Catpacks Any Good?
silverace
Join Date: 2003-03-12 Member: 14444Members
<div class="IPBDescription">Anyone got strategies?</div> Like the title says. I'm assuming catpacks are the same thing as stimpacks from starcraft, but NS is a considerably different game and I was wondering in what situations would catpacks be most useful. Anyone?
Comments
If you have super hax and mt then dropping them on shotgunners just before a fade comes charging round the corner also makes things much easier but their use is very much limited because half the time you just spam res away like crazy and the marines pick up the cats AFTER the fade has ran. |:
They're a cool toy, but until they get a bit cheaper and effect reload speed, they won't be used very often.
They make HMGs and shotties fierce, until they run out of ammo and need to reload. That's really their purpose. You give them to your guys right before they see action, so that they can run empty in five seconds, and whatever they were aiming at is annihilated faster than it can run away. Killing onos, fades, and shotgun hive rushes are especially good uses for catpacks, but to get any use out of them, you really have to be good at dropping things right on people's heads, and knowing who you're dropping them on, and what weapon they have, and ideally how much ammo they have left. Catpacks let you run faster too, but usually it's not fast enough to escape, reload, and resume firing. Catpacks don't last that long anyway.
If your team is rich, dropping catpacks on top of people assaulting a hive or fighting off multiple high level aliens is great. Anything that boosts your guys' ability to stay alive and kill the enemy is a good thing, but you have to weigh out the cost of catpacks.</span>
--Scythe--
--Scythe-- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You sure you're dropping catpacks, and not crackpacks? I've never seen them used effectively <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Its so expensive :/
I don't mind researching them, as its 60/20 only, but their price makes actually using them a bit annoying.
And the fade issue has become a bit harder after the new collision thingie.
-Evig
I disagree. at 4 res per CP, they are quite costly. But, if you use them wisely then can be ver effective
ie - when rushing a hive
- when players engage a higher life form ( fade/ onos)
- when knifing a (alien) res node far from base. if it's close enough to base it's not worth it. especially if you didn't give him a wp to that res node.
*just keep in mind that you have to be careful when giving cat packs out. you can't spam CP's like MP's or Ammo. seeing as how they cost 2x the res
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
ive never tried the strat myself, so i dont know how hard it is to do
If say you have 4 marines, CATing all of them will give you the equivalent of 5 marines shooting at the hive. If the CAT lasts enough for 2 reloads, that's about 5500 damage to the hive. Factoring in 880 worth of pistol damage for 4 marines, that's about 6380 damage, still not enough to kill the hive, and this would have taken around 15 seconds.
This is considering L1 weapons. Cat cost at this point would be 20+4x4=36 res.
3 shotguns and 1 LMG would deal 4774 damage on the first shotgun clip, and another 10 shotgun catridges and 1 LMG clip would then finish the hive off. This would take around 15 seconds as well.
The shotguns can then be used for other purposes. Even from an economic viewpoint, cats are still to expensive to be worth it. Even if their effects were better, the cost is still prohibitive. And I've had some good marines complain cats were screwing up their aim as they were moving faster than expected and expanding ammo faster than expected.
Making cats cheaper would go a long way to improving them.
"WTH COMM WHY DIDNT YOU DROP MEDPACKS"
"Look at your corpse."
"*8 medpacks line the floor in every place the marine didn't step.* U SUX *F4*"
"WTH COMM WHY DIDNT YOU DROP MEDPACKS"
"Look at your corpse."
"*8 medpacks line the floor in every place the marine didn't step.* U SUX *F4*" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats why you would use it in a scrim where people know how to pick up stuff heh..pubs are eh..say its 9v9 and 4 rines are idiots ur ok. just let the 5 win it
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
at least for me. works gd againts all aliens acctully, except onos.
Catpacks are more like luxuries. I usually think 'Oh yeah, i didn't get catpacks yet' late in the game when we're owning them anyways; and at 4 res a drop, they're not exactly economically great to be using on a regular basis.