Custom Compact Infinity

BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
edited May 2004 in Collaborations
<div class="IPBDescription">Mesh release</div> Duff man meshed it (yay!)

<img src='http://www.thrill2kill.com/invision/uploads/post-6-1083480712.jpg' border='0' alt='user posted image' />

<a href='http://www.thrill2kill.com/invision/index.php?act=Attach&type=post&id=923' target='_blank'>Download Meh!</a>
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Comments

  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Holy ****... that LAM probably eats other LAMs for dinner... yoikes

    But nice model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    how do you get duffman to mesh your model without first getting a skinner? D:
    he says i have to get a skinner first if i want him to mesh my modle D:
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Lamless version also available:
    ll1.JPG 25.7K
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how do you get duffman to mesh your model without first getting a skinner? D:
    he says i have to get a skinner first if i want him to mesh my modle D:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I'm not sure, del works in mysterious ways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    make that match thingy a bit smaller and you got a definent winnar
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-rabbity+May 7 2004, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ May 7 2004, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do you get duffman to mesh your model without first getting a skinner? D:
    he says i have to get a skinner first if i want him to mesh my modle D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    remember to always blackmail people...

    that and burn DID have a skinner before duff meshed it...

    i may be n00b, but i skin...

    i also had a sneaking suspicion that others would skin it also... delta-snipe has started, and his WIP grip can be found on teh T2K forums... Drake said he'd try, if he has the time... to me, that sounds like THREE skinners that are "signed up"...

    obst *might* be doing custom handgun animations for it, if not, i'll try to do them...
    that sounds like TWO animators to do custom animations to me...


    3 skinners + 2 animators = duff doing some awsome UV maps that i <3 him for.
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    edited May 2004
    hell, no one will use it, but I'll do one as well. That makes 4 skinnarz...

    [edit]

    could someone please make an .mdl file for me? It's the only way I can see how the skin is looking on the model (that's how i did my m8 skin). Thank you in advance.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-DreamScar+May 7 2004, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DreamScar @ May 7 2004, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hell, no one will use it, but I'll do one as well. That makes 4 skinnarz...

    [edit]

    could someone please make an .mdl file for me? It's the only way I can see how the skin is looking on the model (that's how i did my m8 skin). Thank you in advance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    zipped, compiled W_hg model...

    included is the colored maps...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-rabbity+May 7 2004, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ May 7 2004, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do you get duffman to mesh your model without first getting a skinner? D:
    he says i have to get a skinner first if i want him to mesh my modle D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    duffman meshes for me if he likes the model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Dorian Gray+May 7 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ May 7 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Holy ****... that LAM probably eats other LAMs for dinner... yoikes

    But nice model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pretty much what I though, except it's a VERY nice model. I can't wait.
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    <img src='http://www.softairguns.org.uk/spsv191143.gif' border='0' alt='user posted image' />

    doesnt seem to bare much resemblance to the infinity
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited May 2004
    Hence the word, "compact," in the topic title. "Compact" meaning shorter grip and barrel.

    Note also that the picture you posted of a "real" SVI is a "shorter" version of the SVI that Vincent uses in the Cowboy Bebop movie. *EDIT* Actually, Vinny's is squarer.

    Further note that <a href='http://www.sviguns.com/' target='_blank'>SVI</a> [click for more from their own site, which doesn't seem to have received any updates to its 2001 catelog] makes an infinite [pun unintended, but gratifying nonetheless] number of customizations to the basic "Colt 1911" premise that they build on, which means they can pretty much do anything to suit your individual tastes.

    Which means somebody happened to have a taste for the kind of compat thingy that Burncycle is pimping here.

    I already released a custom SVI with that LAM, I think, unless it was just a basic tac light. I know I've worked with that LAM before. Long, long time ago, hacked from bits and pieces, reskinned and editted from CS weapons. If I remember my credits right, the LAM is from Warbeast, unless Burncycle remodelled it.
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    i meant the grip doesnt look right
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice work but the grip is a bit off

    also i don't really like the lam, but the version without it kicks **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Burncycle+May 8 2004, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ May 8 2004, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lamless version also available: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a lot better than the version with LAM <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    If you want it animated send me a smoothed/skinmeshed version. SO I can animate it now when I have time (weekend anyone?) and you can simply fart the skin onto it afterwards.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Obst & Gemuese+May 8 2004, 04:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ May 8 2004, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want it animated send me a smoothed/skinmeshed version. SO I can animate it now when I have time (weekend anyone?) and you can simply fart the skin onto it afterwards. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Animations by Obst = win <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin-CaptainPanaka+May 8 2004, 04:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ May 8 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Obst & Gemuese+May 8 2004, 04:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ May 8 2004, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want it animated send me a smoothed/skinmeshed version. SO I can animate it now when I have time (weekend anyone?) and you can simply fart the skin onto it afterwards. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Animations by Obst = win <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cut it. My anims suck.
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    For crying out aloud...

    That model contains 3153 polygons. That's a little bit too much for a pistol, don't you think?
    Even the LAM thingie + the upper part is ~1000 polygons.

    ..Don't we all love booleans, ehh?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Coltrane+May 8 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coltrane @ May 8 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For crying out aloud...

    That model contains 3153 polygons. That's a little bit too much for a pistol, don't you think?
    Even the LAM thingie + the upper part is ~1000 polygons.

    ..Don't we all love booleans, ehh? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sounds like you need a new computer and stop trying to ruin our seckzeh high poly models ^_^
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    <!--QuoteBegin-Delarosa+May 7 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ May 7 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DreamScar+May 7 2004, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DreamScar @ May 7 2004, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hell, no one will use it, but I'll do one as well.  That makes 4 skinnarz...

    [edit]

    could someone please make an .mdl file for me?  It's the only way I can see how the skin is looking on the model (that's how i did my m8 skin).  Thank you in advance. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    zipped, compiled W_hg model...

    included is the colored maps... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you, sir, are a GOD <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Coltrane+May 8 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coltrane @ May 8 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..Don't we all love booleans, ehh? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    considering milkshape CANT do booleans.... yes, we do, we love them very much...
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I remember my credits right, the LAM is from Warbeast, unless Burncycle remodelled it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah, it's a remodel.

    I put warbeasts LAM there to see how it would look early in the project, and I thought it looked pretty tight. It wasn't an exact fit, and I wanted to make my own anyway, so I used warbeasts LAM as a reference and built another.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->doesnt seem to bare much resemblance to the infinity <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I called it an infinity because that's what it originally was. But it didn't turn out very well, so I was screwing around and came up with this.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That model contains 3153 polygons. That's a little bit too much for a pistol, don't you think?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Nah. It's high, but do-able, especially once backfaces you won't see in game are deleted (much of the other side of the pistol).
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <!--QuoteBegin-DR_FUZZY+May 8 2004, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ May 8 2004, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    sounds like you need a new computer and stop trying to ruin our seckzeh high poly models ^_^<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Actually I have pretty good computer. -_-
    Just wanted to say that ^-^

    <!--QuoteBegin-Delarosa+May 8 2004, 12:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ May 8 2004, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Coltrane+May 8 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coltrane @ May 8 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..Don't we all love booleans, ehh? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    considering milkshape CANT do booleans.... yes, we do, we love them very much...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well I'm sorry. The wireframe just looked so awful around that lam part (for example the holes) I thought it was made with booleans ;D

    Maybe I'll start skinning this. Something to do now at night -_-
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2004
    No one wants to skin possibly the first model of mine that might get in game? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> I'm hurt!

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well I'm sorry. The wireframe just looked so awful around that lam part (for example the holes) I thought it was made with booleans ;D<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What do you mean looked so awful? There is a solid face there, with no missing faces and no overlapping faces. It's as good as it gets <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    it's been modeled, it's been mehsed, it's been ANIMATED... and yet, nobody wants to take the last step, and SKIN IT!!!!

    </disgruntled>
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Delarosa+May 11 2004, 03:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ May 11 2004, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's been modeled, it's been mehsed, it's been ANIMATED... and yet, nobody wants to take the last step, and SKIN IT!!!!

    </disgruntled> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    :o animated? you mean the thing that every great model never has!? (m9 hawk)

    Ooooooo finish ^_^
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->o animated? you mean the thing that every great model never has!? (m9 hawk)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    hey i liked the Hawk >.<
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