Let Tehre Be (no) Ligght!
Sub_zer0
Join Date: 2004-05-09 Member: 28569Members
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Comments
was kinda cool effect.
it's shame they weren't put back in, but I'm simply happy to have bast back
it's shame they weren't put back in, but I'm simply happy to have bast back <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
me too-it added lots of atmosphere.
i think they were takin out because they werent needed, and the team had to trim entines...
I do however still feel the pain of the removed RT near feed. You know,the one down the ladder.
I mean, if you could take feed you had 4 RTs in reach, dres counted. That was so great.
Sidenote, feed was hell to take. Its ground made it near impossible to build anything.
Now i know what you're thinking, that's a good thing, for the aliens, but every damn game it'd be a marine that shot them out right at the start. Good riddance, i say. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The current bast as made by the remake team of mapping forum regulars not only was built from the ground up with a decompiled bsp (as the original sourse was lost in a powersurge or something), but it also complies with the entity limit, and has fixed a pleathera of errors in the old map, incuding tonnes of onos stuck spots. GJ remake team, dispite the loss of the switchable light.
but indeed. overall looks fine.
Hey, I always wondered...
in bast from engine to MS by the airlock.. on engine side there was a button aboe the airlock. Could be switched by, for example, spit. ANYONE ever found out what it did? new bast does not have it. (working that is)
thats why its (and a lot of particle lights and doors) are no more.
<span style='color:red'>***Locked.***</span>