means the marines need to get to the pod and turn it on, a secondary goal of sorts.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    That would actually be very nice! So marines could only build in some certain places. Or maybe marines would have to build a nanite pod, kind of storage or something. Hmmm, gotta remind devs about this after v1. *writes a note*
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    <img src="http://www.planethalflife.com/cs/features/lotw/images/as_forest_3.jpg" border="0">

    it worked for this map
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    who said it had to be a "normal" forest, anyways?

    it could just be a forest that has been completly overrun with the infestation, you could barly see trees, it would be dark, etc...

    i think ill make a small "demo" room next day. its too late now. (10pm, EEP! test!!&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • NeckNeck Join Date: 2002-01-25 Member: 82Members
    You <i>could</i> have a crashed-spaceship wreckage on some mysterious planet with extensive vegetation (nighttime).  Half the map could be inside the actual wreckage, and the other could be the forest.  Skulk would leap around trees, Pudgies could get cover in areas with tall grass / flowers (dont forget: it's also dark), Flyers could have plenty of room to fly around as well as plenty of trees / foliage to hide behind.  Onos can just be Onos, and the Fade I guess would want to hang around inside (but it <i>is</i> nighttime).

    How's that for fitting the NS theme and providing for a balanced and interesting map?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Everything until you look up is kinda, blah.
  • NeckNeck Join Date: 2002-01-25 Member: 82Members
    That almost made sense mr. yosho. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--Windelkron+Oct. 26 2002,21:42--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Windelkron @ Oct. 26 2002,21:42)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->By all means, go ahead.  Only thing I would watch out for:  how are you going to make the forest canopy without obscuring the commander's view?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    probably the same way commanders can see thru the ceiling...
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    <!--QuoteBegin--XHydralisk+Oct. 29 2002,21:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (XHydralisk @ Oct. 29 2002,21:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->it worked for this map<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I wouldn't say <b>worked</b>, Bo,b.
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