Visual Basic. Question
UltimaGecko
hates endnotes Join Date: 2003-05-14 Member: 16320Members
in Off-Topic
<div class="IPBDescription">...at least it's not C++</div> Yes, object oriented programming, yay, eh?
1.
Well, it's kindof an off the wall question, but could someone give me the syntax (or a site with tutorials) about how to make a program that can save and load files (even just from .txt files, just need to save and load integers).
[I did at one time know how to do this - but I semi-learned it on my own, now it's forgotten]
2.
Also, I remember you can get a weird structure of variables from modules (maybe you can use it elsewhere, too). I can't remember how to do it either.
Mainvariable.subclass.sub-subclass.etc
ex. Player.Attribute.Strength = 44
It'll be kind of annoying to go back to the strPlayerStrength = 44 again, when this is simpler and more fluid once I remember how to declare/use it. Maybe a module declaration and use tutorial would be better.
...I know C++ would be more efficient, but unfortunately, I'm not in any programming classes (oh no, programming for fun - 3rd sign of mental instability! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), and all I've got is a VB compiler.
(The game I'm planning has an easier structure with VB really anyway - although a C++ compiler <i>would</i> be awesome - but alas, I'm poor]
1.
Well, it's kindof an off the wall question, but could someone give me the syntax (or a site with tutorials) about how to make a program that can save and load files (even just from .txt files, just need to save and load integers).
[I did at one time know how to do this - but I semi-learned it on my own, now it's forgotten]
2.
Also, I remember you can get a weird structure of variables from modules (maybe you can use it elsewhere, too). I can't remember how to do it either.
Mainvariable.subclass.sub-subclass.etc
ex. Player.Attribute.Strength = 44
It'll be kind of annoying to go back to the strPlayerStrength = 44 again, when this is simpler and more fluid once I remember how to declare/use it. Maybe a module declaration and use tutorial would be better.
...I know C++ would be more efficient, but unfortunately, I'm not in any programming classes (oh no, programming for fun - 3rd sign of mental instability! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), and all I've got is a VB compiler.
(The game I'm planning has an easier structure with VB really anyway - although a C++ compiler <i>would</i> be awesome - but alas, I'm poor]
Comments
On topic: I dont know VB.
For example,
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Type Player
Name As String
HP As Integer
MP As Integer
EXP As Long
End Type
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Then to reference it, it'd be like
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Dim Player1 as Player
Player1.Name = "UltimaGecko"
Player1.HP = 500
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You get the idea
Just to make sure now, if I declare something Public in a module I can use it in any of the forms for a project, right? (not that that's actually related)
[where's that stupid option that puts option explicit into every new code box...]
Correct