hope you all know what tf blocking is. i think thats very unfair. so it has to stop. perhaps add a radius around the marines so you can only build in marine start and around marines in the field.
I saw it done last night! I think it is just fine, the rines are wasting their res on an ono which can simple hop over it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
TF blocking isn't as bad as comm chair blocking, because an onos can hop right over it, whereas it cannot hop over the comm chair because it is slightly larger.
And TFs are a bit easier to destroy than a comm chair, so it isn't THAT big of a problem.
<!--QuoteBegin-Drakken+May 3 2004, 11:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drakken @ May 3 2004, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TF blocking isn't as bad as comm chair blocking, because an onos can hop right over it, whereas it cannot hop over the comm chair because it is slightly larger.
And TFs are a bit easier to destroy than a comm chair, so it isn't THAT big of a problem. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm pretty sure you can jump over CCs as Onos... try duck jumping.
<!--QuoteBegin-Daxx22+May 3 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ May 3 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While I think that Comm Chair blocking is a bit lame, it is a valid tactic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> A bit lame? I find it downright dishonest. Marines were sieging a hive and blocked the way with a CC so it would be futile to attack only upon retreating to regen and attack again to get slowed down by the CC and slaughtered.
Assuming we don't mean building a line of TFs, which is acceptable. However, spamming unbuilt TFs in the way of an onos/fade is way more than lame. I consider it an exploit. And it doesn't waste res, as nearly all that res can be recycled back. Similarly, when comms drop a TFs infront of OCs, the OCs target the TF and marines walk in and take town alien structures = exploit.
A marine radius is a good idea, although it may not solve the problem entirely.
Well, this one can be argued till your blue in the face. But since its valid within the mechanics of the game, the only way this can be controled is through server admins. If the server admin says don't do it, don't do it. Otherwise, block away.
as long as it isnt a vent i see no reason why the comm cant spend 30 res to block an onos in. the area around structures where you cant build is already bad enough(cant drop meds/guns directly on marines).
Structures should be noclip before a marine has touched them with the use key, and ship with 15-25% initial HP not 50%. That would solve pretty much all the current problems.
But of course, why do it the easy way ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If the devs wanted buildable walls, they would have added them to the game. They didn't. Using COMPLETELY unbuilt marine structures as elements of strategy in the game is lame.
FurySilver Fish Hand CatchJoin Date: 2003-08-14Member: 19673Members, Constellation
people dont abide by rules tho
one server i play on is a custom maps only server. and one of the admins (there are 2) says blocking is not permitted
however the other admin says its fine to TF block.
in a game, level 3 hmgs and HA's versus an onos in a long corridor which is impossible to jump over a tf becuse of a slope (im talking about ns_blackmesa marine spawn side, just at the first corridor out of marine area) ..
we had an onos attack and kill one tf and INSTANTLY the commander dropped another one.
there should be a com chair limit, or something to stop people blocking with cc's too
<!--QuoteBegin-Fury+May 4 2004, 07:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury @ May 4 2004, 07:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people dont abide by rules tho
one server i play on is a custom maps only server. and one of the admins (there are 2) says blocking is not permitted
however the other admin says its fine to TF block.
in a game, level 3 hmgs and HA's versus an onos in a long corridor which is impossible to jump over a tf becuse of a slope (im talking about ns_blackmesa marine spawn side, just at the first corridor out of marine area) ..
we had an onos attack and kill one tf and INSTANTLY the commander dropped another one.
there should be a com chair limit, or something to stop people blocking with cc's too <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That is a problem with the server and the admins, sounds like the left and right hands don't know what the other is doing.
League rules (last time I checked) state you can use any structure anywhere on the map except in instances where you totally limit the ability to go from point A to point B. Meaning you can CC/TF spam til you blue in the face as long as you can jump past it or get around it, you can't put those structures in vents, or on ladders.
If the marine team has enough res to spam structures, consider the game close to being over anyway.
If you are complaining about this, then what about the aliens ability to build OC walls, and the gorge's ability to drop an OC to draw all turret fire...same thing as what the comm doesn but no one complains about the gorge.
The point remains. This is a server specific rule, not a community specific rule. If you don't like it happening frequent a server that doesn't allow it. (make sure admins are on the same page <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
<!--QuoteBegin-(KCSA) Robert Paulson+May 4 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((KCSA) Robert Paulson @ May 4 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are complaining about this, then what about the aliens ability to build OC walls, and the gorge's ability to drop an OC to draw all turret fire...same thing as what the comm doesn but no one complains about the gorge. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The marine commanders ability to freely drop 5000 hits structures anywhere on the map, then recycling them once they have fulfilled their purpose isn't really comparable to slow, weak aliens plopping down 500 hits OC's at their own position.
Just to make this strategy even MORE appealing is that while built structures gives you back 50% of their res when recycled, UNBUILT structures gives back 80!!!%. Thus, the effective cost of blocking an onos retreat (or clearing an OC wall) by dropping a CC is actually only 4 res.
Personally, I'd rather see unbuilt structures drop with about 5% of their hits to stop the (IMO) cheesy tactic. Actually BUILDING a wall of CC's is ok by me... DROPPING a wall isn't.
Comments
And TFs are a bit easier to destroy than a comm chair, so it isn't THAT big of a problem.
And TFs are a bit easier to destroy than a comm chair, so it isn't THAT big of a problem. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm pretty sure you can jump over CCs as Onos... try duck jumping.
A bit lame? I find it downright dishonest. Marines were sieging a hive and blocked the way with a CC so it would be futile to attack only upon retreating to regen and attack again to get slowed down by the CC and slaughtered.
A marine radius is a good idea, although it may not solve the problem entirely.
But of course, why do it the easy way ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
one server i play on is a custom maps only server. and one of the admins (there are 2) says blocking is not permitted
however the other admin says its fine to TF block.
in a game, level 3 hmgs and HA's versus an onos in a long corridor which is impossible to jump over a tf becuse of a slope (im talking about ns_blackmesa marine spawn side, just at the first corridor out of marine area) ..
we had an onos attack and kill one tf and INSTANTLY the commander dropped another one.
there should be a com chair limit, or something to stop people blocking with cc's too
one server i play on is a custom maps only server. and one of the admins (there are 2) says blocking is not permitted
however the other admin says its fine to TF block.
in a game, level 3 hmgs and HA's versus an onos in a long corridor which is impossible to jump over a tf becuse of a slope (im talking about ns_blackmesa marine spawn side, just at the first corridor out of marine area) ..
we had an onos attack and kill one tf and INSTANTLY the commander dropped another one.
there should be a com chair limit, or something to stop people blocking with cc's too <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is a problem with the server and the admins, sounds like the left and right hands don't know what the other is doing.
League rules (last time I checked) state you can use any structure anywhere on the map except in instances where you totally limit the ability to go from point A to point B. Meaning you can CC/TF spam til you blue in the face as long as you can jump past it or get around it, you can't put those structures in vents, or on ladders.
If the marine team has enough res to spam structures, consider the game close to being over anyway.
If you are complaining about this, then what about the aliens ability to build OC walls, and the gorge's ability to drop an OC to draw all turret fire...same thing as what the comm doesn but no one complains about the gorge.
The point remains. This is a server specific rule, not a community specific rule. If you don't like it happening frequent a server that doesn't allow it. (make sure admins are on the same page <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The marine commanders ability to freely drop 5000 hits structures anywhere on the map, then recycling them once they have fulfilled their purpose isn't really comparable to slow, weak aliens plopping down 500 hits OC's at their own position.
Just to make this strategy even MORE appealing is that while built structures gives you back 50% of their res when recycled, UNBUILT structures gives back 80!!!%. Thus, the effective cost of blocking an onos retreat (or clearing an OC wall) by dropping a CC is actually only 4 res.
Personally, I'd rather see unbuilt structures drop with about 5% of their hits to stop the (IMO) cheesy tactic. Actually BUILDING a wall of CC's is ok by me... DROPPING a wall isn't.