Different Waypoints
Drummer
Join Date: 2004-02-18 Member: 26654Members
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<div class="IPBDescription">where did they go?</div> Ok, I know that there are different waypoints a commander can make other than the normal "move". I know that it's easy to make the "biuld" waypoint, but i know that ther has to be a certain way to make these waypoints. Others that ive seen are the "guard" and "weld" but there are a bunch more. I want to know how to make these waypoints and what different types there are.
I already searched for a topic like this, but couldnt find one...
I already searched for a topic like this, but couldnt find one...
Comments
Like, "pick up equipment at waypoint"...I dont remember ever seeing that one, not even in 1.0x, but I know it is/was there
It was real easy to do pre-2.0 as you had the area of the object to click on. I believe this bug was a side effect of preventing the placing of structures on other players which was first introduced in 2.0.
There are guard, build, weld and attack target waypoints as well as the standard movement one if I remember correctly.
Edit: there may be a "press this" waypoint too.
cheesy has jsut made a plugin that fixes the wps i.e. you can now give all the different wps very easily
see
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=70782' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=70782</a>
I've been playing for ages and I've never seen that waypoint. It would be pretty useless since the commander can manipulate doors and lifts himself anyway.
I've been playing for ages and I've never seen that waypoint. It would be pretty useless since the commander can manipulate doors and lifts himself anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Even though it would be pretty useless, I don't think most commanders know that they can activate doors and lifts... Lots of commanders say something like "keep that door closed" or "keep the elevator up", when they can save the lives of marines and possibly crush the other team (literally).
it worked 90% for me on ns_origin
i couldn't get attack target though, the aliens just wouldnt stand still
Trap doors and elevators are the funniest ways to kill fades and onos ever. You shut off their main escape route, such as the side elevator in Bio hive near the left hand siege point, and they have nowhere to go and no chance to run before they die.
I only know about the doors in Nancy, and that was with sv_cheats 1, so maybe it doesn't work normally.
A list of these things would be cool I guess. Who has free time and no dates?
i'm not too sure about doors that open automatically(like the ones in co_rebirth)
i'm not too sure about doors that open automatically(like the ones in co_rebirth) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Last time I checked you don't hit the switch but you hit the door or lift itself in order to get it moving as a comm. Hitting the switch would be hell since it's so small from the comm's POV.