<!--QuoteBegin-Revolver+May 6 2004, 04:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ May 6 2004, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JediYoshi+May 6 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ May 6 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+May 6 2004, 09:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ May 6 2004, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you havent heard that almost all stuff that is in fusion pack, is not theirs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Is that why, contrary to popular belief, they actually give credits? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> But they don't ask for permission or give royalties. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> A lot of people hack models without permission, I don't see a big difference with selling it off. It doesn't harm the authors. And I don't see people given royalties with anything else, disreguarded the fact there's money involved <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
well the fact that theres money involved is kind of.... important...
hacking someone elses work and making a model without permission is one thing, but taking their exact models and SELLING them without their consent <b>or</b> credit is quite another
btw: can you convert the one with all the doohickeys on it too?
Depends what hands are already there...if its just a set of cs hands and u want to go to light style ns hands, all u have to do is use hl model viewer and import the ns hands texture (steal the hands texture from any ns standard weapon)
There's two options. Hack the hands on and assign ALL the bones to vertex correctly (almost impossible), Or hack the gun onto the NS hands and create new animations based on the original NS bones. (or create new ones)
<!--QuoteBegin-[ZAPR]The Thing+May 6 2004, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ May 6 2004, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's two options. Hack the hands on and assign ALL the bones to vertex correctly (almost impossible), Or hack the gun onto the NS hands and create new animations based on the original NS bones. (or create new ones) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Is there a tut somewhere so I can learn how to do that?
<!--QuoteBegin-BAshh+May 6 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 6 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know, i just suggest fixxing your animations so you dont see what appears to be clipping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You wont even notice it, it's 98 frames playing at 32 FPS.
<!--QuoteBegin-[ZAPR]The Thing+May 6 2004, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ May 6 2004, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+May 6 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 6 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know, i just suggest fixxing your animations so you dont see what appears to be clipping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You wont even notice it, it's 98 frames playing at 32 FPS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You'll notice it if you look at it, like most people do with custom models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Griff-512+May 7 2004, 04:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Griff-512 @ May 7 2004, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or have the NS hands with the same set of bones as the CS hands and just rename them and merge... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that's what I did to the robo LA player model from UT2k3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-**Grizzly+May 6 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (**Grizzly @ May 6 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-[ZAPR+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Thing,May 6 2004, 08:00 PM] There's two options. Hack the hands on and assign ALL the bones to vertex correctly (almost impossible), Or hack the gun onto the NS hands and create new animations based on the original NS bones. (or create new ones) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Is there a tut somewhere so I can learn how to do that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Import hands, Import gun w/ other hands, goto groups, delete hands, assign bones to the gun and create more if needed, animate away. Anything you dont understand is on every tutorial ever created for ms3d
<!--QuoteBegin-JediYoshi+May 6 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ May 6 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is that why, contrary to popular belief, they actually give credits? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'd just like to point out, they didn't to begin with <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I think Dark Soul should carry on with his <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> looks awesome
<!--QuoteBegin-Griff-512+May 6 2004, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Griff-512 @ May 6 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-[ZAPR+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Thing,May 6 2004, 09:26 PM] <!--QuoteBegin-BAshh+May 6 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 6 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know, i just suggest fixxing your animations so you dont see what appears to be clipping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You wont even notice it, it's 98 frames playing at 32 FPS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You'll notice it if you look at it, like most people do with custom models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> my point exactly.
thats very nice darksoul you just gave me another reason to hate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but one thing about the render it seems a bit bright hard to see the details
<!--QuoteBegin-chrono5454+May 7 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 7 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats very nice darksoul you just gave me another reason to hate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but one thing about the render it seems a bit bright hard to see the details <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah the render is poop pc of that one is around 1970 i think
thanks for the great comments, you guys make me feel like modeling some more again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> i miht edit this model a bit, since it's 1,5 years old, maybe i can give it some better details ...
<!--QuoteBegin-DR_FUZZY+May 7 2004, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ May 7 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Import hands, Import gun w/ other hands, goto groups, delete hands, assign bones to the gun and create more if needed, animate away. Anything you dont understand is on every tutorial ever created for ms3d <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it's a bit OT, but:
you can't use the default animations on the model if you import the standard NS arms, can you?
<!--QuoteBegin-CaptainPanaka+May 8 2004, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ May 8 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+May 7 2004, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ May 7 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Import hands, Import gun w/ other hands, goto groups, delete hands, assign bones to the gun and create more if needed, animate away. Anything you dont understand is on every tutorial ever created for ms3d <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it's a bit OT, but:
you can't use the default animations on the model if you import the standard NS arms, can you?
@Dark Soul: Nice render <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Almost impossable, as said, you would have to re-assign all the fingers and stuff to each 20ish bones and then just to find out when it moves the fingers puff up :/
Comments
Is that why, contrary to popular belief, they actually give credits? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
But they don't ask for permission or give royalties. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A lot of people hack models without permission, I don't see a big difference with selling it off. It doesn't harm the authors. And I don't see people given royalties with anything else, disreguarded the fact there's money involved <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
hacking someone elses work and making a model without permission is one thing, but taking their exact models and SELLING them without their consent <b>or</b> credit is quite another
btw: can you convert the one with all the doohickeys on it too?
LR300 with NS arms w/ custom animations by me.
<img src='http://s95015025.onlinehome.us/lr300pic.jpg' border='0' alt='user posted image' />
<img src='http://s95015025.onlinehome.us/lr300pic2.jpg' border='0' alt='user posted image' />
other than that, gj
To explain:
<img src='http://s95015025.onlinehome.us/noclip.jpg' border='0' alt='user posted image' />
Is there a tut somewhere so I can learn how to do that?
You wont even notice it, it's 98 frames playing at 32 FPS.
You wont even notice it, it's 98 frames playing at 32 FPS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You'll notice it if you look at it, like most people do with custom models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
that's what I did to the robo LA player model from UT2k3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
or you could mesh mine ...
<img src='http://users.pandora.be/dark-soul/big_lr300.jpg' border='0' alt='user posted image' />
although it sucks and i probably don't wanna release it
although it sucks and i probably don't wanna release it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<span style='color:red'>Never, ever ever say</span> : it sucks. It' rocks!
WE WANT A MESH
AND THATS NOW
RIGHT NOW
although it sucks and i probably don't wanna release it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:red'>Never, ever ever say</span> : it sucks. It' rocks! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<--- what he said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Is there a tut somewhere so I can learn how to do that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Import hands, Import gun w/ other hands, goto groups, delete hands, assign bones to the gun and create more if needed, animate away. Anything you dont understand is on every tutorial ever created for ms3d
I'd just like to point out, they didn't to begin with <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I think Dark Soul should carry on with his <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> looks awesome
You wont even notice it, it's 98 frames playing at 32 FPS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You'll notice it if you look at it, like most people do with custom models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
my point exactly.
but one thing about the render it seems a bit bright hard to see the details
but one thing about the render it seems a bit bright hard to see the details <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah the render is poop
pc of that one is around 1970 i think
thanks for the great comments, you guys make me feel like modeling some more again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i miht edit this model a bit, since it's 1,5 years old, maybe i can give it some better details ...
here's a new render with better lighting
<img src='http://users.pandora.be/dark-soul/lr300_06.jpg' border='0' alt='user posted image' />
cheers
it's a bit OT, but:
you can't use the default animations on the model if you import the standard NS arms, can you?
@Dark Soul: Nice render <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
it's a bit OT, but:
you can't use the default animations on the model if you import the standard NS arms, can you?
@Dark Soul: Nice render <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Almost impossable, as said, you would have to re-assign all the fingers and stuff to each 20ish bones and then just to find out when it moves the fingers puff up :/
Way i said is by far the fastest