Why Make The Bus?

245

Comments

  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    edited May 2004
    God dammit, here I am sitting at work and reading the forums, I get to "Comm chair with wheels" and start laughing... then immediately try and stop as I don't want to get caught. So there I am giggling to myself but keeping my mouth shut so its not too loud when suddenly I read this

    "BUS is a codename for an invasion of the DEMONCHILD "

    I see the picture and snot fly's all over my keyboard as I laugh out loud with my mouth shut...

    Damn you funny people <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Anyway, those who mentioned Flamers reminded me about how before the game was first released we had loads of flamer topics and the dev team always said they were seriously considering it <b>but</b> would only do it if they could get it perfect. That is, if the flame was fully volumetric so you could fill vents with fire properly (like the HL cut scene with the satchel pack, I love that bit).

    Maybe it's something like that? I doubt anyone would complain if it was implemented, they might complain about balancing afterwards but no-one will seriously want something that cool removed.

    Flamers.... I can see them now. It could also affect spore clouds, umbra etc. Maybe even the heal spray could be redone flamer style?

    FAO Shanks,

    The reason I don't think they will risk changing the gameplay too much is because they've spent so long balancing I doubt they will risk throwing something completely different on the scales and throwing the whole game out.

    Still, I like your guesses and yes, when i was thinking of graphics I was also thinking about the particle system (it looks pretty, I was tired and wasn't thinking deeply into it).


    <Edit> OMG! I can't believe they censored out the word snig gering, I mean, I understand why but... just daft. If only people would just stop saying really stupid things, then we wouldn't have to be censored<Edit>
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Well we already have BUS in the beta, but does anyone see a major difference in gameplay? Nope.
    IMO the BUS can be a kind of stats thing. You see, the NS servers obviously communicate with Flayra's server (for example they must ask Flay's server if they should give you a constie icon or not on the scoreboard). I think it can be something that sends information about balance. For example, when marines win on a server, it could send an information "marine victory" to Flayra. So, for example if marines win too much they could get nerfed in the next release. It would be more objective than flames and whinings on the forums...
    Anyway no one knows anything about it... but I think it's not related to gameplay.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-FireStorm+May 6 2004, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ May 6 2004, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well we already have BUS in the beta, but does anyone see a major difference in gameplay? Nope.
    IMO the BUS can be a kind of stats thing. You see, the NS servers obviously communicate with Flayra's server (for example they must ask Flay's server if they should give you a constie icon or not on the scoreboard). I think it can be something that sends information about balance. For example, when marines win on a server, it could send an information "marine victory" to Flayra. So, for example if marines win too much they could get nerfed in the next release. It would be more objective than flames and whinings on the forums...
    Anyway no one knows anything about it... but I think it's not related to gameplay. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea, thats what I believe it is too.

    What can be bigger than a huge stat taking system that has the potential to help completely balance the game?
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    But how will Stats 'change how the game is played'. Its just information, how does it tie to gameplay?
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    It could change the damage weapons do or the costs of buildings etc... It could even change how accurate certain weapons are, increase spread etc.

    Don't think I like that idea, when I play a game I rely on the fact that I know that x many hits on an enemy will kill it, that I can move at this speed etc. It might ruin the game for too many people if you can't predict what is gonna happen when you take a certain action.

    On the other hand, you could argue that it would encourage tactics because you couldn't rely on your l337 skills alone. Though saying that... part of tactics is knowing what you can and can't do, knowing strengths and weakness' etc... how can you do that if they change without any way for you to know. I can't imagine balancing games any more than that.

    Can you imagine people bragging now "Im so good my shotgun only does 3 damage and thats if every bit of it hits, plus I only have 5 armour and 30 health! Im so good!". It would be weird
  • Walking_TargetWalking_Target Join Date: 2003-11-11 Member: 22552Members
    edited May 2004
    Forum members why not just wait it says stage 1 in in place it may or may not be active yet so give them time and wait (whoever put that notice in the changelog i hope you realised what you did - now for even more point less posts about the BUS). Wait and see, really exercise some patients and stop wondering, once its done they will tell you what it is (Could be the combat timelimit / or releated, e.g. CZ custom mission style seeing as a mapper was involved).
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I think a BUS shouldn't be even announced.. I mean, it is UNannounced, so why did they announce there's a bus? Instead of just keeping everyone on the edges of their seats waiting, why don't you just reveal what it is to make everyone happy? Either that, or you shouldn't have told us there even was a bus...

    Then again I be happy to know I'm waiting for something to be revealed <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    It is a hype factory to keep us older players interested during this "rough spot"
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited May 2004
    I dont see it as a 'rough spot' at all. The current beta version is the best its ever been imo.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-UKchaos+May 6 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ May 6 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see it as a 'rough spot' at all. The current beta version is the best its ever been imo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I like the sparks bug, thats now just invisible, marines overpowered in classic, aliens in combatstrike. I realize its beta but I've been playing 3.0 since it was closed beta back in October, and it was in closed beta even longer before that. What i speak is just a tiny sample of the problems, so I consider it a rough spot. Beta or not.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited May 2004
    <!--QuoteBegin-FireStorm+May 6 2004, 12:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ May 6 2004, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well we already have BUS in the beta, but does anyone see a major difference in gameplay? Nope.
    IMO the BUS can be a kind of stats thing. You see, the NS servers obviously communicate with Flayra's server (for example they must ask Flay's server if they should give you a constie icon or not on the scoreboard). I think it can be something that sends information about balance. For example, when marines win on a server, it could send an information "marine victory" to Flayra. So, for example if marines win too much they could get nerfed in the next release. It would be more objective than flames and whinings on the forums...
    Anyway no one knows anything about it... but I think it's not related to gameplay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd be guessing some of the code is in, it just isn't active. That'd be why you see no major change yet. Besides, I've seen no server ops talking about data that isn't exactly normal being sent anywhere yet...

    I still say it's something to do with maps, or just something big in the actual game, because Cagey is on it.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What i speak is just a tiny sample of the problems, so I consider it a rough spot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Every version has had its share of bugs and balance issues. I still think in the grand scheme of things, this isnt a rough spot by all means.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited May 2004
    The online registration system at my university is called METRO, and it says "To register click the bus."

    Significant? I think so.

    Edit: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    maybe flayra ought to clear up all the confussion and just tell us!
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    As i've said many times before, i think it is multiple levels on the maps. And the commander can toggle between them with for example "X".
    It changes the way NS is played and XP-Cagey knows a lot bout' mapping.



    ......Or it could be something (boring) that saves all the stats and saves it on a long list too see who has the most kills of everyone ever.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>I wouldn't mind some changes to the commander mode. :[

    I've never played RTS games though, so it's probably just that I'm having trouble adjusting to a new genre of game. Imagine for instance if someone had never played racing games, then picked up Gran Turismo or something.

    So yeah.

    The DEMONCHILD is cute. :D</span>
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--QuoteBegin-shanks+May 5 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 5 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->haha. £5 says some one has a gerbil model for onos already... :o

    There are sooo many reasons why they would keep it unannounced.

    The most obvious one being that as soon as they've released it, loads of other mods are going to copy it. Mods like CS may want it - and as they have a lot more money going to their programmers, they could probably release it quicker than the NS team (not because they are better, just bigger paycheck :x) so they'd be able to say they were the first mod with it...

    another reason is that "anticipation is the greatest form of ecstasy" - it's the perfect way to keep people interested and talking about the game, knowing that some thing big is just around the corner, and just a select few people know what it is!

    furthermore, it is possible that the whole thing is experimental... they don't want to announce it and get a big hype up, on the off chance that some thing goes wrong, and the whole project gets ditched - leaving a lot of unhappy people. this way they could pawn it off as any old thing and it would be end of story! (no discredit to the NS team, just offering ideas)

    bleh. long post. sorry!

    ".. system" <-- quite an important word though i reckon...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This post pretty much sums it up. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Maybe we'll end up shooting ourselves in the foot by mentioning anything at all, but it seems like my duty to at least TRY to keep you guys informed...
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Flayra+May 6 2004, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ May 6 2004, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-shanks+May 5 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 5 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->haha. £5 says some one has a gerbil model for onos already... :o

    There are sooo many reasons why they would keep it unannounced.

    The most obvious one being that as soon as they've released it, loads of other mods are going to copy it. Mods like CS may want it - and as they have a lot more money going to their programmers, they could probably release it quicker than the NS team (not because they are better, just bigger paycheck :x) so they'd be able to say they were the first mod with it...

    another reason is that "anticipation is the greatest form of ecstasy" - it's the perfect way to keep people interested and talking about the game, knowing that some thing big is just around the corner, and just a select few people know what it is!

    furthermore, it is possible that the whole thing is experimental... they don't want to announce it and get a big hype up, on the off chance that some thing goes wrong, and the whole project gets ditched - leaving a lot of unhappy people. this way they could pawn it off as any old thing and it would be end of story! (no discredit to the NS team, just offering ideas)

    bleh. long post. sorry!

    ".. system" <-- quite an important word though i reckon...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This post pretty much sums it up. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Maybe we'll end up shooting ourselves in the foot by mentioning anything at all, but it seems like my duty to at least TRY to keep you guys informed... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Flayra, you better tell us what it is, so I can play it. Otherwise- consider your manbabies eaten.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    I just hope the devs will tell us what it is, even if it isn't possible to be implemented in the HL engine. I'd kill myself if i was kept waiting for SO long only to find out that "It" doesn't work and that "It" is still a secret.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    sicne you guys a response from flay/nem0... discuss, but keep it on topic.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    A bus is a vehicle several times larger than a normal automoblie. The primary use for buses are to transport many people to a common destination.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    I remember how everyone discussed multi-level maps too (and there were some rather good suggestions as to how it could be implemented).

    I don't think that any of us can guess it, nor do I think Flayra would tell us even if we got it spot on. I'm very happy to be patient and wait to hear what it is but there is nothing wrong with a bit of idle speculation, if anything it just increases the hype more which can't be a bad thing.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    Congratulations to all! This thread is very funny! A lot of silly reply!!!!

    Very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    somehow i knew the whole rines drive in a bus conversation would arrive sooner or l8er

    and wow tis the first time i ever seen flayra post in a thread that hasnt been sticky'ed or that could just bee since i aint really ever far from the safety of the customazation/artwork section D:
  • XtofXtof Join Date: 2003-04-15 Member: 15514Members
    Hello everyone,

    As many I am eager to know what is the BUS and when it will become BS. As Flayra answered some posts ago, they for sure have their reason not to announce it yet (one of them is that other mods might want to use that idea, who knows?).

    Somewhere I read that it could have to do with the commander interface. What in my opinion could change the game a lot is that the levels could be designed over more then one layer, meaning that the commander could skipp from one level in the game to the other (with for instance the use of one key). I don't know if that is possible, but if it is that <i>might</i> be great.

    This is just my two cents, a bit of wishfull thinking you <i>might</i> say.

    Greetz and have fun with NS as it is, cuz let's face it: <b>it's great the way it already is</b>. It's sometimes just the peeps that have to adjust their attitude, the same way as it is in real life; but don't let that bring you down.

    XtOF
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin-Seph Kimara+May 6 2004, 06:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ May 6 2004, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-FireStorm+May 6 2004, 12:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ May 6 2004, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well we already have BUS in the beta, but does anyone see a major difference in gameplay? Nope.
    IMO the BUS can be a kind of stats thing. You see, the NS servers obviously communicate with Flayra's server (for example they must ask Flay's server if they should give you a constie icon or not on the scoreboard). I think it can be something that sends information about balance. For example, when marines win on a server, it could send an information "marine victory" to Flayra. So, for example if marines win too much they could get nerfed in the next release. It would be more objective than flames and whinings on the forums...
    Anyway no one knows anything about it... but I think it's not related to gameplay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd be guessing some of the code is in, it just isn't active. That'd be why you see no major change yet. Besides, I've seen no server ops talking about data that isn't exactly normal being sent anywhere yet...

    I still say it's something to do with maps, or just something big in the actual game, because Cagey is on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Perhaps they just didn't check...

    BTW the HL engine can do many things (well I managed to implement mirrors for example)... but I don't think it's related to the engine.
    And why wouldn't you want other mods to"copy" it? Sharing ideas and helping each other is good, especially in the HL programming community
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-shanks+May 5 2004, 05:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 5 2004, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "anticipation is the greatest form of ecstasy" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't know about that. Not many 55 year old virgins smile.
  • antigoodplayerantigoodplayer Join Date: 2004-05-05 Member: 28484Members
    The reason the dev team is keeping quiet about this is probably because Flayra wants to get more players into the game, which you can do by advertising the game, which you can do by making a press release about something big, something impressive, but most of all, something exclusive.

    Gaming magazines/websites don't want to post/publish news that is common knowledge to anyone with a basic understanding of google.
    They want exclusives, and the dev team can only give that to them by keeping quiet about the "BUS".

    If I had to guess what it was, It'd be a toss up between multi-level maps and a new particle system - after all, apparently Flayra *is* working on a flamer according to the S&! Forum FAQ.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    personally the BUS is good PR, and good project secrecy
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Maybe there is no BUS yet.. and they just pick an idea in this topic and use it as the idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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