Annoying Double Changes

MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Anyone else notice this?</div> Happened a few times. While the devs are doing great work on NS, I am peeved when these double changes occur, and it happens quite often. That is, something is doubly nerfed or buffed. I'm referring to those that screwed up the game. There are others, like the HMG clip size dropping from 150 to 125, and damage from 20 to 18. But that was balancing. Here are the ones I noticed.

2.0->3.0=Fade size was increased, but cost was also increased to 60.
Beta3to4=Marines given advantage to attack, EXP over time removed.
3.0betas=Onos given 900+ HP/AP, cost down to 75.
1.0->2.0=Shotgun fires faster, shotgun cheaper by 6res.
1.0->2.0=Elect doing 30? damage, costing 20res.
2.0->3.0=Skulk HP/AP reduced, hive healing changed to %. Skulk healed 4 hp per tick.

Most of these have been fixed, thankfully. But it's annoying when these doubles occur as it totally throws balance off whack and leaves a miserable build until it's fixed.

Comments

  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3.0betas=Onos given 900+ HP/AP, cost down to 75.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah but it needed it, (most) hitbox bugs where fixed and it suddenly had a hitable volume the size of a barn, that's why it had to have much higher HP/AP and they where still seriously hurt or killed by a few marines with LMGs if they where stupid enough to just rush into a room with them alone.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.0->2.0=Elect doing 30? damage, costing 20res.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This was when elect was first introduced and there is no "double change" about it. I think electrify is more annoying now as an alien then it was when introduced. The range is insane now, poor skulks just want to get past the electrified RTs without getting zapped.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Yeah electrify is good now, maybe a little bit weaker but not much, It's supposed to let the marines have a few res towers secure at the start of the game without putting up a 50res turret farm.
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    Insteald you spend 100 on 2 rts?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2004
    Each was nothing but ballancing, and good ballancing also.
    In a complex system its beter changing 2 things a little than one big thing.

    because of the complete gameplay changing from 1.0 to 2.0 all strength changings are obsolent.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Most of those changes occurred over a series of beta builds that the public didn't have access to anyway... I really don't see what the problem is.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    there are not just double changes, but conciderably more.

    As a constie I can tell you that each change is implemented and then thought about.

    there have been a few mistakes, forinstance things like the shotgun. Shotguns were originaly almost never ussed, to try and change this Flay messed up a little and overpowered them (cost/effect) the same thing was actualy true with the 1.0 JPs (the PTs rarely used JPs, and then when released to the massess, people quickly found out that JPs were stupidly powerfull)
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited May 2004
    I think HMG damage is still 20. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    EDIT: And the clip size is fine. Before you had 2 of 150 and then a third for 75. With 125 you get 3 full clips.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And the clip size is fine. Before you had 2 of 150 and then a third for 75. With 125 you get 3 full clips.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    While it used to display only up to 150/225, you could actually get more than that. I don't know how much you could get, but it was higher than what it showed.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-i'm lost+May 12 2004, 07:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ May 12 2004, 07:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And the clip size is fine. Before you had 2 of 150 and then a third for 75. With 125 you get 3 full clips.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    While it used to display only up to 150/225, you could actually get more than that. I don't know how much you could get, but it was higher than what it showed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wasn't it 350?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    What is the point in this post? Are you really implying that two changes towards the same goal are always overkill? Has it occurred to you that maybe the first change just wasn't enough, which is why the second one went in? If you think that these changes "ruined the game" then make an argument for that, don't just say "it's true because there are two changes!!!11"
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