Lazar Game!

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Comments

  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-Epidemic+May 15 2004, 08:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ May 15 2004, 08:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dood, MSpaint doesnt have the feature. I think..second, thanks

    Argh, I didnt know you could use that bar of space, arghh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you can resize with image-stretch/skew
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    lvl 19 mastered, oddly enough a tool left.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Yeah I had the same one left over.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    has anyone figured out 19?
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    w00 my topic is a hit
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited May 2004
    I'm trying my best Ruby but I'm still stuck on 19 as well. Curses.

    BTW: A massive hit! As this game is so freaking addictive.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited May 2004
    I've gotten 19...It's actually easier than you'd think (deceptive piecs given)...

    I'll get a screen shot in a second

    There you go. Just fix the mirror orientation and level complete.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited May 2004
    BAh! I missed something!
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    Hells yeah. Stuck on Lvl 3.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited May 2004
    Also have the solution to 20 if needed
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    gah I'm getting tired lol post em all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited May 2004
    ah...looks like the crowd died down. I'll post all the codes and other discoveries tomorrow if a) no-one rejects and b) no more progress is made.


    edit@tomorrow: underdog seems to have gotten 21.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I gave up long ago... was fun while it lasted.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    edited May 2004
    grrr, 21, cant get that last light going

    edit: ok I got it
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Man give me all Level passwords you know from level 18 + up!

    I need to update the list some maybye, well and haha this game really needs high I.Q

    hm...interresting what happends when you finish the game on level 25..hm surprise?

    [B]
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    <a href='http://81.86.132.179/laser/' target='_blank'>http://81.86.132.179/laser/</a>

    Solutions and passwords for levels 4 - 17.
    More will arive when i figure out these damm levels!

    P.S. look at the clock, i was edicted
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    argh, the satan that is level 9
    i would have finished it if i hadn't accidentally lost a mirror behind the DAMN BORDER, so i couldn't see it anymore

    good find
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    k, this thread is pretty much wasted.

    <a href='http://www.nailmaster.ru/flash/laser.swf' target='_blank'>http://www.nailmaster.ru/flash/laser.swf</a> is the *.swf for this game.

    <a href='http://www.nailmaster.ru/config.txt' target='_blank'>http://www.nailmaster.ru/config.txt</a> for all the codes to every level. It also seems to determine how many levels there are.

    <a href='http://www.nailmaster.ru/level*.txt' target='_blank'>http://www.nailmaster.ru/level*.txt</a>, where * is a number from 1 - 25 gives you what makes up the level.

    Now, if we can figure out the syntax of the level*.txt files, I believe we can make our own levels for this thing!

    enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    How the hell do u freakin play....
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin-Umbraed Monkey+May 16 2004, 09:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ May 16 2004, 09:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, if we can figure out the syntax of the level*.txt files, I believe we can make our own levels for this thing! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But that would be h4x!
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    The game itself remains unchanged...
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    /me stabs self. I.....hate....this....damm....GAME! (Arnie BS style)
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Level 22 done, Rotate the hilighted mirror.
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    edited May 2004
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited May 2004
    Edit: Figured it all out!

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How To Level Edit

    Unfortunately, it seems that the big mass of numbers at the top is actually whitespace sensitive, meaning that you can't put some carriage returns between lines in order to make it more human readable.  Ah well, I recommend that you use graph paper or something to plan out what you intend to create beforehand.

    fs#=1& = Border
    fs#=2& = Bomb
    fs#=3& = Wall
    fs#=4& = One-Way
    fs#=5& = Blank
    fs#=6& = Blank
    fs#=7& = Blank
    fs#=8& = Blank
    fs#=9& = Blank
    fs#=10& = Laser Gun
    fs#=11& = Lightbulb

    The fr basically specifies the direction for things that require it.  As far as I can tell, the only things requiring a direction are the borders and one-way walls.  For anything else, the fr can probably be set to whatever your little heart desires, but should probably be set to 0, just in case.

    Border peices
    fr#=0& = Left Border
    fr#=1& = Upper Border
    fr#=2& = Upper Left Border
    fr#=3& = Upper Right Border
    fr#=4& = Right Border
    fr#=5& = Lower Border
    fr#=6& = Lower Right Border
    fr#=7& = Lower Left Border

    One Way Walls (direction of POINT)
    fr#=0& = Left
    fr#=1& = Up
    fr#=2& = Left/Up
    fr#=3& = Right/Up
    fr#=4& = Right
    fr#=5& = Down
    fr#=6& = Down/Right
    fr#=7& = Down/Left

    Finding the grid number
    ===============
    16*row + column

    <span style='font-family:Courier'>/0123456789ABCDEF
    0----------------
    1-..............-
    2-..............-
    3-..............-
    4-..............-
    5-..............-
    6-..............-
    7-..............-
    8-..............-
    9-..............-
    A-..............-
    B----------------</span>


    How to give the player movable peices
    =========================
    Find the line that looks like:

    &anzo=N&

    N is the number of peices you are allowing.  You must specify every peice you are giving, as follows--

    &o#=X&

    # is the peice identifier.  This must be sequential, beginning with 0, continuing on until N-1.
    X is the peice type. 
    1 is a mirror
    2 is a splitter
    3 is a refractor
    4 is a double-sided mirror<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited May 2004
    Proof of concept: <a href='http://mywebpages.comcast.net/Fieari/Laser/laser.html' target='_blank'>http://mywebpages.comcast.net/Fieari/Laser/laser.html</a>
    This is a level I designed from scratch. It is solvable, and I don't think it should be too difficult... granted, I made it, so of course I know what to do. Let me know how long it takes you to finish it...

    If you want a completely blank level to futz around with, grab my <a href='http://mywebpages.comcast.net/Fieari/Laser/level2.txt' target='_blank'>level 2</a>. Or you can just use the original level 1, and get rid of the emitter and bulb like I did.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    very clever... I'm impressed
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