Eric johnson on cheating

MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">Ouch!</div>From a recent interview at <a href="http://www.gamespydaily.com/news/fullstory.asp?id=2830" target="_blank">Gamespy Daily</a>:

<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->GameSpy: Cheating has become pretty prevalent in Counter-Strike games. What sort of steps is Valve planning to fight this?

Erik Johnson: There are a bunch of boring technical ways we're going to stop cheating online, but the most effective way will be banning cheaters from playing. Initially we'll be banning them for a short period (less than a week), <b><i>but if someone continues to cheat we will ban them from playing online permanently.</b></i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

Talk about taking it to the hoop. That could be an incredibly strong deterrent if it works. Be a jerk? Get your WONID yanked permanently. Plus the added bonus is the cheater has to go buy another copy of HL if they want to play again, so more money for TF2 research.

And there was much rejoicing... <!--emo&:p--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->



<!--EDIT|MonsieurEvil|Jan. 25 2002,15:01-->

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Saw that myself. Is this the first time Valve has acknowledged that their very next patch -will- contain the anti-cheat stuff, or have I just missed the other times they've said it?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    They've just been very quiet about the whole thing, as they typically operate. One cool thing is, as more and more news starts to come out, it usually means they are really close to a release...



    <!--EDIT|MonsieurEvil|Jan. 25 2002,15:14-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    So how does this update thing work with mods? I keep noticing that the -old- mods (such as the Matrix clone, or a few other old ones) don't even have the voice thing yet 'cause the stuff has to be programmed in or activated or somesuch. Do you guys get advance time to work on it? Will NS be out for a week, and suddenly HL1.2.0.0 will come out, and all copies of NS everywhere will stop working till you release an update/patch?
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Hmmm.. where have i heard that before!  DoD 2!!
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    VALVe does a pretty good job of staying in contact with mod makers when a new release is nearing, especially if it's going to require code changes to mods as well. Ever since that whole brewhaha with AHL a few years back, at least.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Cool.

    Never played DoD. And what happened with AHL?



    <!--EDIT|Moleculor|Jan. 25 2002,14:25-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Well, the next HL patch is in beta testing now (/me secretly laughs at you non Steamers), so it should come out within a month, maybe.  As for the mod work, I believe that the mod teams had to just put in some code to get the voice chat working, and if mods haven't been updated since 1.1.0.8, then they don't have it yet.  And I believe that mod makers (some at least) get the patch before the general public (remember how Flayra kept saying NSTR required HL 1.1.0.8 to work when the patch hadn't been released yet?).
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Ehh, what he said. And AHL's flippy, kicky, swoopy code got dorked up by one patch release; it pretty much 86ed the mod for almost a year.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Steam is the new way of connecting to HL games, instead of the in-game menu. I am in the test too, but I havent played much with finals exams and all that boring stuff <!--emo&:(--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Why do we need a replacement for GameSpy?
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Steam is a cool technology that's coming soon.  They're testing CS 1.4 with it, and it with CS 1.4.  You know what I mean.

     Yep, Valve releases the SDK to mod-authors before the patch goes out to the general public.  That means mod authors get the patch (which is binary, the engine .dlls), and the HL source code that changed along with it.  We usually get some time to rebuild/update our mods to work with the new patch.  Sometimes this is involves almost no work, sometimes it can involve tons of painful work resulting in tons of bugs.

     That said, I haven't heard about any new SDK to be released soon, so I'm guessing that all the code that changed is transparent to mod-makers.  Valve always try sto keep the engine backwards-compatible so mods don't have to update to a new patch of they don't want to, and they should generally still run (not always the case though).
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    oh... seems like monsi forgot the good old way to get a new won id...
  • Asmodai-TPFAsmodai-TPF Join Date: 2002-01-29 Member: 128Members
    "All your hives are belong to us"
    Does anyone here know the changes implemented in the next HL patch?
    Anyone here agree that Dayofdefeat is a fun game?
    Anyone in here knows what the **** that game with the halo and the electric drill is about?
    Anyone think I ask too many questions?
    Ok enough already..
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Answering your questions in order...
    no.
    yes.
    Uhh... Messiah?
    most definitely yes.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm i headr about that steam thing, dunno what will change with the next patch from half-life, you should expect thta fater so many years all the bugs would be out, but they just keep on putting extra features in it and of course they come with new bugs, oh well wait and see.
  • Bob_the_alianBob_the_alian Join Date: 2002-01-26 Member: 107Members
    Banning wonID's will stop the causual cheater that does it once or twice but im not so sure about the people who crack/steal IP's. Shouldnt they be looking for a way to prevent cheating? What if somone hacked/cracked your IP and got you banned <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->. Lets say someone set up a fake compiling tool or somthing like that and it was a key stealer. Then the person who stole the key really wouldnt care about this update. I have seen a n00b give away his CD key in the middle of a game before, I really dont think this update will stop the people who it really needs to stop so dont get to excited guys <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    A good pecetnage of cheaters (say 90%) are just guys who can cheat because they can. There always ways the guys that could walk around punkbuster in their sleep, but it stopped people like me from cheating because I didn't know how to avoid PB!
    Those advanced cheaters who will walk around Valve's attempts have always been here, the problem came when ANYONE could cheat when punkbuster left us. Putting simple measures against them will get rid of most of the common cheaters.
  • Bob_the_alianBob_the_alian Join Date: 2002-01-26 Member: 107Members
    and hurt innocent bystanders....
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Nope. The ban takes effect ONLY when the client and/or server detects cheating. To do it through a voting system or whatever -would- hurt innocent bystanders.

    'Course, I hope the cheaters don't find out a way of making the server think OTHER people are cheating. That would suck.
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