Catpacks aren't to bad early in the game while there's skulks running around, the problem comes in when fades/onos start appearing becuase you need to kill something to activate the catpack, another problem is the reload time, once you've made the kill to activate your catpack you're more that likely going to have to reload which just ends up wasting 'activated catpack' time.
Yup cat packs are handy against skulks but useless against fades and oni unless you frag a skulk with your HMG just as an onos/fade comes round the corner.
I find they are only useful for early slow skulks, but later on lerks, celerity leap skulks, fades and onos you waste too many bullets to make an initial kill that making the second kill with a cat is all luck.
Gl its rather stupid for, sg you waste too many blasts, lmg it works alright early on, hmg can get lucky quite often (often level 3 damage is needed in order to make the cat bullets count).
I find cats tend to be more trouble than they are worth.
Cat packs are never there when you need them. If one skulk rushes you, you kill it, and THEN catpack activates for a few seconds. I've already killed the damn, thing! Thanks alot Autocommander.
Maybe something where after you get a kill, you get a cat pack, but you don't use it until you press a key to activate it. You'd only be able to carry one at a time though. And if you use your cat pack and kill somebody, you'll get another one while the one you are using is still going on and you can use the 2nd one to backup the 1st.
Something like that would make Cats more effective and useful imo.
i only get cats after lvl 7. oh sure they help with skulks also, but i would rather use that point to get a shootie. cat packs are just nice later on in the game. jp into the hive kill a skulk or gorge, then get 8 shots into the hive before the next alien can even start to spawn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I take either cat or resupply as my first upgrade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Funny killing one skulk and then have that extra speed when 2 of his buddy's bunch into eachother from behind a wall. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I sometimes get them if I get HA, its a handy way of speeding you up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Although I usually get JP in combat.
I agree that catalyst needs to have its timing looked at, they aren't really worth it in co or ns.
Catpacks should be like mines. When you get them, they fill up a weapon slot and then you have select it and activate it whenever you want. Resupply should also give you another catpack.
Comments
Can't say i've had them 10th upgrade tbh =/
I find they are only useful for early slow skulks, but later on lerks, celerity leap skulks, fades and onos you waste too many bullets to make an initial kill that making the second kill with a cat is all luck.
Gl its rather stupid for, sg you waste too many blasts, lmg it works alright early on, hmg can get lucky quite often (often level 3 damage is needed in order to make the cat bullets count).
I find cats tend to be more trouble than they are worth.
I'll stick with my MT rather than them.
- RD
I'll stick with my MT rather than them.
- RD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah MT is worth it. I love having MT as first upgrade in co.
sorry for hijacking
*waits for hands to rise while holding own hand down for sure*
First upgrade most of the time.
Something like that would make Cats more effective and useful imo.
Funny killing one skulk and then have that extra speed when 2 of his buddy's bunch into eachother from behind a wall. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I agree that catalyst needs to have its timing looked at, they aren't really worth it in co or ns.
But early game hmmm... never tried that, might be very useful.
I still think you should get catpacks at regular intervals, rather than having to kill something to get one.
dont get JP or HA, get Cats with a high powered Shotty. always seems to work wonders for me