Ns trailer question and concern

b00jahb00jah Join Date: 2002-10-26 Member: 1613Members
<div class="IPBDescription">Marine walking and running animations</div>Last thing I'm sure the development team for Natural-Selection wants is for everyone to start nitpicking their only trailer so far.  So with my comments please try and take them with as much postive thought as possible.

The only thing (as I've said before) about the trailer that made myself feel a bit "uneasy" was the walking and running player animations.  I don't see how the quality, codec, or method of creating the trailer can be apart of this - so, on to the constructive (hopefully) suggestions.

I tried to take a few screen caps that looked half-decent from the trailer.  If you can't understand what the picture actually is then I apologize for the extreme pixelness.

First capture is the Marine running to build what looks to be the Armoury.  As you notice the knees when the leading leg is put forward is too high, and makes it (as the humorous Freemantle pointed out) look like the marine is prancing.  I'm sure that wasn't the intention upon design but this is the impression I'm getting through watching the trailer.  My own personal opinion (through having no idea as to how create animations) is lowering the height of the knee to a respectable level, and possibly some torso movement.

<img src="http://members.shaw.ca/b00jah/prance.jpg" border="0">

Second is the "Heavy Armored" Marine's animation.  Throughout the trailer these animations look fluid, realistic, and as expected - great.  I think the result is because if you watch the trailer the "Heavy Armored" Marine doesn't lift the knee unhumanily high, which it shouldn't wearing all that heavy equipment.

<img src="http://members.shaw.ca/b00jah/heavy.jpg" border="0">

The Marines walking animation after watching the trailer a couple more times (I'm addicted to Natural-Selection--help me) it doesn't look "too" awkward and I couldn't put my finger on what the culprit was making the animation look un-natural.  Although one fact is that the change of pace from the walking animation to the "prancing" running animation makes very odd and unrealistic transistions in speed and movement, and would probably be fixed, to a point, after the running animation is re-worked.

I hope the development team takes this as a previously stated, constructively as possible.  Knowing that you've set a release date I don't want to throw any more angst that you've all probably have gotten about little nit pickings and will get after more view the trailer.  Everything I've see is superb when it comes down to this modification that I've witnessed so far (old forum member from around January--new account).

If anyone "official" could reply about possibly re-working the animations before or in a consecutive update (which I would presume as the actual answer).  It would be greatly appreciated.  Thanks for developing such a superb mod (as my clan mates really need something to "sink our teeth into", quite literally), haven't been this excited for a Halloween since Elementry school.

Comments

  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    trust me, the animation is supurb. It isn't borked in any way.
  • b00jahb00jah Join Date: 2002-10-26 Member: 1613Members
    Is the one in the trailer that of a different build then?  Your words are encouraging though!

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yes. The trailer was worked on for a few months, and all of the Marine animations are long since replaced.
  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    the run and walk cycles have been changed on the marine, dont worry  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Keep in mind, you're only seeing split second clips of it, if you saw the whole thing, it would probably look sexy.

    Also, chances are, in game, you are probably not even going to notice it...

    As MonsE said, "You walk into a room, look up, and an alien is falling on your face"
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Ah yes, the good old prancy-time animations.  Was quite funny.  I believe Cyanide was the only one who liked them compared to what we have now, but hell if I know why!  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Heh.  Thanks for the well-thought out constructive criticism, laced with nice things as well.  It makes it much easier to take. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    By the way, def_one animated the marine, so you can take his word as gospel.  Cheers.
  • b00jahb00jah Join Date: 2002-10-26 Member: 1613Members
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    The current idle pose is funny greeds!  They look like there about to straddle something.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    It's too bad you can't keep it in and add an extra movement mode: Run, Walk, Crouch, Prance.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DerfudDerfud Join Date: 2002-09-29 Member: 1370Members
    it would be hillarious to pwn someone with Prance and a Pistol!
  • Dan_ForeverDan_Forever Join Date: 2002-08-02 Member: 1054Members
    We could form the Prancers club and only allow people in who disable all other movement methods <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    just wanted to add a funny little scenario i had with a friend, he's one of those types who believes every game and mod should have the ability to prone. well i tried to explain to him that if u went prone as a marine, you'd be dead more and faster than greedo!


    silly human didn't understand <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    It occurs to me that if you pranced into a wall (a window or something would be even better as you could see the animation more) the marine would end up doing an impression of MC Hammer...
    All he needs is the baggy trousers

    [EditforNecro] Id love to see the marines go prone... but then I plan to play aliens alot <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Besides, itd be something for the gorge to do [/EditforNecro]
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