Ns Classic Map Concept
Dorian_Gray
Join Date: 2004-02-15 Member: 26581Members, Constellation
<div class="IPBDescription">and a few atmosphere questions</div> I'm working on a map concept right now. It's an NS classic map, aboard (suprise) a ship. I don't have much of a backstory yet, but I'll make one (in english class or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->). So far, for an ideas, I've decided to have the "classic" rooms, such as an armory, cargo bay, engineering section and galley, but I'm adding a few that aren't on most NS ship-based maps. I'm including a medical bay, bridge (in an important function, rather than decorative) and hangar (complete with dropships and fighters). The map will only cover a few decks of the ship (no stacked rooms obviously). There'll be a hive in the amory, bridge and engineering. MS will be in the hangar. Yes, the hangar is nice and open, but there can be some strategically crashed fighters or dropships to create a chokepoint or two if necessary. The aliens have taken over the key systems on the ship, including weaponry, so the ship attacked the TSA dropship carring the fronteirsman, which crashed in the hangar, smashing up some other craft into very convenient positions. When I get time (on the weekend), I hope to whip up a little concept diagram.
As for questions... how dark is too dark. Since the power systems of the ship has been infested, I was thinking of having a marine chokepoint in the form of a nearly pitch-black room. Not a big one, and only one. Also, I want the map to be darkish in general, a bit brighter than co_plague tho, because otherwise its unbalanced for marines. As for the dark chokepoint, I'd like to think it adds atmosphere when a squad of marines walks into a pitch black room with their flashlights scanning it.
This is my first NS map, so any criticism is EXTREMELY welcome.
As for questions... how dark is too dark. Since the power systems of the ship has been infested, I was thinking of having a marine chokepoint in the form of a nearly pitch-black room. Not a big one, and only one. Also, I want the map to be darkish in general, a bit brighter than co_plague tho, because otherwise its unbalanced for marines. As for the dark chokepoint, I'd like to think it adds atmosphere when a squad of marines walks into a pitch black room with their flashlights scanning it.
This is my first NS map, so any criticism is EXTREMELY welcome.
Comments
Which might still kill your r_speeds if you want more than one, espcially considering this is MS meaning lots of structures and marines and weapons and aliens and everything (unless the marines reloc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
the first one is about the ms. as people noted, the ms is a place where lots of things happen all the time, and making it huge and high r_speeds and so on can destroy the game for those who don't have those big money computers (including myself). this matter is even more important for the commander than the soldiers.
the other things are mostly just atmospherical questions. i cannot really comment on "how dark is dark". eclipse or veil is propably too bright for you, and i haven't had the chance to play co_plague. but if you make anything too dark, prepare to face some criticism. having an extremely alien-biased chokepoint could very well kill the idea of the map being used in competitive games. but since i haven't seen your layout, i can't really tell.
and lastly, i think that the hives should be somewhere deep down in the maintenance/engine parts of the ship, rather than in the brigde, which i consider "marine side". blame ns_nancy.
other than that it sounds cool, im not a mapper so i cant give give any usefull comments really, so good luck <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
So it has a point to have hives in warm, humid or damp areas <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The aliens took over the weaponry systems and fired at a TSA dropship? Crap, they're evolving again....
I like the idea of a crashed dropship within the bigger ship though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Lets see a layout plz