Co_terminus Release (beta)

venomusvenomus Join Date: 2002-11-16 Member: 8951Members
edited May 2004 in Mapping Forum
As promised, here is the map <a href='http://www.unknownworlds.com/forums/index.php?showtopic=70856' target='_blank'>I posted about a few days ago</a>. It hasn't changed much from the screenshots, apart from the lighting being improved quite a bit (its now brighter and looks nicer). Playtest it all you want, and leave feedback in this thread!

<a href='http://www.geocities.com/mynsstuff' target='_blank'>co_terminus_beta1</a>

BTW are there any review sites that still host maps, because I suspect the geosuckies bandwidth will expire in about 4 seconds <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <a href='http://shdwstal.temporal-sands.com/co_terminus_beta1.zip' target='_blank'>Mirror provided by me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></a>
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    ShdwStal: thanks man

    Has anyone played this yet?

    Here is a screenshot of the same hallway but with new lighting. I used the gamma correction method from the FAQ but it still looks too bright to me, so in the next post I will show you the un-corrected shot, just so you get a better idea of what it really looks like.

    Gamma corrected:
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    No gamma correction (plain screenshot):
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I love that industrial feel youve got going on there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Cookies for you!
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