[mreq]lr300 Rifle

2

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-Revolver+May 6 2004, 04:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ May 6 2004, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JediYoshi+May 6 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ May 6 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+May 6 2004, 09:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ May 6 2004, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you havent heard that almost all stuff that is in fusion pack, is not theirs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is that why, contrary to popular belief, they actually give credits? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But they don't ask for permission or give royalties. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A lot of people hack models without permission, I don't see a big difference with selling it off. It doesn't harm the authors. And I don't see people given royalties with anything else, disreguarded the fact there's money involved <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    the new UMP instead of the mac10 makes me so happy. i love the ump
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    edited May 2004
    well the fact that theres money involved is kind of.... important...

    hacking someone elses work and making a model without permission is one thing, but taking their exact models and SELLING them without their consent <b>or</b> credit is quite another

    btw: can you convert the one with all the doohickeys on it too?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    needs less non-ns hands
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    its not fair how good those models are @ ghost ops website.....
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    Drum roll....

    LR300 with NS arms w/ custom animations by me.
    <img src='http://s95015025.onlinehome.us/lr300pic.jpg' border='0' alt='user posted image' />

    <img src='http://s95015025.onlinehome.us/lr300pic2.jpg' border='0' alt='user posted image' />
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i see clippage

    other than that, gj
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited May 2004
    There's no clippage in the screenshot, it's just the messed up NS arm, when you move the thumb bone too far it looks like part of it is chopped off.

    To explain:
    <img src='http://s95015025.onlinehome.us/noclip.jpg' border='0' alt='user posted image' />
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    Thing, how do you put the ns hands on?
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Depends what hands are already there...if its just a set of cs hands and u want to go to light style ns hands, all u have to do is use hl model viewer and import the ns hands texture (steal the hands texture from any ns standard weapon)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    well you're not supposed to use the move tool, you rotate bones... meh whatever.
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    There's two options. Hack the hands on and assign ALL the bones to vertex correctly (almost impossible), Or hack the gun onto the NS hands and create new animations based on the original NS bones. (or create new ones)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i know, i just suggest fixxing your animations so you dont see what appears to be clipping.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-[ZAPR]The Thing+May 6 2004, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ May 6 2004, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's two options. Hack the hands on and assign ALL the bones to vertex correctly (almost impossible), Or hack the gun onto the NS hands and create new animations based on the original NS bones. (or create new ones) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is there a tut somewhere so I can learn how to do that?
  • Griff-512Griff-512 Join Date: 2004-01-11 Member: 25220Members
    Or have the NS hands with the same set of bones as the CS hands and just rename them and merge...
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    <!--QuoteBegin-BAshh+May 6 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 6 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know, i just suggest fixxing your animations so you dont see what appears to be clipping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You wont even notice it, it's 98 frames playing at 32 FPS.
  • Griff-512Griff-512 Join Date: 2004-01-11 Member: 25220Members
    <!--QuoteBegin-[ZAPR]The Thing+May 6 2004, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ May 6 2004, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+May 6 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 6 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know, i just suggest fixxing your animations so you dont see what appears to be clipping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You wont even notice it, it's 98 frames playing at 32 FPS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You'll notice it if you look at it, like most people do with custom models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Griff-512+May 7 2004, 04:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Griff-512 @ May 7 2004, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or have the NS hands with the same set of bones as the CS hands and just rename them and merge... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's what I did to the robo LA player model from UT2k3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    hmmz, wait for ghost ops to be released and convert ... then you got the best lr300

    or you could mesh mine ...

    <img src='http://users.pandora.be/dark-soul/big_lr300.jpg' border='0' alt='user posted image' />

    although it sucks and i probably don't wanna release it
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Dark Soul+May 7 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ May 7 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    although it sucks and i probably don't wanna release it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='color:red'>Never, ever ever say</span> : it sucks. It' rocks!
  • R3CONR3CON Join Date: 2004-03-02 Member: 27048Members
    WE WANT A MESH
    WE WANT A MESH
    AND THATS NOW
    RIGHT NOW
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Nz-Nexus+May 7 2004, 08:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 7 2004, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dark Soul+May 7 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ May 7 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    although it sucks and i probably don't wanna release it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:red'>Never, ever ever say</span> : it sucks. It' rocks! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <--- what he said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-**Grizzly+May 6 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (**Grizzly @ May 6 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-[ZAPR+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Thing,May 6 2004, 08:00 PM] There's two options.  Hack the hands on and assign ALL the bones to vertex correctly (almost impossible), Or hack the gun onto the NS hands and create new animations based on the original NS bones. (or create new ones) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is there a tut somewhere so I can learn how to do that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Import hands, Import gun w/ other hands, goto groups, delete hands, assign bones to the gun and create more if needed, animate away. Anything you dont understand is on every tutorial ever created for ms3d
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin-JediYoshi+May 6 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ May 6 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is that why, contrary to popular belief, they actually give credits? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd just like to point out, they didn't to begin with <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I think Dark Soul should carry on with his <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> looks awesome
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Griff-512+May 6 2004, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Griff-512 @ May 6 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-[ZAPR+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Thing,May 6 2004, 09:26 PM] <!--QuoteBegin-BAshh+May 6 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 6 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know, i just suggest fixxing your animations so you dont see what appears to be clipping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You wont even notice it, it's 98 frames playing at 32 FPS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You'll notice it if you look at it, like most people do with custom models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    my point exactly.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thats very nice darksoul you just gave me another reason to hate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    but one thing about the render it seems a bit bright hard to see the details
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-chrono5454+May 7 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 7 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats very nice darksoul you just gave me another reason to hate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    but one thing about the render it seems a bit bright hard to see the details <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah the render is poop
    pc of that one is around 1970 i think

    thanks for the great comments, you guys make me feel like modeling some more again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    i miht edit this model a bit, since it's 1,5 years old, maybe i can give it some better details ...

    here's a new render with better lighting

    <img src='http://users.pandora.be/dark-soul/lr300_06.jpg' border='0' alt='user posted image' />

    cheers
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-DR_FUZZY+May 7 2004, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ May 7 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Import hands, Import gun w/ other hands, goto groups, delete hands, assign bones to the gun and create more if needed, animate away. Anything you dont understand is on every tutorial ever created for ms3d <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's a bit OT, but:

    you can't use the default animations on the model if you import the standard NS arms, can you?

    @Dark Soul: Nice render <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-CaptainPanaka+May 8 2004, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ May 8 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+May 7 2004, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ May 7 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Import hands, Import gun w/ other hands, goto groups, delete hands, assign bones to the gun and create more if needed, animate away. Anything you dont understand is on every tutorial ever created for ms3d <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it's a bit OT, but:

    you can't use the default animations on the model if you import the standard NS arms, can you?

    @Dark Soul: Nice render <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Almost impossable, as said, you would have to re-assign all the fingers and stuff to each 20ish bones and then just to find out when it moves the fingers puff up :/

    Way i said is by far the fastest
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