Texture detail

dodsimzdodsimz Join Date: 2002-08-31 Member: 1254Members
Heyo,,,,ns members..

The day is approaching closer and closer, GOLD!! I CANT WAIT!, give me the goods, or ill chew on my arm.

k, now that i have calmed down, I was wondering about texture detail.Since my comp is the "supreme of all comps"
<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> overclocked to the max, I was wondering, if the texture detail on some certain railings can be modified to look more "clean," for some reason, it bothers me to to see railings that looks flat like paper. Other than that, it IS GUNNA ROCK THE MOD WORLD!!@#! sry, if this post bothers anyone, but i tend to be picky and this pickiness combined with my ns tantrum can equal a thread like this

Comments

  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Guh?

    Not to sure even what your question is.

    I'm sure that if you have a decent comp, it will look fine.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Do you understand his question Jedi?  If so, could you clairfy it?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    /me coughs

    He's asking if there's a way to amp the small graphics like bars so they're not ugly and HL like.
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    That depends on what your video card can do.  Stuff like railings might look better with masked texture anti-aliasing, but I don't know what cards support that.  The Radeon 9700 is supposed to have that capability, but the driver's don't yet. <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->

    But you can definitely improve your image quality by turning on anisotropic filtering, if you have it.  The Radeon 9700 supports 16x AF, and Half-Life looks so much better with it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    If not, the least you could do is add these two lines to your config.cfg:
    GL_TEXTUREMODE "GL_LINEAR_MIPMAP_LINEAR"
    GL_ROUND_DOWN "0"

    Anyone should be able to make that adjustment, and the game looks better immediately.

    I know this doesn't answer your question, so deal with it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Anyway, what video card do you have?
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    /me chews his own arm
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    no matter how good ns looks its STILL a 4-5 yr old engine.
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    I think you meant: No matter how old the engine is NS STILL looks good. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i thought half-life could only do bilinear and not even trilinear interpolation. and i thought it can only do 16bit rendering.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    also 32 (start game with -bbp32) bit
    and 512 pixel textures instead of the standeard 256
  • dodsimzdodsimz Join Date: 2002-08-31 Member: 1254Members
    Geforce 4 ti 4200, plz futher explain this tweaking the graphics in NS or etc.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    isn't it bpp32 and not bbp32? coz it stands for bits per pixel.

    also how do you get high quality skyboxes?

    is there some place i can find all these options listed? why the hell are these options not in the game itself?
  • dodsimzdodsimz Join Date: 2002-08-31 Member: 1254Members
    yea, exactly what he said, and why not stick those type of options in the game. I wish hl or if possible somebody, could code something in the game where you can control the detail of the textures, skyboxes, etc, for those with high end comps, like where low texture or model ( 999polygons) high texture and models (1500 polygons). Dunno i just had to blurt this out, cause someday said to me there is an option in the console which can up your graphic, etc. I just thought I would like to know. But hell i shouldn't complain, i should shut up, its not about the graphics right? just the gameplay  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->  
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    im' coding a mIRC plugin to tweak HL (all commands)
    but untill then u can get a list of most commands and what they do  <a href="http://www.techspot.com/tweaks/cstrike/index.shtml" target="_blank">HERE</a>
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    ok so the 32bpp thing goes in the shortcut. do you also have to put the -32bpp line into GameSpy as well? you also have to turn off dithering and that goes in the config.cfg files and the trilinear line goes in there too. is that correct? except it seems some mods remove that trilinear line from the config.cfg so i guess you have to enter it into the console everytime you play then.

    i didn't find the command to use the high-quality TGA skyboxes instead of the low-quality BMP skyboxes though. anyone else know it?

    man what the hell is wrong with these people that they don't put these options in the game?!? DAMN ########!!! ! i would have enjoyed the games a lot more if i had known this before. now it's too late, i finished them all!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    As far as I know, the skies using the .bmp rather than the targas is a bug in the engine. And its been there for a very, very long time. At least as far back as 2 years ago, probably more...

    also, just becuase you run HL in 32bpp mode, the textures are still all on a 256 color pallette :P With the entire game designed around being in 16bpp, there are going to be very few times where it would even be noticible that its in 32bpp. So really if you can't tell the difference visually, I don't see any point...

    and back to the ORIGINAL question:
    The NS mappers are smart. They know when to use the { style transparent railings and when not too. It doesn't look like crap, it looks very very good. Just have faith. NS has (and this is my opinion) the absolute best mappers around, not only in the HL community, but in the entire game community, including the professionals at game companies. They absolutely rock...
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