Quick Question
Speed_2_Dave
Join Date: 2002-11-15 Member: 8788Members
<div class="IPBDescription">about "allowed strats"</div> If, given enough res, is it "allowed" to drop something in front of O chambers, that you know will never get built, just to take its fire off of your marines, or is that an exploit?
Question 2: marine Backwards bunnyhopping--intentional, or some freak accident of mother nature that allows marines to jump backwards faster than they can walk, repeatedly?
tie-in to #2: Bite's "push-back" effect, when hitting someone "jump-hopping backwards" will send them further away, ensuring at least one more (skulk) kill. Legit? (this is a trick question, I know the answer to this one)
I'm asking because opinions on these matters do change. I'm not asking if it's MORAL, I'm asking if it's intended to be played this way. "If the comm has the 10 resources to spare on a turret they aren't building, why not?/If the comm has 30/20 res lying around for another cc, why not?"
Sorry if this is automatic flamewar material, it used to get pretty hot when we discussed this back in the day. The reason why I asked is that I didn't play for quite a few months/a year, and upon returning to the game, I'm seeing strategies that used to be bannable offenses being used. Just wonderin'
Question 2: marine Backwards bunnyhopping--intentional, or some freak accident of mother nature that allows marines to jump backwards faster than they can walk, repeatedly?
tie-in to #2: Bite's "push-back" effect, when hitting someone "jump-hopping backwards" will send them further away, ensuring at least one more (skulk) kill. Legit? (this is a trick question, I know the answer to this one)
I'm asking because opinions on these matters do change. I'm not asking if it's MORAL, I'm asking if it's intended to be played this way. "If the comm has the 10 resources to spare on a turret they aren't building, why not?/If the comm has 30/20 res lying around for another cc, why not?"
Sorry if this is automatic flamewar material, it used to get pretty hot when we discussed this back in the day. The reason why I asked is that I didn't play for quite a few months/a year, and upon returning to the game, I'm seeing strategies that used to be bannable offenses being used. Just wonderin'
Comments
It also depends greatly on the server you are on, some server admins consider it a bannable offense, while others follow league rules, and even others don't care where you place anything.
#2 - Probably unintentional. Bunnyhopping marines was removed some build ago because of they "feel" it added to the game. However aliens can bhop all day if they want and you can handle the movement.
#2a - If 2 is unintentional, then you can guess this one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
But without honor.
Medspam is a tool that was meant to help you live longer, but using a comm chair to block anything is plain stupid, honorless, and lame.
out of interest, when was the last time you kicked / banned / slayed a Gorge who ran around the corner into a room of Marine turrets and dropped a chamber or two?
I can fairly confidently say "never"
why does one team get frowned on for doing some thing no one cares about the other team? oh - cause 30 seconds later the chamber is either healing or attacking? big deal. OC's do next to nothing to structures. Dc's heal rate is incredibly slow on chambers...
if you ban commanders for doing it, i'd have thought you ought to be banning gorges for building infront of turrets aswell
heh. This one cracks me up - blocking onos with chairs is a "lame" bannable tactic
err but blocking jetpackers and HA's with OC and Dc walls isnt? come on...
How many OCs worth of res does a single gorge likely have to drop? 1? 2?
How many CC's can a comm drop, and is likely to invest in a single attack?
No further questions, your honor.
one chair is what? 15-20 res? (i don't comm often so not sure of the actual number). When it's placed it does what... sit there, doing nothing. nice.
an oc is 10, so u can get 2 oc's to the health of a chair. OC's will deter vanilla marines from that route, (essentially "blocking" a route) but it's a main route, not just a little vent - there often aren't quick alternatives for marines. You can't even skip past an oc...
any gorge who has any brains when making an attack on a farmed area will have a minimum of 20 res - enough for 2 oc's... personally i'd favour 30 - 2 oc's and then a DC but thats just me.
it is a tactic. such was jetpack rushing in 1.04, such is quick fading in 3.x ...
Additionally, marines can hide behind the CC and shoot at the aliens while ignoring the OCs. Attacking aliens still have to pass the turrets (thus exposing themselves to the line of fire) to get at the marines.
Simply put, dropping a CC in a hive essentially nullifies the protection granted by any number of OCs placed in the room. Dropping an OC in a marine base does no such thing. This issue is as simple as that.
Q1 is considered a exploit by many, as you are "exploiting" the fact that the OCs will fire continuously and unblinkingly at the CC, even if they are being shot at by marines (You're exploiting the attack-code of the OC -- they can only aquire one target at a time, nor can they "switch" if a more "appetizing" target enters their view)
Q2 can go many ways. some say it's a bug, some say it's just "skill" on the marine's part, others say it's a pure exploit of the current jumping-physics in the game. Skulk bite push-back no longer exists, AFAIK; though it COULD still be in there... somewhere. Bunnyhopping WAS removed from marines and kept for aliens, i know that for sure though (marines jumping like crack-rabbits = wrong. aliens jumping around like crack-rabbits = atmospheric (and gives them increased life expectancy! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ))
It may be your res, but doing it could get you banned because you did it; even if it isn't in the server rules, you'll attract the scorn of every player in there -- mainly from the opposition.
Server rules usually differ widely on the subject, league rules state its acceptable as long as your not blocking a path such as a vent.
Personal opinion: I think its a viable tactic, much like how gorges can build oc's infront of turrets to take fire while skulks/lerks/fades move in a turret farm. All are viable tactics that can be used by both sides.
-this means that marines get this structure at 1200 hp per res, while aliens get 50 hp per res.
-marines can drop this anywhere, aliens have to have a gorge with 10 res there to drop it.
-marine turrets will shoot aliens before alien buildings, ocs will keep on chipping away at that cc.
-ccs can block small corridoors to kill oni, marines can jump over ocs.
and the winner is: satan himself.
As for the CC spammage, it is VERY useful when you have to clear lame out, and you don't want those light armored, heavily equipped marines to take damage.. They'll need that armor when the big nasties come travelling in (advnatage of hive sight).
The backwards jump is a question I ask because the backpedal has always been slower for marines than forwards, yet if you practice enough you can get going backwards pretty darn fast.
I miss the days when strafe or backwards were actually slower than forwards (marathon series), but that penalty should be for both sides, and also equally "avoidable (jumping just doesn't seem to be Half-life's cup of tea, marathon didn't even include jumping)
Server rules usually differ widely on the subject, league rules state its acceptable as long as your not blocking a path such as a vent.
Personal opinion: I think its a viable tactic, much like how gorges can build oc's infront of turrets to take fire while skulks/lerks/fades move in a turret farm. All are viable tactics that can be used by both sides.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats why you use an armory <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
It doesn't have much hp but gives the marines enough time to reload without getting hurt, it's only 10 res (about the same cost as 5 meds) and if it does survive you have free ammo and meds right there for them if they build it. If anyone on a server says anything about it, just use the excuse "They needed ammo".
thats omost for everything tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->