Heat Of Battle V .31!
<div class="IPBDescription">HOB (mod for CoD)</div> <a href='http://hob.mikesmarauders.com' target='_blank'>Information Here</a> on the release, with screenies and changelogs. This will bring upon a new style of ww2 teamplay warefare, including new weapons not in original cod mulitplayer and single. This great mod just got even greater!. Release time is at 7pm est. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
Call Of Duty this week so i'll give this a try.
7PM EST=6PM CST(my time zone), and my time zone is 6 hours behind GMT, so there ya go!
- An issue with the HUD showing the wrong flag possesion now corrected
- A problem preventing class limits from working has been fixed and class limits are now fully functional
- "Allies Captured..." when Axis capture an objective now says proper team
- An issue with the map being captured when one team still had an objective has been fixed
- An issue with the Capture Presence Indicator always being full has been fixed
- An issue with the HUD flags blacking out for an entire map has been fixed
- G43 run speed has been fixed to the proper value
- G43 now has bullet spread
- G43 iron sight zoom lowered
- All weapons now do proper damage thanks to incoporation of newest weapon files
- New weapons show third person muzzleflashes
- Map exploits
CHANGES/ADDITIONS:
- New weapons: (U.S)M3A1 Greasegun, (Russian) SVT40, (British) Sten MK5
- Three new maps: Grand Central, Occupied, and Railspike v2
- Second Coming now has five objectives and protected spawns
- Team scoring system now implemented (10 team points for a capture of an objective, 5 team points every 2 minutes you hold an objective, and 50 team points for a full capture)
- Grenades now do more damage, larger damage radius
- Grenade throw distance is shorter
- New shellshock sound from grenades, buttsmacks, and death
- You now slowdown for a very brief amount of time when shot
- You can no longer trip or shoot the weapons out of the hands of your own team
- Weapon select menu now displays class limits and how many of each class is currently on your team
- Bolt action rifles (K98, Enfield, Mosin Nagant,and Sniper rifles) now do greater damage
- Iron sight sway has been added to all rifle based weapons -- sway is reduced by crouching or going prone
- Objectives can now be captured without having to be touching the ground
- Crosshairs have been removed
- Pistols now reduced to only three clips (one in gun, two spare), Snipers carry six
- Pistols and grenades now have the same runspeed as the gun you're carrying
- New menus with new graphics
- Sound now plays when weapon gets shot out of your hand
- New bullet hit blood puff effect (Special thanks to ChrisP of Merciless Mod for help and testing)
- All run speeds slightly lowered
- Proper nationalities now show up in the HUD and Compass icons instead of just American
- Toggleable kill scoring (Lets an admin toggle their server so you only get points for capping objectives)
- Dropped weapons only drop with 3 clips in them
- All guns now have maximum ammo counts
- Post-round stats (Objectives captured, kills, deaths, damage dealt, damage taken, accuracy, etc.)
- Current sniper reticule removed, replaced with default CoD scope for now
- New HUD, Compass, Health, and Ammo icons
- New overview maps, and loading screens that now show objectives
- A couple of easter eggs
- and a partridge in a pear tree<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->