Render Problem
project_demon
Join Date: 2003-07-12 Member: 18103Members
Join Date: 2003-07-12 Member: 18103Members
Comments
did not do that... i'll try it thanks
oh and the texture is from ns
Whaa? I've never done that, and I've never had trouble with transparent textures.. as long as the texture name begins with '{', and it's on a brush with rendermode 'solid' amount '255', it should be fine. I don't think I've ever touched FX Color for anything, come to think of it.. what's it good for?
Doesn't need to be 0 0 255, just 255 will do.
Also the transparent colour has to be the last colour in the 256 pallete (index 255 to be exact) for it to work. Half-Life WAD has this colour as blue for consistency, but it can be any colour as long as it's the last one.
Whaa? I've never done that, and I've never had trouble with transparent textures.. as long as the texture name begins with '{', and it's on a brush with rendermode 'solid' amount '255', it should be fine. I don't think I've ever touched FX Color for anything, come to think of it.. what's it good for? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
FX Colour can be used with additive objects, I believe, to give them a different colour (mainly sprites).
Anyhow, you shouldn't need to touch FX Colour in this case.
{alien_alpha2?
Easy.
Rendermode: Solid
FX Amount: 255
The FX amount for Solids is NOT the colour of the transparent colour, it's a reference to the index in the palette. The last colour in the palette is 255, and the last colour is the transparent colour, so 255.
And project_demon: make sure the texturename has "{" infront of it. Otherwise Half-Life doesn't know it's supposed to be a transparent texture.