Eric johnson on cheating
MonsieurEvil
Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
in Off-Topic
<div class="IPBDescription">Ouch!</div>From a recent interview at <a href="http://www.gamespydaily.com/news/fullstory.asp?id=2830" target="_blank">Gamespy Daily</a>:
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->GameSpy: Cheating has become pretty prevalent in Counter-Strike games. What sort of steps is Valve planning to fight this?
Erik Johnson: There are a bunch of boring technical ways we're going to stop cheating online, but the most effective way will be banning cheaters from playing. Initially we'll be banning them for a short period (less than a week), <b><i>but if someone continues to cheat we will ban them from playing online permanently.</b></i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Talk about taking it to the hoop. That could be an incredibly strong deterrent if it works. Be a jerk? Get your WONID yanked permanently. Plus the added bonus is the cheater has to go buy another copy of HL if they want to play again, so more money for TF2 research.
And there was much rejoicing... <!--emo&:p--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<!--EDIT|MonsieurEvil|Jan. 25 2002,15:01-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->GameSpy: Cheating has become pretty prevalent in Counter-Strike games. What sort of steps is Valve planning to fight this?
Erik Johnson: There are a bunch of boring technical ways we're going to stop cheating online, but the most effective way will be banning cheaters from playing. Initially we'll be banning them for a short period (less than a week), <b><i>but if someone continues to cheat we will ban them from playing online permanently.</b></i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Talk about taking it to the hoop. That could be an incredibly strong deterrent if it works. Be a jerk? Get your WONID yanked permanently. Plus the added bonus is the cheater has to go buy another copy of HL if they want to play again, so more money for TF2 research.
And there was much rejoicing... <!--emo&:p--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<!--EDIT|MonsieurEvil|Jan. 25 2002,15:01-->
Comments
<!--EDIT|MonsieurEvil|Jan. 25 2002,15:14-->
Never played DoD. And what happened with AHL?
<!--EDIT|Moleculor|Jan. 25 2002,14:25-->
Yep, Valve releases the SDK to mod-authors before the patch goes out to the general public. That means mod authors get the patch (which is binary, the engine .dlls), and the HL source code that changed along with it. We usually get some time to rebuild/update our mods to work with the new patch. Sometimes this is involves almost no work, sometimes it can involve tons of painful work resulting in tons of bugs.
That said, I haven't heard about any new SDK to be released soon, so I'm guessing that all the code that changed is transparent to mod-makers. Valve always try sto keep the engine backwards-compatible so mods don't have to update to a new patch of they don't want to, and they should generally still run (not always the case though).
Does anyone here know the changes implemented in the next HL patch?
Anyone here agree that Dayofdefeat is a fun game?
Anyone in here knows what the **** that game with the halo and the electric drill is about?
Anyone think I ask too many questions?
Ok enough already..
no.
yes.
Uhh... Messiah?
most definitely yes.
Those advanced cheaters who will walk around Valve's attempts have always been here, the problem came when ANYONE could cheat when punkbuster left us. Putting simple measures against them will get rid of most of the common cheaters.
'Course, I hope the cheaters don't find out a way of making the server think OTHER people are cheating. That would suck.