Map Layout Idea
Diablo_fx
Join Date: 2003-02-21 Member: 13793Members
<div class="IPBDescription">Let's draw the perfect map layout!</div> Me first.
Red dot = RT.
Yellow Dot = hive.
Blue = weldable.
Red dot = RT.
Yellow Dot = hive.
Blue = weldable.
Comments
I dont know about that. seems like a disadvantage to the marines.
~ DarkATi
I mean it's like swiss cheese with all those hallways from every direction trough which the aliens can annoy/rush kill the marines. going to be a very hectic MS with the marines in total panic shooting at everything that moves (large games only <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , could be fun though)
I guess that's a layout issue as much as anything else. We've seen too many hives that are computer labs or power cores.. lets try something new shall we?
The peoples are right though. Lots of corridors and not enough actual rooms. The marine spawn would be more difficult to defend than I would imagine is necessary... You really only want 2 entrances to the marine spawn...
"Store Hive"...now is that a shop store or is that a place where we put hives? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
in reply to the replys, what's wrong with 4 marine start entrances? has it never been tried before? how can that be bad? Please tell <b>why</b> it is bad and <b>how</b> it could be made, KTHX !
in reply to the replys, what's wrong with 4 marine start entrances? has it never been tried before? how can that be bad? Please tell <b>why</b> it is bad and <b>how</b> it could be made, KTHX ! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
4 Marine Start Entrances means the aliens can attack from four different positions, it is generally a bad idea as the marines would need to defend four entrances/exits. It's usually just too open.
~ DarkATi
I mean be comm clicks place alerts starts (so you can't trap onoses u get what i mean) and the 2 doors (A and C) slowly closes while two other doors (B and D) opens?
like the parasite activating buttons is disabled once again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Don't separate a big room with walls. Connect rooms with hallways and corridors is the secret.
And the Marines should control 3 nodes (via siege) at a time.