The Faq Needs A Little Update

AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
edited May 2004 in NS General Discussion
<div class="IPBDescription">just a few things in it that are strange</div> heres the current FAQ
<span style='font-size:8pt;line-height:100%'>Please, before posting, make sure to read around natural-selection.org and these forums. Many a thing has already been brought up or is already planned.

A short summary: To suggest an idea, see what's already been suggested by reading the below lists and performing a search.

The following is of vital importance to maintaining the mental health of the forumites and the moderators. Read on for more
detailed explanations of ideas, which may save your hide from hideous flames.

Things that will not be going into NS due to engine/game design constraints:

Another team/race

More alien evolutions (Which doesn't necessarily mean that there won't be new abilities, we just can't afford, say, six abilities per class.)

Vehicles/mechs

Secondary fire options

Alternate Marine ammunition types

Things that have been discussed and will not be going into NS for gameplay or story reasons:

Excess blood (gibs, gore)

Manned guns/gun emplacements

Sniper rifles

Anything not fitting NS' gritty feel (this means laser guns, plasma rifles, energy weapons, akimbo weapons, etc.)

Constructable walls

"Realistic" weapon physics

Better melee weapons for marines

Gas Masks for combatting Spore Cloud (as of NS2.0, an exception has been made for those already integrated in Heavy Armor)

Things that have been discussed and are unlikely to make it in for the same reasons:

Non-lethal marine weapons (nets, stun guns)

Corpse-usage (getting health, getting res, etc.)

Rocket Launchers

Controllable turrets (Siege or otherwise)

Ideas we already know about (use search):

Flamethrower - we know you want one. Flayra is working on it.

Ways for marines to get health without commander

Hand grenades

Skulks climbing on webs

Aliens structures doing damage on contact/proximity (OCs and hives respectfully)

A big bomb (nuke, etc)

Night-Vision Goggles (or other alternate Marine view-modes)

Female player models

Turret limits, either by area or per tfac

Additional Commanders / Sergeants

Stealth Suits

Welding stuff to turn the lights / machinery / what have you on: This is already possible and depends on the mappers.

Lerk perching (sticking to ceilings).

Ideas that have already been suggested, and have been popularly denied:

Promotions for marines

Buildable lights

"Surrender" option for teams

How do I suggest an idea?
First, run a search to find out if it's been suggested already. While the ideas in the above lists account for a good percentage of the 5000+ topics on this forum, there are countless other less-often-suggested ideas, such as new gameplay modes and game mechanics.

If your search returns results, read through the promising finds first. Many topics have been discussed and "killed."
If the topic hasn't been killed, post in that thread -- bumping an old topic is nowhere near as bad as making a new topic. As for killed topics, unless you have valuable input, don't bump it. Read, learn, reform your idea, and if it stands on its own after that, you might be able to post it.

If you have more that you feel should be listed up here, please send the Moderators a PM.

Thank you!

-- The Moderator Team

Thanks to Windelkron for the updated version of the FAQ.
Edited by Marik_Steele as of 7.8.2003 to reflect NS2.0's spore-countering gas masks in Heavy Armor.

This post has been edited by Delarosa on Dec 10 2003, 03:50 AM </span>






ok heres the FAQ as we know it and heres just a few questions I have about it

1- in the ideas they know about they list, "handgrenades" and its stange because marines in fact HAVE hand grenades, then again maybe there talking about hand grenades for the aliens ( I dunno)

2- also in the whole "marines getting health without a commander" maybe its just me but deosn't the advance armory give out health packs?

3-and here when it says "bumping an old topic is nowhere near as bad as making a new topic" you see its in the FAQ itself thread necromancy isn't as bad as posting an not original post so just remember that when you go bump happy

4- when it says "If you have more that you feel should be listed up here, please send the Moderators a PM." I wonder if I sent a PM to my forum moderators about some of the outdated things on the FAQ if they'd change it

and finally 5- "This post has been edited by Delarosa on Dec 10 2003, 03:50 AM " now I dunno what this guy was doing that early in the morning editing this thread, but whatever it was I'm sure it was usefull. . . yeah

I love the FAQ I really do, i just think that its time to retire this one and make a new FAQ for the new NS world. thank you , that is all

AVENGER - X

Comments

  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    GJ. Certainly does need updating. All your points are valid.

    In Delarosa's defence: Timezones??? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Promotions also exist in the form of squads
    Surrender is just F4. I mean, why anything more?
    turret limits are covered by the area limit. It's just physically impossible fit loads in one tfac. (9?)
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    exaclty, theres quite a number of things out of date, I think its time we've told the moderators!

    what do we want? " a NEW FAQ"

    and when do we want it? "NOW"

    yay!!!! lets go new FAQ all the way!
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    /me would like to point out that he is not part of this rebellion, and that he respects the fact that the moderators are busy people who actually do have lives outside NS. Well. With some exceptions. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    rebiollion? its not like I'm saying that we should destroy the FAQ and down with rules and stuff I just think the FAQ needs a little update,

    but yeah if this is percieved as a rebellion then the moderators can just give me admin powers and I'll agree to stop, sounds fair to me.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The problem is, that FAQ still does apply to current non-Beta NS. It's not scheduled for a revamp until the actual final 3.0 is out, and work on the next revision has been started.

    And though Marines may already 'have' handgrenades... again, it's a beta. Anything can be changed at any time, up until it goes final. They may be pulled. Other abilities against the listed FAQ may be tried. Scrambling after each Beta build to keep the S&I Forum FAQ updated to BETA standards would be stupid, when the changes can be reversed in the time a recompile takes.


    <span style='color:red'>*LOCKED.*</span>
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