Co_terminus Release (beta)
venomus
Join Date: 2002-11-16 Member: 8951Members
As promised, here is the map <a href='http://www.unknownworlds.com/forums/index.php?showtopic=70856' target='_blank'>I posted about a few days ago</a>. It hasn't changed much from the screenshots, apart from the lighting being improved quite a bit (its now brighter and looks nicer). Playtest it all you want, and leave feedback in this thread!
<a href='http://www.geocities.com/mynsstuff' target='_blank'>co_terminus_beta1</a>
BTW are there any review sites that still host maps, because I suspect the geosuckies bandwidth will expire in about 4 seconds <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .
<a href='http://www.geocities.com/mynsstuff' target='_blank'>co_terminus_beta1</a>
BTW are there any review sites that still host maps, because I suspect the geosuckies bandwidth will expire in about 4 seconds <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .
Comments
Has anyone played this yet?
Here is a screenshot of the same hallway but with new lighting. I used the gamma correction method from the FAQ but it still looks too bright to me, so in the next post I will show you the un-corrected shot, just so you get a better idea of what it really looks like.
Gamma corrected: