Combat Timer

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Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    one thing with combat timers is that 10 minutes is pretty much to short, and 15 seems about just right. Were having this exact same discussion on TLM
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Mainly because marine defending is... tedious... at low levels. When the marines are high level, defending gets somewhat interesting, but if the marine team has no incentive to move out, the aliens are almost guarantied a loss. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...so the Kharaa wait for them to move it. Test the patience of the marines. It really doesn't take long for marines to get annoyed enough with being parasited before they start moving to get their kills. Also, there is always a way to get behind the marines, even good ones. If you take down 2-3 marines in a camping group, your team now has a chance to get in there and take out the rest. It really isn't that difficult to break a camp, as long as at least 3 skulks know what you're doing.

    Understand also that marines play better, until they get shotty, if they use defensive offense. That means moving slower, in groups, covering all sides and always looking to be attacked, all the while advancing towards the hive. Camping is part of this strategy. If you're going to play Kharaa, understand the strategy and then learn how to overcome it. You'll find that your kill/death ratio and point amount skyrocket if you play smart.

    I love co_...it proves that strategy can be integral to deathmatch style gaming.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    <!--QuoteBegin-illuminex+Jul 10 2004, 02:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (illuminex @ Jul 10 2004, 02:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love co_...it proves that strategy can be integral to deathmatch style gaming. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    buh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> wha... *degenerates into incomprehensible mutterings*
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    NS isnt a deathmatch game ^_^


    Anyway, 15 is a decent time.. it isnt too short and it isnt too long.
  • ChareyCharey Join Date: 2004-08-07 Member: 30441Members
    Just so people know if the time limt is set at 00:00 the map will last until the cc or hive goes down.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--QuoteBegin-LiberalMonkey+May 28 2004, 09:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LiberalMonkey @ May 28 2004, 09:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The timelimit is a step in the right direction, but having aliens always on defense needs to be changed. The "You are defending" on the hud leads me to believe that the devs plan on implementing some sort of alternation system, but it also makes me curious as to why they didn't include it in b4 or b4a. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There was a change in in the system when that got added., in the Constellation testing we had it so that the aliens or the marines could be attacting. it was fine when I had played but the nextday when I went back to to play the beta, they had changed it to the Aliens are always defending. They left it as a reminder that the aliens will win when the timer runs out.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    In response to <a href='http://www.unknownworlds.com/forums/index.php?showtopic=89696' target='_blank'>this thread</a>, I'm looking at the current stickied threads. So far, I only see two staff posts in here, neither of which says exactly why this topic is webbed. In addition, the non-beta 3.0 "final" release is already out, so this discussion isn't as applicable anymore. Unpinned.
  • FlyingcowFlyingcow Join Date: 2005-02-16 Member: 41451Members
    personally, i think there should be no timelimit. aliens will win in the end without a timelimit but marines have a chance. 20 minutes is not enough.
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