Co_gauntlet
venomus
Join Date: 2002-11-16 Member: 8951Members
<div class="IPBDescription">might finish this one!</div> OK I've been working on a combat map with a brutally simple layout: two bases connected by a corridor lol. I like to think of it as not a funmap though. At least I have made an effort to give it 'immersion'.
It is basically finished, just need to make the readyroom and maybe tweak the lighting and stuff. Could also do with preliminary fedback at this stage so plz check out these screenshots (warning dodgy gamma correction):
The layout. As you can see the bases (MS and hive) are quite large places. The central corridor in in fact split into 2 by a structure (you will see in a later screenshot). There are vents and stuff of course so it isn't <i>that</i> brutal <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
It is basically finished, just need to make the readyroom and maybe tweak the lighting and stuff. Could also do with preliminary fedback at this stage so plz check out these screenshots (warning dodgy gamma correction):
The layout. As you can see the bases (MS and hive) are quite large places. The central corridor in in fact split into 2 by a structure (you will see in a later screenshot). There are vents and stuff of course so it isn't <i>that</i> brutal <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
Comments
Well I think I'll leave at this for now, as its 3am and I've been drinking lol. There isn't that much more to show anyway in this simple map.
long story short, the lighting needs work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
And so far is this map no problem. But i see on this site that the screenshots you posted is little gray.
The lighting can always be easily tweaked. What I need to know most is if the layout is doomed to failure. Some of you mentioned the corridor being too long. There are in fact multiple vent entrances along the ceiling like in the new ns_bast tram tunnel, and also in the central trench, so it should be ok for skulks at least. For larger aliens I'm still trying to decide what to do. It was part of my vision for the map to have a long corridor where lots of fighting takes place (the gauntlet). Perhaps there will be no option but to put at least one partition in the center.
I also still recommend changing that glass texture.
What's wrong with the glass texture? I wanted it to look frosted near the edges, and the alignment isn't that bad.
WERY good