Stomp

MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Lose Your Disbelief</div> I've thought of a way why stomp makes marines act the way they do.

The onos stomps the ground so hard the marines fall down, then while they are getting up they can't move much and definitely can't fire.

The HL engine can't display that so marines just become statues.

What do you guys think?

Blame the outdated HL engine!

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If the marines were on the ground, then their hitbox would change shape. Other than that, it sounds good.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    maybe have a 1/x chance of falling over and then play an animation if you do, giving the onos adequate time to pwn the rine.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-version91x+Apr 30 2004, 11:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Apr 30 2004, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe have a 1/x chance of falling over and then play an animation if you do, giving the onos adequate time to pwn the rine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's fine as-is.

    And bacterium makes you stunned. Yeah.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    the bacterium jiggle the nanites which cause them both to form stun juice
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    i think its fine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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