Sky Brushes And Levitating Skulks...
Hydra
Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
<div class="IPBDescription">Seems simple..</div> Why not just make skulks fall from any sky brush since that is one of the big atmospheric problems in outdoor maps. I doubt it is this simple, but it seems a bit odd to have electric fences or whatnot preventing skulks from getting up there. I didn't search because it was not working for me, so if someone could tell me if this has already been answered then that would be great.
Comments
-e- typo
why does the movement chamber only teleport u to the hive? it should teleport you to anywhere there is another mc! like the pg! pg's kick butt!
Incorrect. A func_illusionary isn't even solid, so it's quite obvious they can't climb it. And they don't stick a func_wall inside a func_illusionary, that would just be stupid since a func_wall is solid. They stick a CLIP brush on the func_illusionary (which skulks can climb). This is why skulks are able to climb CLIP brushes in 3.0, so that they would be able to climb railings.
Won't placing a func_ladder under the sky prevent skulks from attaching? Throw in a trigger_push to keep the pesky jp's from attaching instead and it might work.
No, you walk on clip brushes placed ontop of func_walls or func_illusionary.